We want users to go to the current version for their current version
when possible if not point to latest.
/dev should really only be for development related work. End users
should not be browsing /dev unless they are reading about upcoming
features ahead of time.
When compute preemption is available we schedule more work which is more
efficient. However the CUDA driver appears to be incorrectly reporting this as
unavailable, even though it should be supported starting with Windows 10 1803
and Pascal and Turing (10x0 and 20x0) graphics cards.
This reduces render time by about a 25% difference on our benchmark scenes. On
Linux compute preemption appears to be reported correctly.
It's effectively always enabled, only not on some unsupported OpenCL devices.
For testing those it's not useful to disable these features. This is replaced
by the more fine grained feature toggles that we have now.
This version fixes various bugs, and there is no need anymore to use both
9.1 and 10.0 for different cards.
There is a bug related to WITH_CYCLES_CUBIN_COMPILER and bump mapping in the
regression tests, so that remains disabled same as it was for CUDA 10.0.
Fix T59286: CUDA bake failing on some cards.
Fix T56858: CUDA 9.2 and 10 issues.
This is the internal implementation, not available from the API or
interface yet. The algorithm takes into account past and future frames,
both to get more coherent animation and reduce noise.
Ref D3889.
Prefiltering of feature passes will happen during rendering, which can
then be used for denoising immediately or written as a render pass for
later (animation) denoising.
The number of denoising data passes written is reduced because of this,
leaving out the feature variance passes. The passes are now Normal,
Albedo, Depth, Shadowing, Variance and Intensity.
Ref D3889.
Mainly useful for debugging. Previously, when AVX2 was disabled
in the debug panel but BVH layout was kept on BVH8 nothing was
rendered.
Needed to make it so supported BVH layout mask for devices is
queried in "dynamic", so it is possible to use DebugFlags there.
With small tiles, the repeated allocations on GPUs can actually slow down the denoising quite a lot.
Allocating the buffer just once reduces rendertime for the default cube with 16x16 tiles and denoising on a mobile 1050 from 22.7sec to 14.0sec.
Textures in 16 bit integer format are sometimes used for displacement, bump and normal maps and can be exported by tools like Substance Painter. Without this patch, Cycles would promote those textures to single precision floating point, causing them to take up twice as much memory as needed.
Reviewers: #cycles, brecht, sergey
Reviewed By: #cycles, brecht, sergey
Subscribers: sergey, dingto, #cycles
Tags: #cycles
Differential Revision: https://developer.blender.org/D3523
This deduplicates the calls for tile (un)mapping and allows to have a target buffer that is different from the source buffer (needed for baking and animation denoising).
This brings separate initialization for libcuda and libnvrtc, which
fixes Cycles nvrtc compilation not working on build machines without
CUDA hardware available.
Differential Revision: https://developer.blender.org/D3045
nvcc is very picky regarding compiler versions, severely limiting the compiler we can use, this commit adds a nvrtc based compiler that'll allow us to build the cubins even if the host compiler is unsupported. for details see D2913.
Differential Revision: http://developer.blender.org/D2913