This auto/heat vgroup creation seems to be fuzzy/unstable (each run gives a slightly different result). I have not the competences (nor time) to investigate that laplacian stuff, so for now just adding an option when parenting to an armature with envelope/heat, to mirror weights along the X axis (as it is done by default when doing it from the Weight Paint mode).
This commit adds "shift" and numtype to both Bevel and Inset mesh operators.
It also gets rid of the magicnumber used in NumInput to str operation (currently, 20 chars per element, now defined as NUM_STR_REP_LEN in ED_numinput.h).
This commit reshapes a bit runtime button info getter, by adding a new uiButGetStrInfo() which accepts a variable number of uiStringInfo parameters, and tries to fill them with the requested strings, for the given button (label, tip, context, RNA identifier, keymap, etc.). Currently used mostly by existing ui_tooltip_create(), and new UI_OT_edittranslation_init operator.
It also adds a few getters (to get RNA i18n context, and current language iso code).
Finally, it adds to C operators needed for the py ui_translation addon:
*UI_OT_edittranslation_init, which gathers requested data and launch the py operator.
*UI_OT_reloadtranslation, which forces a full reload of the whole UI translation (including rechecking the directory containing mo files).
For the first operator to work, it also adds a new user preferences path: i18n_branches_directory, to point to the /branch part of a bf-translation checkout.
The transform operators in nodes will now use the unselected nodes to generate snapping points. Unlike object snapping, node snapping works for the x/y axes separately and snaps node borders to same borders of unselected nodes. The sensitive area for node borders extends over the whole view2D range, to enable simple alignment of nodes in both x and y direction.
For snap points in the node editor an additional enum value is stored to indicate the type of node border (left/right/top/bottom). This works as a constraint on possible node alignments: only same border types align with each other.
Snapping actually was working already, but grid spacing was set to 1.0, which is basically pixel size in the node editor. Increased this to 1x grid step for fine snapping and 5x grid step for rough snapping.
Grid drawing in node editor now draws 2 levels in slightly different shades to indicate the different snapping modes better.
Node editor also supports the general use_snap tool setting to enable automatic snapping during transform. For now only the incremental snapping is supported, in future could be extended to enable alignment between nodes in a number of ways.
When removing a skin or multires modifier, it skips deletion of the
associated CustomData layer if the object has any other modifiers of
that type. This check has been extended to all objects that use the
object's data.
Similarly, deleting higher multires levels and multires subdivision
will not update the maximum level of any other multires modifiers on
objects that link to the same mesh.
Note that modifier_apply_obdata() doesn't need any changes as it
does not allow applying to multi-user data.
Object joining has also been modified to synchronize multires levels
objects that share a mesh. This is needed because joining can
subdivide or delete levels in order to match the maximum level of the
join-from object to the join-to object.
Fixes bug [#31880] instance multiresolution modifier error.
http://projects.blender.org/tracker/index.php?func=detail&aid=31880&group_id=9&atid=498
Reviewed by Sergey:
http://codereview.appspot.com/6332047/
Issue was caused by some stuff happenign in wm_operator_finish() which uses
to somehow restore changes made by transformation invoke function.
Solved by not calling translation operator directly from duplication operator
(which is in fact really tricky) and use macros instead. This macros calls
duplication operator which simply duplicates strip, and then calls translation
operator.
- Remove clip/mask specific size/aspect getters, they shall just
use the same size/aspect ratio.
- Made size getter (and some other public functions) accept context
instead of SpaceClip. Currently only SpaceClip is being get from
this context, but later it'll be helpful when adding support of
editing mask without opening clip in clip editor (in this case
using render resolution for mask would be ideal, but this
requires knowing scene in size getter).
- Rearrange some functions in clip_editor.c for easier navigation
in the file.
whether getting of some property happens or this property is
being changed.
Also made it more clear whether affecting property belongs
to clip or mask datablock.
space works again
This commit restores the support for using Grease Pencil in the Sequence Editor
image preview region, making it possible to scribble on footage for review
purposes again. Due to internal changes in how the Sequencer handles the image
drawing for this stuff (i.e. it is now fully based on View2D instead of trying
to implement its own little crazy offset+zoom stuff), a lot of the old code for
handling those offsets is no longer needed. Instead, one of the "standard" cases
is now used, and works quite well.
Bugfixes:
* View-space Grease Pencil drawing was done in wrong place (before view2d
restore)
* Grease Pencil entry in RNA had wrong/missing type
Credits:
* DingTo - initial patch/attempt at restoring support
* Aligorith - solved the "offset problems"
This results in some buttons not disabled when there's no currently displaying frame,
but this saves lots of cache lookups and threading loks for every frame update.
Now it's indicates at which scene frame number movie clip starts playing back.
This this setting is still belongs to clip datavlock and used by all users of
clip such as movie compositor nodes, constraints and so.
After long discussion and thoughts about this it was decided that this would
match image's current behavior (which initially seen a bit crappy), but that's
actually allows:
- Keep semantics of start frame in image and clip datablocks in sync
- Allows to support features like support of loading image sequences
with crappy numbers in suffix which doesn't fit long int.
- Allows to eliminate extra boolean checkbox to control such kind of offset.
Hopefully from pipeline POV it wouldn't hurt because idea of having this things
implemented in original way was working only if sequence before processing
started naming form 001.
* NLA Strip colors are now themable
* Changed the "Active Action"/"Summary" colors to be a bit more muted. The new
colors are now closer to those for keyframes, though they are still different
enough to be clearly distinguishable.
* Removed some colors wihch don't seem to be used (from NLA theme colors)
* Added function to get theme colors + alpha as floats
Colors used by Bone Groups are now copied/assigned to Action Groups too when
they're created now. This completes the work started in r.46960 to restore this
functionality from 2.48.
Currently, there is no control over when/whether these colors are copied over
(although it is possible to disable the display of these colors for relevant
animation editors if desired). Originally I was going to make this a more
generic Keying Sets feature, though that turned out to be a bit too complex to
manage.
Other notes:
* Split out the code for copying colors to a common library function