Fluid guiding functionality was broken in the bake / read cache loop in fluid.c. Committing this to the release branch as otherwise fluid guiding would not have worked as expected (i.e. not at all).
Addons option
This removes the 'use_owner' option feature from rB61c8ed40f5df.
(this wasnt working well when addons are enabled and when switching
workspaces)
Now Addon filtering is just bypassed for Import/Export menus.
(by introducing/setting bl_owner_use_filter = False)
Maniphest Tasks: T58842
Differential Revision: https://developer.blender.org/D6740
WM_modalkeymap_operator_items_to_string() wasnt checking
WM_keymap_active(), so it was possible that e.g. when using the Industry
Compatible keymap, the shortcut from the Blender keymap was shown.
This also fixes the (now exposed) bug that the Industry Compatible keymap
would not have a ADD_CUT_CLOSED kmi defined for the Knife Tool [mandatory
for the status bar].
Maniphest Tasks: T67084
Differential Revision: https://developer.blender.org/D6748
Pixar recently released USD 20.02 [1]. I think it's important for people
to be able to figure out which version of the USD library is used in
Blender.
[1] https://github.com/PixarAnimationStudios/USD/releases/tag/v20.02
This commit exposes the USD library information via `bpy.app.usd`, and
includes that info in the `system-info.txt` saved via Help → Save System
Info.
Reviewed by: brecht
Differential Revision: https://developer.blender.org/D6724
Preset tracking settings is missing a comma here.
Without a comma this will result in an implicit string concatenation.
This was probably not wanted.
Reviewed By: sergey, Blendify
Differential Revision: https://developer.blender.org/D6717
Fluid domains with (auto-generated) particle systems were set to wireframe drawtype automatically. This was a convenience feature that made particles visible immediately. As the auto switching is sometimes a bit annoying though this has been removed. Instead, the Quick Liquid Operator switches the viewport shading type to wireframe.
The contents of the Rotation panel was already disabled when a bake
exists, but the checkbox in the header wasn't. Since rotations are part
of the baked data, it doesn't make sense to enable/disable rotations
after baking.
Thanks @mano-wii for providing the patch!
The original code assumed that when `animation_player_preset` was not
`CUSTOM`, the `animation_player` path would be empty. This is a bad
assumption, as it can be quite useful to be able to toggle between a custom
and a built-in player. As such, `animation_player` should not be reset to
an empty string when a non-custom player is chosen.
Cache file loading for mesh and particle files now works through the direct update_structures functions. The final cache mode now also only bakes the most essential files and is therefore not resumable anymore.
'Shift + S' is taken by toggeling Smooth Stroke in the keymap, should be
'Shift + Alt + S' (this also goes more in line with other editors, where
Alt is added to the shortcut used by 'Save' to do 'Save As')
Maniphest Tasks: T72803
Differential Revision: https://developer.blender.org/D6572
The Falloff property in the pose brush controls how much deformation
propagates through the ik chain, not by using the distance to the
vertices, so this option does not make sense (it does nothing in the
pose brush code and it disables the 3d paint cursor).
Reviewed By: jbakker
Maniphest Tasks: T73070
Differential Revision: https://developer.blender.org/D6574
This commits introduces the pose_ik_segments brush property in the Pose Brush. When increasing the IK segments count, the brush generates more segments and weights associations following the topology of the mesh. When moving the brush, these segments are transformed using an IK solver and they are used to deform the mesh.
When pressing Ctrl, the brush controls the segments' roll rotation instead of using the IK solver. The brush falloff controls how much rotation is propagated from the first to the last segment in the chain.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D6389
Now this also works for the UV Editor
Note: Only the transform tools currently support this. I would like to make this work for all the tools with gizmos, but need to find the nicest way to do it.
There were two reasons the USD Exporter was listed as experimental:
- Originally there was no deduplication of mesh normals & UV coordinates
(resolved in rBf5e00f735106b5ec635806a4c795a2bc46ae8369), and
- the way materials were exported was incompatible with instancing with
USD 19.07. This seems to be resolved with the current version of USD
(19.11).
Blender (more specifically, `makesdna`) doesn't seem to like empty DNA
structs, so I couldn't remove all properties from
`UserDef_Experimental`. Instead I have just kept `char _pad0[8]`.
Reviewed by: campbellbarton
Differential Revision: https://developer.blender.org/D6519
Many things weren't working correctly in GP Edit Mode, such as select/deselect/invert all, basic tools, extrude, snap etc.
Now this mode works consistently with other modes.