This change removes 32 bit support from the helper make.bat scripts
as we are dropping official 32 bit support, you can still build for
32 bit by configuring your build yourself using cmake and pointing
the LIBDIR cmake variable to your own 32 bit library folder.
This has faster builds, error checks and tests. The number of cmake options
for this type of thing has grown over the years and it's convenient to be
able to point new developers to a single target.
Previously the combination of all these options did not work correctly, now
all tests should pass.
The easiest way to use this is with the make wrapper, for example:
make full developer debug
Or set it manually with CMake:
cmake -C ../blender/build_files/cmake/config/blender_developer.cmake .
Differential Revision: https://developer.blender.org/D5149
gflags emits a few unused variable warnings since the main
CMakeLists.txt raised the warning from w4 down to w3. This
restores it back to w4 in the remove_strict_flags macro.
Precompiled headers were sharing the PCH file between debug and
release builds which is 'bad'. Adding the configuration to the
path fixes the issue.
Reported on chat by @mano-wii
Ninja was unable to see the dependency between the cpp
that generated the pch and the compile units that used
it. Explicitly managing this now makes precompiled headers
work with both msvc and clang, with both msbuild and ninja
based generators.
Ninja has issues detecting the implicit dependency on the
precompiled header output for freestyle. Disabled ninja
support for now until a proper solution can be found.
This brings down the build time for freestyle with MSVC from a
minute to 10-20 seconds.
vs2019 bf_freestyle debug before: 60464 ms after: 11028 ms
vs2019 bf_freestyle release before: 56984 ms after: 20526 ms
Differential Revision: https://developer.blender.org/D2606
Reviewed By: brecht , sergey
On GPUs that support it, we now present OpenGL contents via CAMetalLayer. This
fixes frame skipping issues found in T60043. If the system does not have a Metal
capable GPU, NSOpenGLView will continue to be used.
Patch by Tomoaki Kawada, with some changes by Brecht Van Lommel.
Differential Revision: https://developer.blender.org/D4619
This is in preparation of an the upcoming fix where we need to use a Metal
layer to avoid performance issue when drawing with OpenGL. Note that we already
only officially support 10.12+, the difference with this change is that Blender
will not start at all on 10.9 and 10.10.
This marks the headers in the LIBDIR as system headers
and changes the warn to /W0 on msvc versions that support it.
This resolves some warnings we would had to completely
repress otherwise.
Many modern computers support a lot of threads (parrallel building
jobs), but are somewhat restricted in memory, when some building jobs
can require several GB each.
Ninja builder has pools, which extend the usual `-j X` make
parallelizing option, by allowing to specify different numbers of
parallel jobs for different targets.
This commit defines three pools, one for linking, one for usual compile,
and one for compiling some 'heavy' cpp libs, when a single file can
require GB of RAM in full debug builds.
Simply enabling WITH_NINJA_POOL_JOBS will try to set default sensible
values for those three pools based on your machine specifications, you
can then tweak further the values of NINJA_MAX_NUM_PARALLEL_ settings,
if you like.
On my system (8 cores, 16GB RAM), it allows to build a full debug with
all ASAN options build with roughly 7GB of RAM used at most, pretty much
as quickly as without that option (which would require up to 11GB of
available RAM at some points).
Review task: D4780.
Use CMake's target_link_libraries instead of manually maintaining
library dependencies in a single list.
In practice adding new libraries often ended up being guess-work,
now each library lists the libraries it uses.
This was used for the game player executable so libraries
could optionally link to stubs.
If we need this functionality it can be done using target-properties
as described in T46725.
No functional change, this adds LIB definition and args to cmake files.
Without this it's difficult to migrate away from 'BLENDER_SORTED_LIBS'
since there are many platforms/configurations that could break when
changing linking order.
Manually add and enable WITHOUT_SORTED_LIBS to try building
without sorted libs (currently fails since all variables are empty).
This check will eventually be removed.
See T46725.
Draco is added as a library under extern/ and builds a shared library that is
installed into the Python site-packages. This is then loaded by the glTF add-on
to do mesh compression.
Differential Revision: https://developer.blender.org/D4501
This version fixes various bugs, and there is no need anymore to use both
9.1 and 10.0 for different cards.
There is a bug related to WITH_CYCLES_CUBIN_COMPILER and bump mapping in the
regression tests, so that remains disabled same as it was for CUDA 10.0.
Fix T59286: CUDA bake failing on some cards.
Fix T56858: CUDA 9.2 and 10 issues.
This enables static linking of libstdc++ by default when building using
`WITH_STATIC_LIBS`. This makes builds more portable for anyone making
static builds (in particular for older systems).
Reviewed By: brecht, campbellbarton, sergey
Differential Revision: https://developer.blender.org/D4393
VS2019 is binary compatible with the existing vc14 libraries and no
new libraries libs are required in svn.
VS2019 support requires cmake 3.14.
VS2019 is still in pre-release state, you are required to explicitly
select the pre-release version by using:
make full 2019pre
VS2019 is binary compatible with the existing vc14 libraries and no
new libraries libs are required in svn.
VS2019 support requires cmake 3.14.
VS2019 is still in pre-release state, you are required to explicitly
select the pre-release version by using:
make full 2019pre