The Shear transform operator is now disallowed in the timeline and
dopesheet editors.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D5440
This mode simplify the stroke doing a resampling of the points and generate new geometry at the distance defined.
Sample function developed by @NicksBest
New Resample Stroke operator
This operator recreates the stroke geometry with a predefined length between points.
The operator uses the same code used in Simplify modifier.
Reviewers: @mendio
Merge points when the distance is less than a predefined value.
The method to interpolate the position created a wrong merge. Now, always the secondary point is merged with the first one (merge at first), except the last point.
It is easier to deal with private values of the DRW_select engine and gives room for improvement.
Reviewers: campbellbarton, fclem
Differential Revision: https://developer.blender.org/D5415
`ED_view3d_select_id_read_rect` serves only as a bridge to `DRW_framebuffer_select_id_read`.
Keeping these codes similar only increases the complexity of some functions.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D5415
this was also happening in snapping with the measure tool
same method as in snap_mesh_polygon() (from rB59286ddcf80c) now used in
snap_mesh_edge_verts_mixed() as well...
Reviewers: mano-wii
Maniphest Tasks: T68291
Differential Revision: https://developer.blender.org/D5422
Very annoying that this whole UI thingy uses its own cooking... This is
more a quick-slap fix than a proper solution, would expect it to work in
nearly all cases though...
The old factor was too much and the lines could be changed. Anyway, when use simplify the number of points is reduced and the general shape is the same but not as smooth as original stroke.
Also, the simplify is only used in 3D view.
Note: Not sure if we would have to remove this simplify option for annotations.
- Expose the operator in the panel,
(wasn't available in the UI at all).
- Offset frame was hard coded to a color matching the background.
Use the current frame color with dashes instead.
- Overlay toggle had wrong name.
During generating of a material preview with world lighting only the
copy world was being freed. The material was removed from the main, but
was not freed.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5224
This error was introduced with the array dynamic system for very long stroke.
Now, instead to use a custom code for simplify annotations, it uses the standard simplify BKE function more robust and with better results.
The factor of 0.15f has been set fixed after testing a good result value.
The "alpha lock" check was missing for the smear and soften brush.
Added checks to make sure that the alpha values are kept the same.
Reviewed By: Brecht
Differential Revision: http://developer.blender.org/D5416
Rotation matrix would not get updated every time it would need to, after
own changes to handle 'big' rotations from keyboard input (rBcee484a4c51a3d2).
It is a very common need to create drivers that set the value of
a property to the value of some other property, but it currently
requires multiple actions: Copy Data Path on the input property,
adding a driver to the output property, selecting the input ID
reference, and pasting the path.
This adds a new Copy As Driver context menu option, which creates
a complete driver in the clipboard that reads the current property,
so all that remains is to paste it to the output property. It is
also possible to paste just the new driver variable into an existing
driver to combine multiple inputs.
Reviewers: brecht, billreynish
Differential Revision: https://developer.blender.org/D5382
Tweak Text Editor to fit better with the rest of Blender 2.8:
- Move sidebar to the right
- Add proper context menu
- Move view toggles to the View menu
- Change the indentation option to be an enum between spaces and tabs
- Several layout tweaks
Patch by @tintwotin / Peter Fog with additional tweaks by me.
Differential Revision https://developer.blender.org/D5028
Reviewers: Brecht, Campbell
Added because the current default is too fast
for painting with tablets, see D5385.
Turntable and trackball have different settings because
turn-table uses an angle-per-pixel, where as trackball
values are relative to the view-port size so a scale is used.
The sensitivity is scaled by the pixel size so hi-dpi views don't rotate faster.
Hard coded aspect was used, doubling horizontal input
however this caused sliding for views which didn't match this aspect.
Calculate the aspect based on the view bounds instead.