Commit Graph

49993 Commits

Author SHA1 Message Date
41ec1adb03 Correct bad cast, unused var warning 2016-12-27 15:29:55 +11:00
b47c912f4b Fix (unreported) crash in 'Match movie length operator' in case of lost video texture file 2016-12-23 16:51:26 +03:00
d0335796a8 Readfile: Resurrect do_versions_after_liblink.
Basic idea is to store fileversion in Library datablock, and split again
Main by libraries after lib linking, do_versions_after_liblink on
those separated Mains, and merge again.

This allows to still have correct versions for each data-block in that
second do_versions step.

Note that this is not used currently in master (might be soon, though),
but is needed for 2.8 work.
2016-12-23 12:54:51 +01:00
5fb85ef2c2 Fix strict compiler warning in generated C++ RNA 2016-12-20 12:29:41 +01:00
4d5cd638ff String drawing function for the "simdebug" utilities.
Simple string drawing API for debug drawing, in addition to basic primitives.
2016-12-20 11:02:40 +01:00
bd42987399 Fix (unreported) linked datablocks going through do_versions several times.
When linking data-blocks from same library in several steps, the already
linked data-blocks of same lib would go again through versionning code...

Note: only fixed for libraries, I can't imagine how this could happen
with local data...
2016-12-19 16:31:06 +01:00
e30d94bb3b Cleanup: rename paramenter to right name 2016-12-19 12:28:51 +01:00
6c3d8fbeb3 Cleanup: trackball logic
Used SQRT2 and SQRT1_2 to calculate the same value,
harmless but a little confusing, set once and check instead.
2016-12-17 19:14:02 +11:00
2e15618f49 Fix T50216: Missing checks caused data transfer segfault
Data transfer was not checking if the required geometry existed, thus
causing a segfault when it didn't. This adds the required checks, and
reports errors if geometry is missing.

This also replaces instances of the words "polygon" and "loop" in error
messages with "face" and "corner" respectively, to be consistent with
the rest of the existing UI.

Reviewed By: mont29

Differential Revision: http://developer.blender.org/D2410
2016-12-16 23:53:08 -02:00
535298eea5 Fix T50264: Stroke is not painted when append Grease Pencil block
When append a datablock the default brushes were not created and only
were created when draw new strokes. Now the default brushes are created
when draw strokes if necessary.
2016-12-16 22:56:43 +01:00
Julian Eisel
4df75e536a Make Shift+LMB on transform manipulator configurable
It's now possible to change the shortcut that enables planar transformation with the transform manipulators (shift+LMB on axis).

This actually fixes the workaround added in rB20681f49801fd. Thing is that we needed to allow using the manipulators, even if a modifier key is held so things like snapping work right away. That's why normal LMB behavior uses KM_ANY. However, event handling would always execute the KM_ANY keymap handler because it's iterated over first. Simply solved this by registering the KM_SHIFT keymap item first, so it has priority over the KM_ANY one.
2016-12-16 02:49:53 +01:00
Julian Eisel
524ab96245 Fix drawing enum property with icon only flag
Enum properties with icon only flag should use minimum/fixed width in expanded layouts (alignment=UI_LAYOUT_ALIGN_EXPAND).

Differential Revision: https://developer.blender.org/D2415 by @raa (only made some really minor corrections)
2016-12-15 23:43:17 +01:00
12e1732f72 Layer Weight node support for Blender Internal Render 2016-12-15 15:03:28 +03:00
665110a414 Proper fix for strict compiler warning 2016-12-15 11:51:53 +01:00
14d17cd27a Revert "Cleanup: Remove unused variable"
This reverts commit 743165eb48.

Didn't see it is used in debug mode, sorry
2016-12-15 11:50:25 +01:00
743165eb48 Cleanup: Remove unused variable 2016-12-15 11:49:44 +01:00
84a283d18c Fix World Space Shading option influence on Fresnel node for BI + cleanup 2016-12-14 19:48:01 +03:00
4f03d3290c Fresnel node support for Blender Internal Render 2016-12-14 18:02:38 +03:00
Julian Eisel
c1267bb800 UI: Externally open file and path from context menu
Adds two buttons to context (RMB) menu of path buttons:
* "Open File Externally" to open a file in an external app (only visible if path contains a filename)
* "Open Location Externally" to open a path in an external file browser

The functionallity for this was already there, just hidden behind Shift/Alt click of file_browse button (folder icon next to path button).
2016-12-13 17:01:59 +01:00
ec2fd74f47 Fix strict warnings on Windows 2016-12-13 16:46:04 +01:00
8bae72d04a Fix strict compiler error when building without bullet 2016-12-13 10:18:02 +01:00
5f852a4324 Cleanup: bad (harmless) usage of PARM_PYFUNC_OPTIONAL in new ID.make_local RNA definition.
PARM_PYFUNC_OPTIONAL is only useful in definition of callbacks for
registrable types...
2016-12-12 15:56:00 +01:00
7415b9ffa3 Fix (unreported) some RNA func definitions setting flags of other func parameters!
Both found cases where luckily harmless, though...
2016-12-12 15:54:16 +01:00
440d104279 Refactor RNA property: split flags in property flags, parameter flags, and internal flags.
This gives us 9 flags available again for properties (we had none anymore),
and also makes things slightly cleaner.

To simplify (and make more clear the differences between mere properties
and function parameters), also added RNA_def_parameter_flags function (and
its clear counterpart), to be used instead of RNA_def_property_flag for
function parameters.

This patch is also a big cleanup (some RNA function definitions were
still using 'prop' PropertyRNA pointer, etc.).

And yes, am aware this will be annoying for all branches, but we really need
to get new flags available for properties (will need at least one for override, etc.).

Reviewers: sergey, Severin

Subscribers: dfelinto, brecht

Differential Revision: https://developer.blender.org/D2400
2016-12-12 15:46:06 +01:00
62703850ad Cleanup: Get rid of unused BKE_rigidbody_relink_constraint().
Also use proper ID_NEW_REMAP macro in BKE_rigidbody_world_groups_relink()!
2016-12-12 15:05:19 +01:00
b708dce34f Cleanup: Rename BKE_libblock_relink, and move it to BKE_library_remap.h
Was a waaaaayyyyy to much generic name for such a specific func, renamed
to much more descriptive BKE_libblock_relink_to_newid().

In near future (few weeks, to limit as much as possible silent mismatch
in branches), will rename BKE_libblock_relink_ex to BKE_libblock_relink,
this is the real generic data-block relinking func!
2016-12-12 14:58:10 +01:00
efadc8051e Cleanup: Get rid of ntreeSwitchID(_ex) functions, use generic BKE_libblock_relink_ex instead. 2016-12-12 14:31:50 +01:00
2bb7a135ae Added --debug-io flag to command line 2016-12-09 17:21:11 +01:00
1846a78849 Depsgraph: Add missing relation for cast modifier
When control object is used we need to known our own transformation as well.
2016-12-09 13:40:12 +01:00
3bd94b9f45 Depsgraph: Bone parent should also include armature transform relation
It is required to have world-space bone position, which consists of armature
object transform and local bone transform.
2016-12-09 13:05:39 +01:00
Julian Eisel
0a26904a75 Fix T49872: 3D cursor places with camera shift in ortographic mode 2016-12-08 12:41:27 +01:00
Julian Eisel
d5708fdad6 Fix expanding enum property in sub-layout of pie menus
//ui_item_enum_expand// function replaces all pie menu's sub-layouts with radial layout. It should replace only root layout.

To reproduce the issue paste the code in Blender's text editor and press Run Script button.
```
import bpy

class VIEW3D_PIE_template(bpy.types.Menu):
    bl_label = "Select Mode"

    def draw(self, context):
        layout = self.layout.menu_pie()
        layout.column().prop(
            context.scene.render.image_settings, "color_mode", expand=True)

def register():
    bpy.utils.register_class(VIEW3D_PIE_template)

def unregister():
    bpy.utils.unregister_class(VIEW3D_PIE_template)

if __name__ == "__main__":
    register()
    bpy.ops.wm.call_menu_pie(name="VIEW3D_PIE_template")
```

Differential Revision: https://developer.blender.org/D2394 by @raa
2016-12-08 12:21:57 +01:00
62a2ed97ba Fix crash when opening a Blender file containing Alembic data.
Was also affecting object linking.
2016-12-07 23:04:27 +01:00
fc4a51e3fa Fix (unreported) Sequencer Drop effect: wrong initial offset in second input buffer.
Reading rest of the code, it's obvious we want to start à YOFF lines
from start of rect2i, so we have to also multiply by number of
components.

Also did some minor cleanup.
2016-12-07 14:53:57 +01:00
8f29503b52 Fix T49893: Crash in Video Sequence Editor with 'drop' effect.
Code was not accounting for possibilities that width or height of given
buffers may be smaller than XOFF/YOFF...

Note that I seriously doubt that drop code actually works (as in, gives
expected results) when applied to tiles like it seems to be done
currently, but this is much more complex (and involved) topic.
2016-12-07 14:23:46 +01:00
2002167a96 Remove unused include statement 2016-12-07 11:39:12 +01:00
bfe34789d1 Use proper defaults for Hue/Saturation node 2016-12-07 11:27:27 +01:00
0371ef16ee Depsgraph: Only re-schedule objects which are on visible layers
Otherwise it's possible to cause infinite update loop in Cycles viewport.

Gets a bit messy logic, need to revisit this..
2016-12-06 14:48:48 +01:00
1b9cae9d04 Fix T50122: SEGFAULT: OCIO configuration typo leads to segfault 2016-12-06 14:19:17 +01:00
1de79c8960 Fix T50003, Bevel makes non-manifold mesh.
Problem was setting prev/next faces for edges around
a vertex on valence-2 vertices.
2016-12-06 07:43:47 -05:00
8ce6de3bdd Fix T50020: adding a background image does not set image user data. 2016-12-06 00:04:15 +01:00
7471f09f2b Depsgraph: Use HIGH priority for scheduled tasks
This kind of keeps threads "warmer" and should in theory give better
cache coherency bringing some %% of speedup. It was already tested
few months ago and it gave few % speedup in barber shop, but was
reverted due to some bone popping. The popping is now fixed so it
should be fine to use new scheduling policy.
2016-12-05 16:31:34 +01:00
69e8e34d96 Depsgraph: avoid more transitive relations for rigid body simulation 2016-12-05 16:30:30 +01:00
d1d7217692 Depsgraph: Rigid body simulation doesn't need explicit time relation
It'll be dependent on time via Time Source -> Rebuild RB World chain.
2016-12-05 16:03:10 +01:00
2cb5dffc8d Depsgraph: Avoid transitive relation from local transform to final
There is always an uber eval node on the way. so we can avoid creating
some relations here in order to speed up both construction time and
evaluation.
2016-12-05 15:59:31 +01:00
60dae91db8 Fix depsgraph: hair collision is actually enabled, so add the relations. 2016-12-05 13:36:30 +03:00
95b224dab2 Fix compilation error on recent Debian desktop
Something funny happened here, there were missing symbols from png
library to math functions.
2016-12-05 11:35:26 +01:00
b18f83bcf4 Fix T50141: Nabla zero division on texture force field
This sets forces to zero, when Nabla is zero and a grayscale texture is
used or texture mode is Gradient or Curl.

Nabla equal to zero was causing a zero division, and forces ended up
being set to `nan`.

Reviewed By: mont29

Differential Revision: http://developer.blender.org/D2393
2016-12-04 18:01:46 -02:00
d9d7b5b4d0 Cleanup: simplify bitmap line drawing
- Expand overly dense & confusing delta assignments.
- Replace bit shift with multiply.

Also link to 'clipped' version of this function
which may be useful to add later.
2016-12-04 15:15:25 +11:00
1a01ef4ae9 Fix macOS build with openimageio 1.7.8 and openexr.
These macros conflict and are no longer needed with C99 or C++ anyway.
2016-12-03 15:19:49 +01:00