Commit Graph

260 Commits

Author SHA1 Message Date
45681464e7 use foreachMappedVert for ED_mesh_pick_vert() 2012-12-23 02:32:03 +00:00
b3128cf406 minor speedup ED_mesh_pick_vert, ED_mesh_pick_face_vert
avoid matrix multiply, use len_manhattan_v2v2
2012-12-23 02:04:38 +00:00
0ac66ada2d initial support for 'occlude background geometry' in weight paint mode.
Only support mouse vertex select at the moment.
2012-12-23 01:54:11 +00:00
b2c66e268f replace MIN/MAX 3,4 with inline functions 2012-12-21 05:07:26 +00:00
1f3e3b0d68 include cleanup 2012-12-19 04:49:32 +00:00
12ed0c64bc make use customdata typeoffset more, add an assert to ensure its to date. 2012-10-31 09:50:24 +00:00
c9dade4fe0 Big i18n commit: add "reports" from bmesh/readfile/tracking/dynapaint (and a few others), and another bunch of UI messages tweaks/fixes, as well as some BKE_report()<->BKE_reportf()... 2012-10-26 17:32:50 +00:00
53d4685c95 skip updating tessface customdata layers when joining meshes & clear tessface data on the target mesh so stale tessface data isnt used. 2012-10-25 08:48:05 +00:00
f3ece5a108 style cleanup: trailing tabs & expand some non prefix tabs into spaces. 2012-10-21 05:46:41 +00:00
b8267a0dfb More UI messages and BKE_reportf<->BKE_report fixes... 2012-10-18 16:25:58 +00:00
c3ca19800c refactor screen foreach functions to accept float[2] arguments rather then int pairs.
overall means less converting between float and int (and short in some cases).
2012-10-10 01:22:19 +00:00
ccd9f1491a style cleanup: line length,
rename V3D_PROJ_RET_SUCCESS ->  V3D_PROJ_RET_OK
2012-10-07 14:00:18 +00:00
5770e44f43 replace most uses of ED_view3d_project_float_noclip() with ED_view3d_project_float_global/object 2012-10-05 03:57:56 +00:00
fdf55bcf66 fix for crash joining objects with shape keys - own mistake when fixing another bug. 2012-09-23 23:30:01 +00:00
edb78d090c code cleanup:
- make view3d project names more consistent.
- remove apply_project_float() its not needed.
- update comments referencing an old function name.
- move doxygen docs into the C file, prefer they are kept here to avoid getting out of sync with code.
2012-09-20 04:56:24 +00:00
15ce5f95b3 joining mesh objects now keeps relative key setting of each keyblock. also joining absolute shapekeys now sorts by time. 2012-09-19 12:11:28 +00:00
0d5d2146eb code cleanup: make shape key api names consistent with our new convention. 2012-09-19 10:12:07 +00:00
6d76f140d0 fix [#31569] Shapekey w/ Driver - Shapekey Influences Disappears After Going to Edit Mode
joining meshes would allow shape key UID's not to be unique.
This was caused by join adding new key blocks inline, now use add_keyblock() like everywhere else does.
2012-09-18 14:29:01 +00:00
a4ff2b9140 code cleanup: warnings 2012-09-18 03:15:12 +00:00
7a71f58af3 fixes for NULL checks, remove some redundant checks and add some in that have been removed by accident as code has been updated. 2012-09-14 06:17:14 +00:00
acfff7a65f fixes for weight paint mode:
- sample weight didnt work when the object was transformed.
- sample weight didnt work when vertex selection was enabled.
- 'All faces' option is used by weight paint mode, but there was no UI access.

add ED_mesh_pick_face_vert(). which uses the face selection buffer but returns the closest vertex.
2012-09-07 05:54:54 +00:00
704c5f09b5 remove makeDerivedMesh from ED_mesh_pick_face(), this was added 44256 (bmesh merge), but is pretty bad (rebuilding entire derived mesh to pick a face), tested with subsurf modifier, sintel mesh - it works ok without it.
Also - other select modes like border-select dont do this, so looks safe to disable.
2012-09-07 00:58:00 +00:00
04418fe8dd code cleanup: header had many incorrect sections for function/file, also rename mouse_mesh() --> EDBM_select_pick() 2012-09-07 00:22:10 +00:00
aca97317af code cleanup: move vertex and face picking functions into meshtools.c 2012-09-06 23:50:28 +00:00
62a73381a7 use fabsf when using floats. 2012-07-21 15:27:40 +00:00
cfb7aee017 style cleanup 2012-07-07 22:51:57 +00:00
9beef7442c style cleanup: also some spelling correction. 2012-06-27 05:59:41 +00:00
ac9344de75 Fixes for modifier data in multi-user meshes.
When removing a skin or multires modifier, it skips deletion of the
associated CustomData layer if the object has any other modifiers of
that type. This check has been extended to all objects that use the
object's data.

Similarly, deleting higher multires levels and multires subdivision
will not update the maximum level of any other multires modifiers on
objects that link to the same mesh.

Note that modifier_apply_obdata() doesn't need any changes as it
does not allow applying to multi-user data.

Object joining has also been modified to synchronize multires levels
objects that share a mesh. This is needed because joining can
subdivide or delete levels in order to match the maximum level of the
join-from object to the join-to object.

Fixes bug [#31880] instance multiresolution modifier error.
http://projects.blender.org/tracker/index.php?func=detail&aid=31880&group_id=9&atid=498

Reviewed by Sergey:
http://codereview.appspot.com/6332047/
2012-06-24 20:18:32 +00:00
1a625d1416 code cleanup: use const float's where possible and specify vector size. 2012-06-12 23:19:52 +00:00
305d341ec2 code cleanup: use vector math function minmax_v3v3_v3() and other minor vector function edits. 2012-05-13 11:05:52 +00:00
a731e13043 code cleanup: function naming, use BKE_*type* prefix. 2012-05-05 14:03:12 +00:00
a5af5e8f50 style cleanup: re - http://wiki.blender.org/index.php/Dev:Doc/CodeStyle#Braces_with_Macros 2012-04-30 16:22:40 +00:00
343edf2722 style cleanup: function calls & whitespace. 2012-04-29 17:11:40 +00:00
ef054e165c style cleanup: format 'for' loop macros the same as for loops, some renaming to BLI_array macros. 2012-04-28 15:14:16 +00:00
950ed69297 code cleanup:
- replace inline face UV center calc.
- use const float[3] for mesh and uv functions.
- remove unused define
2012-04-28 08:29:20 +00:00
b340f930ec style cleanup: changes to brace placement / newlines - for/while/if/switch 2012-04-28 06:31:57 +00:00
4469ab9857 code cleanup:
- move lasso functions into BLI (were in 3D view but UV editor needs access)
- remove unused UV functions (ones that assumed 3-4 sized UVs only)
2012-04-27 07:26:28 +00:00
475ecbb0ce remove BM_ITER, BM_ITER_INDEX macros, use ELEM or MESH variants only (the maceros had unused args in both cases). 2012-04-19 13:47:58 +00:00
75b869e428 style cleanup: BM_ITER / BM_ITER_INDEX / BMO_ITER 2012-04-19 11:44:12 +00:00
405c9d9a95 code cleanup: remove unused KeyBlock.adrcode 2012-04-12 11:50:43 +00:00
42076f0a1f skip using bmesh operators for converting to/from undo meshes (gives some speedup) 2012-03-29 01:41:56 +00:00
09f29c0b70 style/name cleanup: have EDBM_* functions match our style guide and also match BM_ function naming conventions 2012-03-27 04:46:52 +00:00
48f0444760 style cleanup: editors/mesh - mostly whitespace around operators 2012-03-26 02:56:48 +00:00
ab4a2aaf4a style cleanup: follow style guide for formatting of if/for/while loops, and else if's 2012-03-24 06:38:07 +00:00
b6c2f9ddab style cleanup: enforce macros using a semicolon. 2012-03-22 01:35:13 +00:00
dfdfa3d51b code cleanup: replace macros VECCOPY, VECADD, VECSUB, INPR - with BLI_math funcs.
added copy float/double funcs: copy_v3fl_v3db(), copy_v3db_v3fl(). 2d & 4d too.
2012-03-09 06:04:17 +00:00
a2c182e923 style cleanup - use aligned * prefixed blocks for descriptive comments (was already used a lot and part of proposed style guide). 2012-03-03 16:31:46 +00:00
7bbf4b7831 style cleanup
- spelling - turns out we had tessellation spelt wrong all over.
- use \directive for doxy (not @directive)
- remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
2012-03-02 16:05:54 +00:00
a368e6771a - remove some unused editmesh functions.
- copy & rename EditMesh stricts for use with scanfill (remove unused members)
2012-02-19 22:17:30 +00:00
bc6bbcccc9 went over all uses of mesh->mface and added BMESH_TODO comments for
areas that need to be updated.
2012-02-15 14:39:18 +00:00