Commit Graph

3738 Commits

Author SHA1 Message Date
667a5ef48e Fix T48171: activating spacebar search menu over text button activates it or shows tooltip. 2016-04-17 00:40:01 +02:00
177d051126 UI: copy to selected: add 'single'/'all' options to buttons' menu when relevant.
Same as reset or anim keyframe/driver operators... Inconsistency reported by Leon Cheung
through IRC, thanks.
2016-04-15 15:19:19 +02:00
b03ff0bbf8 Fix T48030: Can't zoom VSE properties panel 2016-04-02 18:52:52 +11:00
8e6d6cc4dc Fix T48001: Highlighting selected item in filtered lists.
active index was not reset to 'nothing' in case actual active item was filtered out.
2016-04-01 16:55:34 +02:00
743739f9dc Cleanup: style/spelling 2016-04-01 10:02:59 +11:00
Julian Eisel
90c19c61d4 Fix memory leak when assigning driver
Also added NULL-checks for RNA paths, though they might be a bit paranoid.
2016-03-31 16:41:50 +02:00
d29b32ae36 RMB Menu: Add icons for delineating each cluster of options in this menu
From T33052 by Harley Acheson (harley)
2016-03-30 03:21:58 +13:00
deffd4352b Drivers Setup: Expose all mapping types for creating drivers
* This includes the "manually create" modes, which correspond to the previous behaviour
  for setting up drivers. This is necessary when the current screen layout is not
  well suited to having multiple property editors open (e.g. small screen or heavily
  subdivided screen).

* Only the modes relevant for the current property type (i.e. array vs single)
  will be shown

* The "Add Driver" entries in the RMB context menu have now been replaced by a
  submenu which will list all the available mapping types.

* NOTE: The code for the ANIM_OT_button_driver_add() operator is perhaps a bit hairy.
  However, it currently allows us to have the desired behaviour. It can always get
  cleaned up later though.
2016-03-30 03:21:57 +13:00
Julian Eisel
37b7b3a935 T47532: Pop-ups drop fast mouse clicks
Caused by rBc24be7ec6e5.

Before rBc24be7ec6e5,  wm_handlers_do always called handlers a second time with event value KM_PRESS in case of a double click. After it, this was only the case for non-LEFTMOUSE events.
Since ui_popup_handler (almost) always returned WM_UI_HANDLER_BREAK, the second handler iteration with KM_PRESS wouldn't run. This fix just makes sure we return WM_UI_HANDLER_CONTINUE for double click events instead (causing second iteration to run).
2016-03-28 16:45:12 +02:00
71107208dd More tooltip tweaks
The "UI_OT_eyedropper_id" operator only actually works in the 3D view,
so change the tooltip to match that
2016-03-28 03:21:27 +13:00
fb9315ce2a Cleanup: Silence some compiler warnings 2016-03-27 12:36:49 +02:00
6caad32c12 Code Cleanup - Split out the property-button-finding code so that it can be used for other eyedroppers 2016-03-27 18:05:34 +13:00
0512e20ae9 Driver Setup Workflow Improvement: Property Eyedropper
This commit brings some long requested improvements to the workflow for setting up
drivers, which should make it easier and faster to set up new drivers in a more
interactive fashion.

The new workflow is as follows:
1) Hover over the property (e.g. "Lamp Energy" or "Y Location") or properties ("Rotation")
   you wish to add drivers to. We'll refer to this as the "destination"
2) Ctrl-D to active the new "Add Drivers" eyedropper
3) Click on the property you want to use as the source/target. The property under the
   mouse will be used to drive the property you invoked Ctrl-D on.

For example, to drive the X, Y, and Z location of the Cube using the Y Location of the Lamp,
hover over any of the X/Y/Z location buttons, hit Ctrl-D, then click on the Y-Location
button of the Lamp object. Drivers will be added to the X, Y, and Z Location properties
of the Cube; each driver will have a single variable, which uses the Y-Location Transform
Channel of the Lamp.


Tips:
- Transform properties will automatically create "Transform Channel" driver variables.
  Everything else will use "Single Property" ones

- Due to the way that Blender's UI Context works, you'll need two Properties Panel instances
  open (and to have pinned one of the two to show the properties for the unselected
  object). It's slightly clunky, but necessary for implementing a workflow like this,
  as the UI cannot be manipulated while using eyedroppers to pick data.

- The eyedropper operator implemented here actually has three modes of operation.
  1) The "1-N" (one to many) mode is the default used for Ctrl-D, and "Add Driver to All"
     in the RMB Menu. This is the behaviour described above.
  2) There's also a "1-1" (one to one) mode that is used for the "Add Single Driver" in the
     RMB Menu.
  3) Finally, there's the "N-N" mode (many to many), which isn't currently exposed.
     The point of this is to allow mapping XYZ to XYZ elementwise (i.e. direct copying)
     which is useful for things like locations, rotations, scaling, and colours.


Implementation Notes:
- The bulk of the driver adding logic is in editors/animation/drivers.c, where most of
  the Driver UI operators and tools are defined

- The property eyedropper code is in interface_eyedropper.c along with all the other
  eyedroppers (even though they don't share much actual code in common). However, this
  turns out to be necessary, as we can't get access to many of the low-level buttons API's
  otherwise.

Todo:
- It may be necessary to restore a way to access the old behaviour (i.e. "manual setup")
  in case it is not practical to immediately pick a property.

- Other things to investigate here include extra hotkeys (e.g. Ctrl-Shift-D for Add Single?),
  and to expose the N-N mode.

- Other things we could try include interactively applying scaling factors, picking
  multiple targets (e.g. for location difference and rotation difference drivers),
  and/or other ways of using these property picking methods.
2016-03-26 18:02:02 +13:00
ee9898e0fa Drivers Workflow: Change hotkey for "Add Drivers" to Ctrl-D (it was previously just DKEY)
Just using DKEY for this was resulting in too many drivers being accidentally created
by users drawing using Grease Pencil. This change also works better with the following
workflow changes to the driver setup process.
2016-03-26 18:02:01 +13:00
8249046b82 UI: search operator's by word prefix
Would match middle of words which wasn't very useful in most cases.
2016-03-24 23:30:51 +11:00
8e9a55f1e5 Fix some typos and incorrect tooltips/descriptions 2016-03-24 23:31:06 +13:00
17d0c10096 Driver Keyframing: Some tweaks to make inserting keyframes on Driver F-Curves easier
Now, when trying to insert a keyframe on a driven property (using IKEY, or with
autokeying enabled), the keyframes will get created on the Driver's F-Curve
(instead of creating a new FCurve that goes into the active action, but will never
do anything). Furthermore, the x-value of the new keyframe will be the current
result of the driver expression.

Why/Motivations:
This way, it becomes easier to create corrective drivers, as you can position all
the targets the driver depends on, then adjust the driver value until it does what
you need, and then you keyframe that value to bake it into the Driver F-Curve
(in effect, "training" the computer how to behave in that case).

Usage Notes:
* In practice, that particular workflow is still quite clunky to achieve, due to some
  quirks of how the driver system and the UI widgets interact. Specifically, you'll
  need to disable/mute the driver before trying to edit the setting (to prevent the
  driver from immediately resetting the value - before even autokey fires!). However,
  if you're using the Graph Editor to preview/monitor/manage the keying process, you'll
  then want to re-enable the driver before changing the targets, so that you can see
  how much of a change you'll want to be applying!

* The warning about editing driver values may need to be disabled or selectively
  knocked out. I had it disabled while testing this functionality, but it's actually
  harmless in its current state (if just a bit annoying).
2016-03-24 19:34:52 +13:00
80a7efdc1d UI: multi word filtering in search menu
D1080 by @rockets, with own improvements to tests
2016-03-23 18:51:29 +11:00
0f1d711681 Fix T47830: Multi-edit w/ ui-list wont highlight
Regression from 4d6b892.
2016-03-23 03:37:23 +11:00
8238f5b33b Fix T47868: Check Box shape doesn't scale 2016-03-21 15:16:43 +11:00
b7deea029a Fix T47780: Icons don't update in floating panels 2016-03-15 21:13:41 +11:00
6bf9aa3f8e Fancy procedural icons for Keyframe Types
The new "default keyframe type" dropdown on the timeline header
(and also the "Keyframe Type" operator/properties in other places)
now has procedurally generated icons which reflect what that keyframe
type will look like when rendered in the Dope Sheet.

This was achieved using the ancient "VICON" (vector icon) stuff
that's lurking around in the dark parts of UI code. From memory,
the only other things that use (or used to use) this stuff included
some of the triangle icons for some dropdown buttons, or something
like that.

Notes:
* Theme colour changes are reflected immediately by these icons.
  This is possible because they are all drawn procedurally
* These icons scale with the DPI setting. I manually guessed the size of
  these icons. They can be adjusted further if needed.
* I've documented the steps for adding voodoo icons like this on the wiki
  (http://wiki.blender.org/index.php/Dev:2.7/Source/Checklists/Vector_Icon)
* It's true that the rendering of these keyframes doesn't quite fit the rest
  of the icons in the UI. However, since we're just leveraging the standard
  keyframe drawing methods (to avoid discreptancies between the two), we'll
  leave it as such for now. Maybe later we can consider blending in a bit of
  the glossy keyframe icons in the Icon Sheet?
2016-03-14 00:56:52 +13:00
570fbba3f3 Keyframing: Added ToolSetting for choosing default keyframe type
To make it easier for animators working in a multipass pose-to-pose workflow
when inserting breakdown keyframes and so forth, it is now possible to specify
the "type" of keyframe being created (i.e. the colour of the keyframe, when drawn
in the Dope Sheet).

Usage:
1) Choose the type of keyframe ("Keyframe", "Breakdown", "Extreme", etc.) from
   the new dropdown located between the AutoKeying and KeyingSet widgets on the
   timeline header.
2) Insert keyframes
3) Rejoyce that your newly created keyframes have now been coloured for you already
   in the DopeSheet.

Todo:
* Look into a way of using the actual keyframe colours (from the theme) for the icons
  of these types.
2016-03-13 18:28:30 +13:00
6a5b636b56 Cleanup: remove button flag for forced tool-tips 2016-03-09 19:15:41 +11:00
01d3afaf3d Fix/workaround T47685: Drag keymap slider fails
This is a special case where the UI update function re-creases the keymap we're currently editing.
Making it so dragging values fails.
2016-03-09 17:41:43 +11:00
19ec1bfa89 Fix T47691: Missing redraw w/ pop-up dialogs
Search buttons would overwrite existing callbacks, even when they weren't needed.
Causing missing updates for search buttons in pop-ups.
2016-03-07 16:38:22 +11:00
acebfbb666 Cleanup: unnecessary comma use 2016-03-05 09:12:07 +11:00
Julian Eisel
e0da0a1492 Fix menu aliged to right side of screen in UserPref window
Only applied in a really few cases actually.

To reproduce:
* Open User Preferences *in own window*
* Search for node wrangler add-on (it's one of the few cases where this happens)
* Enable and open details
* Click on one of the menues in the add-on preferences

Actually this was reproducable in any window, user preference area just had to take up most/all of the width.

Note: I'm not totally sure if just disabling these lines is correct, but I didn't find any issues or any information why this was needed. So it seems to be redundant.
2016-03-04 16:52:17 +01:00
b8417501ab Cleanup: suspicious use of commas 2016-03-04 16:38:41 +11:00
bee0a7587b Fix crash accessing nodes search menu
Was caused by d49985c.
2016-03-02 17:58:34 +05:00
d49985ce48 UI: Show categories in operator search popup
Gives better context especially when operators have generic names.
2016-03-02 14:09:16 +11:00
69b66d549b UI: Add search-create callback
Needed to support alternate search UI's, no functional changes.
2016-03-02 13:57:16 +11:00
aefb68c84d Fix assert in UI code
Dont attempt to clip empty string
2016-03-02 12:53:55 +11:00
Julian Eisel
509270ee61 Eyedropper: Reset property on cancel and add enter to confirm 2016-02-29 23:02:40 +01:00
Julian Eisel
c1d05faa24 User customizable keymap for eyedropper (modal operator) 2016-02-29 18:56:05 +01:00
Julian Eisel
d787db701a Cleanup: Rename ED_button_operatortypes -> ED_operatortypes_ui 2016-02-29 17:47:36 +01:00
Julian Eisel
84b1d67b64 Add User Interface keymap (no items yet)
Needed to allow modal UI keymaps, but I'm sure we'll need this more often in future.
First item will be modal eyedropper keymap coming in a following commit.
2016-02-29 17:46:22 +01:00
Julian Eisel
49ba9740b8 Cleanup: Duplicated function
wmOrtho2_region_pixelspace and wmOrtho2_region_ui were doing exact same thing since rBSa86482f81cf3.
2016-02-29 15:20:09 +01:00
1746c5da67 Blender 2.77 release: Bump subversion and go into RC cycle now
Splash and RC1 AHOY are incoming.
2016-02-26 11:15:23 +01:00
b41bf7a171 UI: Add 'Copy Python Command' to menu
This feature wasn't exposed anywhere in the interface.
2016-02-26 12:00:36 +11:00
f3ec08d934 UI: improve cursor mapping for int buttons
With continuous grab disabled, non-linear mapping for int buttons
wasn't working usefully with small mouse movements.

Now 2x pixels motion adjusts by at least 1 w/ int buttons.
2016-02-26 11:17:34 +11:00
3f602fff3c Cleanup: de-duplicate curve menu 2016-02-25 11:54:30 +11:00
60acb8bc57 UI: Use zoom in/out icons for curves
Was confusing since zoom icons were used for add/remove elsewhere (color-ramp & presets).
2016-02-25 06:25:47 +11:00
48d399a321 Fix memory leak in panel category update 2016-02-24 05:50:18 +11:00
e4e21480d6 Fix button display clamping values
Displaying a button would clamp the value if the button was outside the range.
This could be OK in some cases,
however it's problematic with object dimensions which would re-scale objects on showing the panel.

Add `ui_but_update_edited` when its OK to modify the value.
2016-02-23 10:15:36 +11:00
b5b156f089 Set line-width, point size when running callbacks
Since 2.76 Blender no longer resets these after use,
this may break add-ons, so reset before calling region callbacks.
2016-02-20 06:58:03 +11:00
Julian Eisel
21c88df7c7 Fix items in mode pie changing position by supporting more than 8 items in operator-enum pies
Now a 'More' item is added to the pie when there are too many items. It opens a sub-pie that contains the remaining items.
Note that this only touches operator-enum pies (like the object mode pie is), it is not a complete support for pies with more than 8 items. For this further design and code work would be needed, but this is too urgent to wait for that.

This is a better fix for T46973, should definitely be applied for 2.77 release.

Patch D1800 by myself with some edits by @campbellbarton, thanks!
2016-02-16 15:04:33 +01:00
8f944789cd Add missing line-width for curve widget 2016-02-16 23:46:04 +11:00
2ecd67efa4 Fix T47422: Factory startup loads too many fonts 2016-02-16 07:52:16 +11:00
Julian Eisel
19201f9ae3 Uber-picky: Too small margin in tooltip
Minor design detail, but kept bugging me :) Was removed in rBd57847ca5b9.
2016-02-14 23:06:43 +01:00