This removes the Brush pulldown menu from Sculpt and Paint modes. This menu only contained a random duplicated subset of brush options. Now everything is accessible centrally in the Brush Tool Settings.
The Sculpt menu likewise contained various random brush options. These are removed and replaced by a list of commands, just like the other paint modes.
Also removes the Show Mask option from the mode options panel since this is also in Overlays.
Reviewers: Campbell Barton
Differential Revision: https://developer.blender.org/D5420
This should have been removed in 2.80 as the functionality was removed.
This feature now does not do anything and can be removed.
Differential Revision: https://developer.blender.org/D5411
Gradient and Color are mutually exclusive, so we now communicate this in the UI much more clearly
Differential Revision: https://developer.blender.org/D5395
Reviewers: brechrt
This patch introduces the same presets that are used for proportional editing in the brush falloff menu. The user can select any of these presets or use the regular custom falloff curve. The presets are hardcoded formulas, so the falloff curve is not used when they are active.
This change improves the general feeling of the brushes and it is more convenient and simpler to use. The CUSTOM curve option should now be used in the case that an unusual deformation is needed, in other cases, the hardcoded curve presets should be the default.
The smooth curve presets is a must in the grab brush, as it fixes the deformation issue with the current custom curve setting. The user may try to adjust the deformation by tweaking the curve, but it is nearly impossible to replicate this desired behavior.
{F7636217}
Other brushes that are included in the sculpt branch also rely on this as they need specific hardcoded falloffs to produce the desired effect.
Reviewers: brecht, billreynish
Reviewed By: brecht
Subscribers: JulienKaspar
Differential Revision: https://developer.blender.org/D5367
The options of the material are from object material not pinned material.
If the brush is pinned, the material must be the brush material and not the object material.
- Move Live Unwrap to UV menu
- Move Auto Merge Threshold into a sub-section of Auto Merge to make the relationships clearer
Differential Revision: https://developer.blender.org/D4919
Reviewers: Brecht Van Lommel, Pablo Vazquez
See T64324 for discussion re improving normal editing ui.
As next step, remove the face_strength tool settings because
menu operator now includes that. Move face_strenth enum to
better place.
Remove normals toolbar panel because only thing left
(normal_vector) can stay hidden for copy/paste.
Remove add vector and multiply vector menu entries as
they are useless without ui method for specifying operand,
and they are very low utility operations anyway.
Internally tool settings have been moved to the 3D view.
Added the ability for to draw panels from another space/region
so they can be mirrored in the properties editor.
A template_curve_mapping with brush=True was always resetting the curve
to a positive slope (descending from left to right).
Behaviour is now changed so that specifying "use_negative_slope" is
taken into account as well.
Also use this for:
- paint "cavity_curve"
- gpencil "curve_sensitivity" / "curve_strength" / "curve_jitter" /
"interpolation_curve"
Reviewers: brecht
Maniphest Tasks: T64164
Differential Revision: https://developer.blender.org/D4809
Added working X-mirroring in pose mode with an optional relative mirror
mode.
Reviewed By: Campbell Barton
Differential Revision: http://developer.blender.org/D4765
This commit adds support for drawing Dots strokes with a gradient factor to get artistic effects like watercolor.
Currently, the option is only supported by Dots materials, and in the future will be added to line strokes, but now there is a limitation on drawing engine and we will keep disabled on Line materials.
Also, added the option to align Dots and Boxes strokes textures aligned with the drawing path to get more fluid strokes.
Using GP_BRUSH_MATERIAL_PINNED to switch between active material and brush material, instead of updating all brushes on active material changes. This will allow brushes to have no material and therefore to not inflate the user count.
This fix T62465.
Patch contributed by @matc
Reviewers: @brecht@antoniov @billreynish @mendio
- Consolidate each brush section (Color, Palette, Gradient) and make them distinct
- Remove the lock icons and move these items into an Options sub-panel, together with other toggles
- They now have more descriptive names
- Use an enum for view vs scene brush unit
- Use Property Split layout and sub-panels in line with the rest of 2.8
- Rename Curve panel to Falloff
Reviewed by: campbellbarton, pablovazquez
Maniphest Tasks: D4529
Differential Revision: https://developer.blender.org/D4529
-Use property split
-Use sub-panels for Options panel
-Slightly re-organize Options panel
-Remove redundant Deflect Emitter from Options panel (it was already in the tool settings for the Comb tool)
Confusing to call a menu a panel when subclasses need to define
panel specific variables.
Avoid having bl_ui depend on bl_operator module too.
Since this isn't an operator, add utils modules for shared types.
staticmethod shouldn't be used unless it's necessary,
in that case a comment should be included especially when
subclassing non-staticmethods from RNA.
New edit mode operator and post-processing brush option.
Trim works on a single GP stroke. It removes trailing points before and after the first intersection (or loop) nearest to the start of the stroke.