Commit Graph

73 Commits

Author SHA1 Message Date
58f38ff5c1 UI: add back header icons to toggle text display options
These were removed in D5028, adding back by popular demand.
2019-08-10 01:14:40 +10:00
8c0daaecdf Cleanup: rename text toolbox to context menu 2019-08-08 16:39:50 +10:00
512b562b3b Text: reorganize menus
- Add "Live Edit" to Text menu.
- "Top/Bottom of File" renamed to "Top/Bottom" and placed in Navigation sub-menu.
- Added navigation functions to Navigation menu,
  since they were not exposed in the menus.
- Added selection functions to Select menu,
  since they were not exposed in the menus.
- Moved the Select menu to the Header in consistency with the 3D View.
- Inserted comment in context menu.

D5434 with edits.
2019-08-08 16:15:59 +10:00
91fa07dfb1 Text: merge toggle comments into a single operator
This allows users to map comment/un-comment to be mapped to keys.
2019-08-05 13:54:27 +10:00
cd02fe5d70 Cleanup: remove underscore prefix for used vars
Also remove unused vars.
2019-08-05 12:47:55 +10:00
a2fe386153 Text Editor UI
Tweak Text Editor to fit better with the rest of Blender 2.8:

  - Move sidebar to the right
  - Add proper context menu
  - Move view toggles to the View menu
  - Change the indentation option to be an enum between spaces and tabs
  - Several layout tweaks

Patch by @tintwotin / Peter Fog with additional tweaks by me.

Differential Revision https://developer.blender.org/D5028

Reviewers: Brecht, Campbell
2019-08-04 12:51:28 +02:00
820522d514 Fix (unreported) missing/broken translations in Text space.
As a reminder, no new fancy python string formatting is just
not working (tm) with i18n translations system...
2019-08-02 16:20:06 +02:00
433eb3f35d Text: toggle comment operator 2019-08-01 20:31:57 +10:00
761135a284 Fix showing "__pycache__" in templates menu 2019-07-15 19:40:27 +10:00
d37e530de5 Correct error in last commit 2019-04-21 04:58:52 +10:00
9a77fb553c UI: remove redundant row for header template
If it's members need to be aligned the template can handle it.
2019-04-21 04:50:47 +10:00
5b0f0421ef Cleanup: mark unused arguments in UI scripts
Quiet's pylint W0613 warning, also remove some unused args.
2019-04-19 07:32:24 +02:00
6aef124e7d UI: move region toggling to properties
Each space had separate operators, duplicating logic.

Use RNA properties instead so adding the ability to toggle other
region types (floating redo region for eg) doesn't need to have an
extra operator per space type.

It's also nicer to show a check-box for something which can be toggled.
2019-04-18 12:44:17 +02:00
cd60843aef Cleanup: add trailing commas to wrapped args 2019-04-13 12:45:02 +02:00
George Vogiatzis
a180b754eb Interface: New region type 'Footer', used by text editor
* It can be hidden by dragging it up/down.
* It can be at the top or bottom, independent of the header.
* It uses the color theme from the header.
* It does not change its color, when the area becomes active.

Currently, it is used in the text editor to display the file path.

Differential Revision: https://developer.blender.org/D4601
2019-04-05 13:48:26 +02:00
708eb55018 UI: make text editor Text menu consistent with menus for .blend and images. 2019-03-04 16:08:04 +01:00
6b7d03ac03 Cleanup: remove intermediate menu drawing function 2018-12-20 12:02:21 +11:00
William Reynish
779e252298 UI: use icons for text edit copy/paste 2018-12-18 08:41:06 +11:00
b508de3d3c UI: First batch of fixing missing categories for panels. 2018-11-21 22:03:24 +01:00
Dalai Felinto
2e9a0e1254 Fix space text script - keyboard for labels
I guess multi-line ui elements were not covered in the cleanup scripts.
2018-08-28 10:17:58 -03:00
9d1ad27fdc Merge branch 'master' into blender2.8 2018-07-14 09:31:52 +02:00
7d73ba904e Cleanup: minor change for f-string use 2018-07-14 09:30:50 +02:00
69e437ba22 UI: Header consistency for Text editor 2018-07-02 14:54:20 +02:00
f827ab1d0c Correct bad merge 2018-06-28 11:29:35 +02:00
53e191e0a5 Merge branch 'master' into blender2.8 2018-06-28 08:50:11 +02:00
597122d72b Cleanup: use f-strings 2018-06-28 08:43:58 +02:00
d8d245917d Cleanup: pep8 2018-06-28 08:27:03 +02:00
William Reynish
252d1d8e22 UI: Center ID Blocks in Text Editor
See T55635
2018-06-28 00:29:04 +02:00
8ea4539542 UI: View menu area operators now in submenu 2018-05-24 18:35:19 +02:00
19d493ee10 Moving classes to separate listing broke panel order
Although this wasn't so obvious since it
only showed up for factory settings and in the preferences window.

Panel display order depends on registration order,
Sorry for the noise. On the bright side we no longer need to move
classes around to re-arrange panels.
2017-03-20 02:37:55 +11:00
9bdda427e6 PyAPI: remove bpy.utils.register_module()
In preparation for it being removed, see: T47811
2017-03-18 20:03:24 +11:00
582f9ddeb7 Update path_menu for recent API change 2017-03-15 03:57:01 +11:00
6fbe6eb033 Fix T48703: Name inconsistency w/ area maximize/fullscreen
Name operator based on default behavior.
2016-06-22 07:47:30 +10:00
Dalai Felinto
7c25f16f1a Fullscreen Editor (new fullscreen mode for clean UI)
Organize Maximize/Fullscreen mess and add a new fullscreen mode with no UI

* Maximize Editor: (old Ctrl+Up)
* Full Screen Window: (old Alt + F11)
* Full Screen Editor: new operator (Alt + F10)
* Change Show/Hide Header: (Alt + F9)

When the mode is on moving the mouse near the top right corner of the
editor shows an icon to go back to the normal editor mode.

This was originally intended for the multiview branch, but this
functionality also benefits non-stereo workflows, thus it can be
reviewed and committed independently.

Development notes:
* This includes cleanups in the code to sanitize the naming of
  fullscreen/maximize across the window/editor code.

* Originally the idea was to make the window fullscreen as well, but
  this idea was dropped.

* You can see the clicking area when debug is 1

* Technically the user can be left with an unfaded icon in the corner
  (specially when using a tablet). If we think this is too bad we can
  increase the action zone to be the whole screen, or something similar.

Reviewers: campbellbarton [1], ton [2], fsiddi [2]

[1] actual code review
[2] design review

Differential Revision: https://developer.blender.org/D678
2014-10-14 15:11:41 -03:00
a71f072f9c UI: Replace +/- menus with collapsible ones
Patch D160, by Scott Petrovic with  own modifications.
2014-01-27 18:42:11 +11:00
d9f1ca1c3f Interface / Text:
* Add "Open" operator to the Text Editor header, it's a common operation next to New.
* Add Body Text property to the Font panel for Text objects, so text can easily be pasted into Blender and editing it becomes easier too. This was only accessible via the RNA Data blocks before.
2013-10-14 17:14:43 +00:00
Dalai Felinto
aff71ea2d5 Text Editor: 'Find' (in the Edit menu) was pointing to the wrong operator 2013-09-20 18:47:12 +00:00
5b83a89c81 Followup to r59434 : py UI scripts edits.
Notes:
* Made those edits by full checking of py files, so I should have spoted most needed edits, yet it remains quite probable I missed a few ones, we'll fix if/when someone notice it...
* Also made some cleanup "on the road"!
2013-08-23 20:41:21 +00:00
d0f4a2396b Actually, UI scripts should not use directly pgettext, but rather the iface or tooltip variants. Added those to bpy.app.translations, and used pgettext_iface.
(Did not add those when I created that module, because I did not thought we would actually need them in usual UI code, but turned out I was wrong).

Also made some optimizations in those py gettext funcs, when i18n is disabled at build time, no need to do pyobject -> cstring -> pyobject conversions!.
2013-02-10 10:29:38 +00:00
3b8a0f3d67 use import rather then assignment for loading '_' into scripts. 2013-02-10 09:56:05 +00:00
c0fa16f2c9 Another fix for r54414 (cleaner to "import" pgettext once at top of files, also now using usual '_' shortcut). 2013-02-10 09:09:26 +00:00
63af7068ad revert removal of ternary operators from r54414 2013-02-10 08:26:48 +00:00
82c86af7f7 Bunch of fixes for py ui messages (all those using 'formating' were not translated previously, now they use bpy.app.translations.pgettext). Also pleas avoid complex py statements in 'text' values (like 'text="foo" if cond else "bar"'), thes make message extraction script fails!
And another "final point in UI message" removal!
2013-02-09 18:26:40 +00:00
97d62f0183 style cleanup 2013-01-15 23:15:32 +00:00
4e1da54b5e add back initial autocomplete support.
- This doesnt use python as 2.4x did, instead it just autocompletes based on the text files unique identifiers so its useful for any language.
- key is same as console (Ctrl+Space)
2012-12-31 15:11:36 +00:00
33955940e4 add templates menu for OSL, use preprocessor directive color for decorators in python. 2012-12-30 01:39:55 +00:00
8062bcd16f Text Editor: Gray out the Register check unless the file has .py extension. (feature lost since July) 2012-12-22 05:04:30 +00:00
c407c951a0 Text Editor: remove text marker functionality. Patch [#33251] 2012-11-23 14:33:14 +00:00
83b5d7d2cd Editors UI:
* Add "Toggle Full Screen" and "Duplicate Area into New Window" operators to the view menu, was missing in those 2 operators. Patch [#33076] by Harley Acheson, thanks.

* Also moved those two operators to the top in text editor, for consistency.
2012-11-04 18:26:30 +00:00
e02b23b81a Render API: shader script node for custom shaders.
* Shader script node added, which stores either a link to a text datablock or
  file on disk, and has functions to add and remove sockets.
* Callback RenderEngine.update_script_node(self, node) added for render engines
  to compile the shader and update the node with new sockets.

Thanks to Thomas, Lukas and Dalai for the implementation.
2012-11-03 14:32:26 +00:00