Commit Graph

6 Commits

Author SHA1 Message Date
4569f9ae4e Optimized view map calculation by Alexander Beels.
* View map calculation has been intensively optimized for speed by
means of:

1) new spatial grid data structures (SphericalGrid for perspective
cameras and BoxGrid for orthographic cameras; automatically switched
based on the camera type);

2) a heuristic grid density calculation algorithm; and

3) new line visibility computation algorithms: A "traditional"
algorithm for emulating old visibility algorithms, and a "cumulative"
algorithm for improved, more consistent line visibility, both exploiting
the new spatial grid data structures for fast ray casting.

A new option "Raycasting Algorithm" was added to allow users to choose
a ray casting (line visibility) algorithm.  Available choices are:

- Normal Ray Casting
- Fast Ray Casting
- Very Fast Ray Casting
- Culled Traditional Visibility Detection
- Unculled Traditional Visibility Detection
- Culled Cumulative Visibility Detection
- Unculled Cumulative Visibility Detection

The first three algorithms are those available in the original
Freestyle (the "normal" ray casting was used unconditionally, though).
The "fast" and "very fast" ray casting algorithms achieve a faster
calculation at the cost of less visibility accuracy.

The last four are newly introduced optimized options.  The culled
versions of the new algorithms will exclude from visibility
calculation those faces that lay outside the camera, which leads to a
faster view map construction.  The unculled counterparts will take all
faces into account.  The unculled visibility algorithms are useful
when culling affects stroke chaining.

The recommended options for users are the culled/unculled cumulative
visibility algorithms.  These options are meant to replace the old
algorithms in the future.

Performance improvements over the old algorithms depend on the scenes
to be rendered.

* Silhouette detection has also been considerably optimized for speed.

Performance gains by this optimization do not depend on scenes.

* Improper handling of error conditions in the view map construction
was fixed.
2011-03-14 00:36:27 +00:00
25ce805a58 * Implemented the basic stroke rendering functionality for the new
Parameter Editor mode.  This is a WIP commit.  Only the base line
color, base alpha transparency, and base line thickness are respected.
More additions are anticipated to account for other parameters.

* Added FRS_finish_stroke_rendering() to clean Freestyle-related
temporary resources after stroke rendering.

* Some functions in FRS_freestyle.cpp are now declared as static
functions, so as not to mess up the program-wide name space.

* Made the StyleModule class inheritable, and defined new subclass
BlenderStyleModule that takes a Text object instead of a file name.
2010-07-26 01:23:27 +00:00
Maxime Curioni
002ac28643 Migration of Freestyle to Blender 2.5 codebase (continued):
- proper Freestyle initialization, with support for undo/redo
- re-added FreestyleStyleConfig data structure
- Freestyle Python interpreter updated

This commit should compile without errors. More work is necessary to complete the migration:
- add Freestyle in the UI
- set up RNA support
2009-09-28 03:56:31 +00:00
Maxime Curioni
7e1d0b5003 Corrected the problem of the view moving after a Freestyle render, when positioned at the camera location 2009-04-08 21:44:38 +00:00
Maxime Curioni
997624c7dd Corrected crash when calculating number of available style modules 2009-04-08 17:32:56 +00:00
Maxime Curioni
64e4a3ec9a soc-2008-mxcurioni: merged changes to revision 14747, cosmetic changes for source/blender/freestyle 2008-05-08 19:16:40 +00:00