This is much more flexible solution which will allow doing some
more procedural features.
Reviewers: brecht, dfelinto, mont29
Reviewed By: mont29
Subscribers: Severin
Differential Revision: https://developer.blender.org/D2403
New options to define the style of the animation paths in order to get
better visibility in complex scenes.
Now is possible define the color, thickness and several options relative
to the style of the lines used to draw motion path.
This reverts commit 5aa19be912 and b4a721af69.
Due to postponement of particle system rewrite it was decided to put particle code
back into the 2.8 branch for the time being.
'1' threshold value would only allow to access a third of the basic
'color space' (from black to white, from 0.0 to 1.0 component values),
when you expect it to access the whole range.
Unfortunately, this needs a subversion bump to allow already defined
brushes to keep exact same behavior!
Also, did not change default value (0.2) for new brushes, think here
keeping current one makes more sense.
Thanks to @LucaRood for confirming the issue.
This should make it easier to sculpt in high resolutions, downside is that the new way to calculate maximum edge length is a bit less intuitive. Maximum edge length used to be calculated as blender_unit * percentage_value, now it's blender_unit / value.
Reused old DNA struct member, but had to bump subversion to ensure correct compatibility conversion. Also changed default value slightly (would have had to set to 3.333... otherwise).
Was Requested by @monio (see https://rightclickselect.com/p/sculpting/zpbbbc/dyntopo-better-scale-input-in-constant-detail-mode) and I think it's worth testing.
Bullet spring constraint already supports rotational springs, but
they are not exposed in blender UI, likely due to a simple oversight.
Supporting them is as simple as adding a few DNA/RNA properties
with appropriate UI and passing them on to Bullet.
Reviewers: sergof
Reviewed By: sergof
Differential Revision: https://developer.blender.org/D2331
the issue was caused by wrong default value for brush particle count
which was clamped on display from 0 to 1. This is technically a regression
but how to port this to 2.78a?
WARNING! Full build is broken, alembic has not been merged in correctly and has some references to particle stuff.
Don't have time to tackle this now (and probably would be better if someone knowing what he's doing does it anyway).
Conflicts:
release/scripts/startup/bl_ui/properties_particle.py
source/blender/blenkernel/intern/library_remap.c
source/blender/blenkernel/intern/smoke.c
source/blender/editors/physics/particle_object.c
source/blender/editors/physics/physics_intern.h
source/blender/editors/physics/physics_ops.c
source/blender/editors/space_outliner/outliner_intern.h
source/blender/editors/space_view3d/drawvolume.c
source/blender/makesrna/intern/rna_smoke.c
Current approach uses view aligned slicing to generate polygons for GL
texturing such that the generated polygons are always facing the view
plane. Now it is also possible to use object aligned slicing, which
creates polygons by slicing the object perpendicular to whichever axis
is facing the most the view plane. It is also possible to create a
single slice for inspecting the volume, or for 2D rendering effects.
Settings for this, along with a density multiplier setting, are to be
found in a newly added "Smoke Display Settings" panel in the smoke
domain properties tab.
Reviewers: plasmasolutions, gottfried
Differential Revision: https://developer.blender.org/D1733
This patch changes a couple of things in the video output encoding.
{F362527}
- Clearer separation between container and codec. No more "format", as this is
too ambiguous. As a result, codecs were removed from the container list.
- Added FFmpeg speed presets, so the user can choosen from the range "Very
slow" to "Ultra fast". By default no preset is used.
- Added Constant Rate Factor (CRF) mode, which allows changing the bit-rate
depending on the desired quality and the input. This generally produces the
best quality videos, at the expense of not knowing the exact bit-rate and
file size.
- Added optional maximum of non-B-frames between B-frames (`max_b_frames`).
- Presets were adjusted for these changes, and new presets added. One of the
new presets is [recommended](https://trac.ffmpeg.org/wiki/Encode/VFX#H.264)
for reviewing videos, as it allows players to scrub through it easily. Might
be nice in weeklies. This preset also requires control over the
`max_b_frames` setting.
GUI-only changes:
- Renamed "MPEG" in the output file format menu with "FFmpeg", as this is more
accurate. After all, FFmpeg is used when this option is chosen, which can
also output non-MPEG files.
- Certain parts of the GUI are disabled when not in use:
- bit rate options are not used when a constant rate factor is given.
- audio bitrate & volume are not used when no audio is exported.
Note that I did not touch `BKE_ffmpeg_preset_set()`. There are currently two
preset systems for FFmpeg (`BKE_ffmpeg_preset_set()` and the Python preset
system). Before we do more work on `BKE_ffmpeg_preset_set()`, I think it's a
good idea to determine whether we want to keep it at all.
After this patch has been accepted, I'd be happy to go through the code and
remove any then-obsolete bits, such as the handling of "XVID" as a container
format.
Reviewers: sergey, mont29, brecht
Subscribers: mpan3, Blendify, brecht, fsiddi
Tags: #bf_blender
Differential Revision: https://developer.blender.org/D2242
Includes:
- Version bump to 2.78
- Doxy file update
- New splash screen
- Wrapped some do_versions with version check
- Updated template to use proper font
After poking around a lot it seems Droid Sans was used during 2.7x series.
(or at least difference between using this font and comparing to previous
splash screens gives none visible difference).
It is common in blender to use 1-based counting for
frame sequences (while 0-based is allowed). Thus
initializing to use frame 1 as reference for stabilization
is likely to produce smooth start values in most cases
values > 1 will zoom in and values < 1 zoom out
Rationale: the changed orientation is more natural
from a user POV and doing it this way is also more
consistent with the calculation of the other
target_* parameters.
Compatibility: This will break *.blend files saved
with the previous version of this patch from the
last days (test period). It will *not* break any
old/migrated files: Previously, the DNA field "scale"
was only used to cache autoscale. Only with the
Stabilisator rework, "scale" becomes a first class
persistent DNA field. There is migration code to
init this field to 1.0
In addition to pack of conflicts listed below, also had to comment out particle part of new Alembic code... :/
Conflicts:
intern/ghost/intern/GHOST_WindowWin32.cpp
source/blender/blenkernel/BKE_effect.h
source/blender/blenkernel/BKE_pointcache.h
source/blender/blenkernel/intern/cloth.c
source/blender/blenkernel/intern/depsgraph.c
source/blender/blenkernel/intern/dynamicpaint.c
source/blender/blenkernel/intern/effect.c
source/blender/blenkernel/intern/particle_system.c
source/blender/blenkernel/intern/pointcache.c
source/blender/blenkernel/intern/rigidbody.c
source/blender/blenkernel/intern/smoke.c
source/blender/blenkernel/intern/softbody.c
source/blender/depsgraph/intern/builder/deg_builder_relations.cc
source/blender/gpu/intern/gpu_debug.c
source/blender/makesdna/DNA_object_types.h
source/blender/makesrna/intern/rna_particle.c
This function is only really secure in a very limited amount of cases,
and can especially bite you later if you change some buffer sizes...
So not worth bothering with it, just always use BLI_strncpy instead.
For now simply reshuffle option so they keep proper dependency flow.
Benefits:
- Has an ability to hide tracks lists to work with other sliders around.
Could be really handy to quickly get rid of lenghty lists.
- From a feedback seems to be fitting workflow better.
Things to doublecheck on:
- Feels a bit misordered: first you define whether one want to have
rotation stabilized, then have tracks, then scale options.
While this follows dependency flow (which is really good and which
we should not violate) it has weird feeling on whether things are
really where they have to be.
- Autoscale controls visibility of max-scale, can we just make it
active/inactive instead?
- Autoscale replaces slider with label. Can it be disabled slider
instead to reduce visual jumping (disabled slider prevents user
input)
Hopefully we'll still want to have collapsable box after re-iterating
over this points, so we don't waste bits in DNA.
See this page for motivation and description of concepts:
https://github.com/Ichthyostega/blender/wiki
See this video for UI explanation and demonstration of usage
http://vimeo.com/blenderHack/stabilizerdemo
This proposal attempts to improve usability of Blender's image stabilization
feature for real-world footage esp. with moving and panning camera. It builds
upon the feature tracking to get a measurement of 2D image movement.
- Use a weighted average of movement contributions (instead of a median).
- Allow for rotation compensation and zoom (image scale) compensation.
- Allow to pick a different set of tracks for translation and for
rotation/zoom.
- Treat translation / rotation / zoom contributions systematically in a
similar way.
- Improve handling of partial tracking data with gaps and varying
start / end points.
- Have a user definable anchor frame and interpolate / extrapolate data to
avoid jumping back to "neutral" position when no tracking data is available.
- Support for travelling and panning shots by including an //intended//
position/rotation/zoom ("target position"). The idea is for these parameters
to be //animated// by the user, in order to supply an smooth, intended
camera movement. This way, we can keep the image content roughly in frame
even when moving completely away from the initial view.
A known shortcoming is that the pivot point for rotation compensation is set to
the translation compensated image center. This can produce spurious rotation on
travelling shots, which needs to be compensated manually (by animating the
target rotation parameter). There are several possible ways to address that
problem, yet all of them are considered beyond the scope of this improvement
proposal for now.
Own modifications:
- Restrict line length, it's really handy for split-view editing
- In motion tracking we prefer fully human-readable comments, meaning we
don't use doxygen with it's weird markup and comments are supposed to
start with capital and end with a full stop,
- Add explicit comparison of pointer to NULL.
Reviewers: sergey
Subscribers: kusi, kdawg, forest-house, mardy, Samoth, plasmasolutions, willolis, sebastian_k, hype, enetheru, sunboy, jta, leon_cheung
Maniphest Tasks: T49036
Differential Revision: https://developer.blender.org/D583
GPencil conversion would just always run for file version 2.77.3. This wasn't an issue in master, but possibly for other branches that used the 2.77.3 block.
Wasn't aware that you have to add the asterisk for pointers either, this is kinda weird. Anyway, it's running correctly now.
The flatten brush depended on accumulate being disabled,
Adding dynotopo support for accumulate caused problems for this tool (see T44390).
Enable for existing files.
The idea of pole merge is to fade interocular distance after a certain
altitude to zero when altitude goes closer to a pole. This should prevent
annoyances looking up in the sky or down to the bottom.
Works for both panorama and perspective cameras when Spherical Stereo
is enabled.
Reviewers: dfelinto, brecht
Reviewed By: brecht
Subscribers: sebastian_k
Differential Revision: https://developer.blender.org/D1998
This commit/patch/branch brings a bunch of powerful new options for B-Bones and
for working with B-Bones, making it easier for animators to create their own
rigs, using fewer bones (which also means hopefully lighter + faster rigs ;)
This functionality was first demoed by Daniel at BConf15
Some highlights from this patch include:
* You can now directly control the shape of B-Bones using a series of properties
instead of being restricted to trying to indirectly control them through the
neighbouring bones. See the "Bendy Bones" panel...
* B-Bones can be shaped in EditMode to define a "curved rest pose" for the bone.
This is useful for things like eyebrows and mouths/eyelids
* You can now make B-Bones use custom bones as their reference bone handles,
instead of only using the parent/child bones. To do so, enable the
"Use Custom Reference Handles" toggle. If none are specified, then the BBone will
only use the Bendy Bone properties.
* Constraints Head/Tail option can now slide along the B-Bone shape, instead of
just linearly interpolating between the endpoints of the bone.
For more details, see:
* http://aligorith.blogspot.co.nz/2016/05/bendy-bones-dev-update.html
* http://aligorith.blogspot.co.nz/2016/05/an-in-depth-look-at-how-b-bones-work.html
-- Credits --
Original Idea: Daniel M Lara (pepeland)
Original Patch/Research: Jose Molina
Additional Development + Polish: Joshua Leung (aligorith)
Testing/Feedback: Daniel M Lara (pepeland), Juan Pablo Bouza (jpbouza)
This commit adds some of the initial support for a properties region in the
Action Editor. There are currently no panels to display, as there is still
a lot of work required to port over the required internal architecture to
support the panels seen in the Graph Editor.
After some test, a new iteration parameter has been added in order to
apply repetitive smoothing to the stroke. By default 1 iteration is applied,
but can used any number between 1 and 3.
The repetition uses different levels of intensity from 100% of the defined smooth
factor for the first loop, 50% for the second and 25% for the third. We use in each
loop a smaller value in order to avoid deform too much the stroke.