Commit Graph

149 Commits

Author SHA1 Message Date
760dbd1cbf Cleanup: misc spelling fixes
T68035 by @luzpaz
2019-08-01 14:02:41 +10:00
dc2b562ace Splash: use red heart icon for development fund
Now that the development fund image will disappear from the splash, this
draws a little more attention to this link.
2019-07-10 14:51:30 +02:00
4774657370 UI: remove Visible IPO icons
These are duplicates of HIDE_ON/OFF.
2019-06-22 15:04:46 +10:00
55c379daea UI: Icons - Adding ICON_OUTLINER_DATA_GP_LAYER Icon
This adds the icon intended for Grease Pencil layer data, in SVG but currently marked as blank

Differential Revision: https://developer.blender.org/D5073
2019-06-14 14:49:44 -07:00
e388cd8bb4 UI: Add icons to Constraints
Each constraint now has a unique icon, just like modifiers.

Icons are designed by Andrzej Ambroż & Alessio Monti, with user input.

Patch by Alessio Monti.
2019-06-04 18:10:47 +02:00
12c9a9131f Fix: Auto Merge icon state were wrongly swapped 2019-05-22 14:21:31 +02:00
301fb14fbf Icons: Fix wrong icon names
Some file-related icon names were mixed up.

We have icons for cache, volume, 3rd party 3d files, hidden, backups, drives
2019-05-20 10:38:47 +02:00
758c25d89d UI: Icons update
A few icons were missed in the last update.

  - Added dedicated icon for showing hidden objects in the Graph Editor
  - Added new, more descriptive icon for F-Curve snapshots
  - Tweaks for Toggle Full Screen and Collections icons

This should be the final set for 2.80.

Thanks to Andrzej Ambroż for contributing this icon set.
2019-05-19 20:23:58 +02:00
8af1d1b199 UI: Icons update
New icons from Andrzej Ambroż / Jendrzych:

  - Bespoke icon for creating new Collections
  - Special icons for Rigid Body and Rigid Body Constraints (Physics Properties)
  - New icons for Holdout and Indirect Only toggles in the Outliner
  - New generic Cursor icon for cases that are not related to either Orientation or Pivot

Many other tweaks to existing icons, including:

  - Add & Remove Keyframe
  - Weight Paint & Collision Modifier
  - Tablet Pressure Sensitivity
  - Playback icons
2019-05-17 23:22:22 +02:00
9b924d73da Themes: add scene icon color category, for consistency in properties tab bar
The icons here still need to be dimmed when the tab is inactive.
2019-05-09 19:55:10 +02:00
51f222f91d Fix: T64213 Properties Editor Icon Colors are wrong for Text and Light Probes 2019-05-06 19:44:33 +02:00
de430dd1ec UI: Icons update
New icons from Andrzej Ambroż / jendrzych:

  - New icons for select tool modes
  - Brought back screen icon for viewport visibility toggles
  - Added new Instanced visibility toggle (unused currently - meant for forthcoming updates to the Outliner)
  - New Gizmo icon for the header
  - Many tweaks and alterations to existing icons. Full list on Devtalk
  - Use correct icon when Proportional Editing is disabled
2019-05-06 11:54:46 +02:00
633c773fe4 UI: color icons in the properties editor tabs
Still can use more tweaks and icon reorganization, but this gets us closer
to the intended design so we can evaluate it. Ref T61561, T63521.
2019-05-03 18:33:23 +02:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
0df17bc9c9 Fix T60199: Icon Viewer addon causes internal errors and slows text editor
this just removes unused icon definitions [for which no icons exist
anymore]

Reviewers: billreynish, brecht

Maniphest Tasks: T60199

Differential Revision: https://developer.blender.org/D4628
2019-04-02 10:01:58 +02:00
98f00a3eb5 UI: Icons update
New icons from Andrzej Ambroż / jendrzych:
-Adds separate icons for 3D Cursor orientation and pivot
Also, many dozens of tweaks and updates - too many to mention here.
Full list is on Devtalk
2019-03-30 01:02:15 +01:00
2977eb5a0e UI: Icons
New icons from Andrzej Ambroż / jendrzych:
-New trash icon for deleting ID's and other data (currently unused)
-New icon for the Grease Pencil select between strokes mode
-New icon for Proportional Editing Root Falloff curve

Also adjustments for Jump to Next / Prev. Keyframe, Camera ObData, Point Light ObData, Light Probe Object and ObData, Collection & Save icons.
2019-02-26 19:29:01 +01:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
27619d7271 UI: icon set updates by Andrzej Ambroz. 2018-12-31 13:52:45 +01:00
3fb77591f4 UI: fix wrong icons after recent update.
This cleans up old icon .data files that were still hanging around,
but not in the SVG anymore.
2018-11-22 21:27:20 +01:00
William Reynish
dcf4bf8db9 Icons: use newly added icons 2018-11-22 15:31:19 +11:00
c75a25e9e1 Fix issues with hide/restrict icons after recent changes.
Set the names to match the original order again, to avoid breaking addons and
various places in the code that relied on them.
2018-11-02 15:21:54 +01:00
William Reynish
9fbba61f4b UI: icon set updates by Andrzej Ambroz.
New icons for duplicate, driver types, window, hue/saturation.
2018-10-31 17:59:00 +01:00
a0dfa320cd Dope Sheet: new option to display keyframe interpolation mode and extremes.
With the new automatic handle algorithm, it is possible to do a lot
of the animation via keyframes without touching the curves. It is
however necessary to change the keyframe interpolation and handle
types in certain cases. Currently the dopesheet/action editor
allows changing the types, but does not show them in any way.

To fix, add a new menu option to display this information. For handle
type, it is represented using the shape of the key icons: diamond for
Free, clipped diamond for Aligned, square for Vector, circle for Auto
Clamp, and cirle with dot for Automatic.

Non-bezier interpolation is a property of intervals between keys,
so it is marked by drawing lines, similar to holds. In this initial
version, only the fact of non-bezier interpolation is displayed,
without distinguishing types. For summaries, the line is drawn at
half alpha if not all curves in the group are non-bezier.

In addition, it is sometimes helpful to know the general direction
of change of the curve, and which keys are extremes. This commit
also adds an option to highlight extremes, based on comparing the
keyed values with adjacent keys. Half-intensity display is used
for overshot bezier extremes, or non-uniform summaries.

Reviewers: brecht, aligorith, billreynish

Differential Revision: https://developer.blender.org/D3788
2018-10-29 22:04:19 +03:00
William Reynish
b18ac77df3 UI: icon set updates Andrzej Ambroz, and various fixes.
* Text editor word wrap, line numbers & syntax toggles now use consistent icons
  that don’t change when you enable or disable them.
* Replaced icon toggle buttons in the snapping popover with normal checkboxes
  and descriptive text labels. This makes it clearer which item is the main
  radio button, is more consistent with other popovers, and allows us to use
  more descriptive text.
* Added correct icons for grease pencil add menu.
* Added bespoke icons for grease pencil modifiers.
* Added icon for particle instance modifier.
* Added icon for fake user on & off states.
* Added correct icons for enabling/disabling modifiers in the dopesheet &
  f-curve editor.
* Made it so the restrict viewport & restrict render toggles for modifier
  update correctly when enabled or disabled, by flipping the order in the
  icon sheet. This also required changing the outliner to match.
* Removed the few old remaining icons in the old style and made sure to replace
  the last places where they were used.
* Updated many icons to be clearer & more consistent.
2018-10-29 19:04:07 +01:00
2b6253175e Cleanup: comments and unused code 2018-10-25 13:41:32 +00:00
William Reynish
43c6aba670 Fix various icon related issues:
* Used correct icons for Tracking.
* Flip Copy/Paste icons so they are correct.
* Add correct icon for softbody modifier.
* Replace speaker icons for enabling F-Curves with checkboxes.
2018-10-22 19:28:24 +02:00
5134ed60d6 UI: icon set updates Andrzej Ambroz.
This adds and changes various icons, in particular modifier and force field
icons are now included.
2018-10-16 20:23:43 +02:00
95f2604ea7 Cleanup: indentation 2018-10-11 08:20:35 +11:00
cf8e71db61 UI: add icon color coding for different data types in the outliner.
For now we have categories collection, object, object data, modifiers &
constraints, and shading. The icons can be categorized by adding e.g.
DEF_ICON_OBJECT() in UI_icons.h.

Light themes will need to be updated to use darker colors to keep icons
visible in the outliner.
2018-10-08 19:46:00 +02:00
2ac65f6153 UI: new icon set by Andrzej Ambroz.
This is a monochrome icon set, with a more modern look and icons for
various features that did not have a proper icon before.
2018-10-08 19:46:00 +02:00
6baea955bf UI: use new 3D viewport navigation icons and image icon in add menu.
I had to make the viewport navigation icons a bit smaller in the SVG since
the edges were being clipped off, we only support 16x16 icons currently.
They are a bit blurry because of this.
2018-09-27 20:11:10 +02:00
0b4c440baa UI: add first batch of monochrome icons designed by Andrzej Ambroz.
Currently only for simple commands like play, add, zoom, expand, etc.
2018-09-27 18:41:27 +02:00
1a0181bb6d UI: add support for defining any icon as a mono icon.
Previously it was hardcoded to one row. These icons are colored with the
text color. Changes include some refactoring.
2018-09-20 19:15:41 +02:00
d2ad256326 UI: add dedicated icon IDs for decorators, tool settings, shaderfx, overlays.
The preset and decorator icons were updated to be monochrome and draw in the
same color as text. Other icons are unchanged, having them as separate icon IDs
prepares for an artist to make them.
2018-08-30 17:56:54 +02:00
66da2f537a New Grease Pencil object for 2D animation
This commit merge the full development done in greasepencil-object branch and include mainly the following features.

- New grease pencil object.
- New drawing engine.
- New grease pencil modes Draw/Sculpt/Edit and Weight Paint.
- New brushes for grease pencil.
- New modifiers for grease pencil.
- New shaders FX.
- New material system (replace old palettes and colors).
- Split of annotations (old grease pencil) and new grease pencil object.
- UI adapted to blender 2.8.

You can get more info here:

https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/
https://code.blender.org/2018/07/grease-pencil-status-update/

This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible.

Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
2018-07-31 10:50:43 +02:00
963da9ff6e UI: 4-state icon for view visibility popover
This is a quick way to see if some of the object types in the
scene are hidden or unselected.

Icon design may change.
2018-07-12 09:39:41 +02:00
aed82dafff Icons: support for drawing event icons
Use for drawing modal operator header keys.
2018-07-08 22:17:42 +02:00
74fd17e9d7 UI/Python: rename Lamps to Lights, to follow more standard terminology.
Internally it's still mostly named lamps, though some modules like Cycles
were already calling them lights.
2018-07-06 20:06:09 +02:00
ae6872e26f UI: update status bar mouse icons, draw in text color. 2018-07-02 17:40:20 +02:00
20046defd7 UI: update mouse icons in status bar. 2018-07-02 13:46:09 +02:00
4adf19e80b Icons: mouse buttons & drag
Monochrome icons from jendryzch
2018-06-26 12:15:39 +02:00
0619f960c2 Objects: restore H key per object hiding.
H hides selected objects, Shift+H hides unselected objects, and Alt+H
reveals hidden objects.

This hiding state is distinct from restrict viewport and render, and
meant for temporarily hiding objects without affecting more persistent
collection hiding.

Object hiding is per view-layer, same as selection. It affects the
viewport and any preview renders in there, but not final renders.

In the outliner, different icons are now used for temporary hiding, and
restrict viewport and render. Hidden objects are greyed out.

Remaining design issues:

* For lamps we probably still want to keep their effect on the scene,
  currently they are fully disabled by hiding. Arguably mesh lights or
  even objects being reflected or casting shadows are not that different
  but perhaps the special lamp exception from local view should remain.
* We need a feature still to disabled this hiding for specific viewports,
  for render or animation preview where you want to see the entire scene
  while working in another view.
* We need a new icon for restrict viewport, for now it uses a grid similar
  to the 2.4 icon.
* Hiding objects does not preserve selection state as it did in 2.7,
  it's probably convenient to support this again?
2018-06-20 12:35:25 +02:00
7a10cfe7fe UI: preset popover buttons in panel headers.
Moves the preset into a menu for the panel header, so it can be changed
without opening the panel and takes up less space. Two remaining issues:

* For long lists the add new preset button can be scrolled off screen.
* We should support showing the name of the chosen preset in the panel
  header, but the current preset system does not support detecting which
  preset is used.

Differential Revision: https://developer.blender.org/D3366
2018-06-13 15:22:34 +02:00
95011f6d48 Merge branch 'master' into blender2.8 2018-06-04 09:39:04 +02:00
44505b38df Cleanup: strip trailing space in editors 2018-06-04 09:31:30 +02:00
bfe1d0e0dc Merge branch 'master' into blender2.8 2018-06-01 18:26:42 +02:00
75fc1c3507 Cleanup: trailing whitespace (comment blocks)
Strip unindented comment blocks - mainly headers to avoid conflicts.
2018-06-01 18:19:39 +02:00