Commit Graph

856 Commits

Author SHA1 Message Date
e684e0ec95 Cleanup: fix warnings, removed unused code. 2018-05-03 16:33:12 +02:00
b00d971efe UI: Apply remove redo region
This was a disabled part of the top-bar merge (code by @Severin)

The only change made is to move to redo UI into a popover.
2018-04-25 07:55:50 +02:00
Julian Eisel
9a35ad752e Cleanup: Get rid of context in editor 'new' callback
Requiring context means we can't easily create new editors to replace deprecated
ones in versioning code.
Think it's reasonable to give editors access to scene and area data for their
initial setup though. They mostly need it for setting "the view", as in,
scrolling values.

Also did minor cleanup in top-bar creation function.
2018-04-21 19:47:27 +02:00
Julian Eisel
5f6c45498c UI: New Global Top-Bar (WIP)
== Main Features/Changes for Users

* Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars.
* Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector.
* Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here.
* Individual sections of the topbar are individually scrollable.
* Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting.
* Top-bar should scale nicely with DPI.
* The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes).
* Info editors at the top of the window and using the full window width with be replaced by the top-bar.
* In fullscreen modes, no more info editor is added on top, the top-bar replaces it.

== Technical Features/Changes

* Adds initial support for global areas

  A global area is part of the window, not part of the regular screen-layout.
  I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas.
* Adds a TOPBAR editor type

  The editor type is hidden in the UI editor type menu.
* Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY)
* Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar.
* Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds.

  The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved.
* Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code.

Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being.

NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility.

== ToDo's

It's a bit hard to predict all the ToDo's here are the known main ones:
* Add options for the new active-tool system and for operator redo to the topbar.
* Automatically hide the top-bar in fullscreen modes.
* General visual polish.
* Top-bar drag & drop support (WIP in temp-tab_drag_drop).
* Improve dynamic regions (should also fix some layout glitches).
* Make internal terminology consistent.
* Enable topbar file writing once design is more advanced.
* Address TODO's and XXX's in code :)

Thanks @brecht for the review! And @sergey for the complaining ;)

Differential Revision: D2758
2018-04-20 17:14:52 +02:00
34ab90f546 Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing
both risks the depsgraph and evaluation context not matching, and it
complicates the Python API where we'd have to expose both which is not so
easy to understand.

This also removes the global evaluation context in main, which assumed there
to be a single active scene and view layer.

Differential Revision: https://developer.blender.org/D3152
2018-04-16 19:55:33 +02:00
89fdd88906 Merge branch 'master' into blender2.8 2018-04-02 15:18:10 +02:00
4ffa05c30b Cleanup: move undo into it's own directory
Split out undo API from ED_util.h into ED_undo.h
2018-04-02 15:07:40 +02:00
b65ea517eb Merge branch 'master' into blender2.8
- Undo that changes modes currently asserts,
  since undo is now screen data.

  Most likely we will change how object mode and workspaces work
  since it's not practical/maintainable at the moment.

- Removed view_layer from particle settings
  (wasn't needed and complicated undo).
2018-04-01 11:03:25 +02:00
b6ba3c682d Cleanup: remove global header 2018-04-01 07:24:45 +02:00
b1c025d1e8 GPUTexture: Small refactor.
This includes a few modification:
 - The biggest one is call glActiveTexture before doing any call to
   glBindTexture for rendering purpose (uniform value depends on it).
   This is also better to know what's going on when rendering UI. So if
   there is missing UI elements because of this commit look for this first.
   This allows us to have "less calls" to glActiveTexture (I did not
   measure the final count) and less checks inside GPU_texture.

 - Remove use of GL_TEXTURE0 as a uniform value in a few places.

 - Be more strict and use BLI_assert for bad usage of GPU_texture functions.

 - Disable filtering for integer and stencil textures (not supported by
   OGL specs).

 - Replace bools inside GPUTexture by a bitflag supporting more options to
   identify texture types.
2018-03-25 20:06:11 +02:00
f47a41a3d9 Cleanup: iterator macros
- put render iterator in own scope
  (would shadow it's own variable if used multiple times).
- enforce semicolon at end of iterator macros.
- no need to typedef one-off macro structs.
2018-03-09 11:52:11 +11:00
84a154ac68 Merge branch 'master' into blender2.8 2018-03-05 16:14:46 +01:00
caa0b0fadf Fix T54204: Wrong selection on Clean Tracks (Motion Tracking)
A mistake in a fix for T53612.

Regression in 2.79a, candidate for 2.79b :S
2018-03-05 12:00:25 +01:00
7aed2de798 Cleanup: macro's w/ an _END need a matching _BEGIN
Convention from 2.7x, since some looping macros don't need an '_END',
it avoids confusion to keep this.
2018-03-01 19:01:53 +11:00
2bc952fdb6 Merge branch 'master' into blender2.8 2018-02-18 22:33:05 +11:00
deacb3d6b8 Cleanup: add 2d suffix to BLI files
Some of these API's can have 3D versions, explicitly name them 2D.
2018-02-18 21:27:33 +11:00
618bc6c679 GPU: use alpha blend that works for drawing to transparent buffer.
It's unlikely to ever be intentional to square the source alpha, as happens
with glBlendFunc, so this changes the blending throughout the code.
2018-02-14 14:00:57 +01:00
83e84b2c2c Merge branch 'master' into blender2.8 2018-01-09 12:52:13 +01:00
c8a989d644 No groping in Blender's Tracker!
This a small cleanup of something which I think is just a typo anyway.

With all the recent talks of harrassment and groping, I think we better avoid
that within our source code! :)

Reviewers: sergey

Reviewed By: sergey

Tags: #motion_tracking

Differential Revision: https://developer.blender.org/D2979
2018-01-08 14:12:15 +01:00
3ee2ed3049 Fix T53612: Blender crashes on CleanTracks with 'DELETE_SEGMENTS' and a disabled marker
Simple fix, which is totally safe for 2.79a!
2018-01-08 14:10:50 +01:00
f20bb6c63f Merge branch 'master' into blender2.8 2018-01-04 00:09:10 +11:00
2f8c2572ed Fix T53632: Objects outside scene shown in popup
Only show objects in current scene when not pinned.

This commit adds a filter argument to id-template
since we may want to filter by other criteria.
2018-01-03 21:54:02 +11:00
2bbfce631d Merge branch 'master' into blender2.8 2017-12-19 13:42:01 +01:00
61c218fe7d Tracking: Add missing animation fix when deleting plane track 2017-12-19 12:58:42 +01:00
883e342bdb Tracking: Fix possible numerical overflow 2017-12-19 12:52:20 +01:00
28970b6ed2 Fix T53523: Keyframes for Marker weight stay, even if the track itself is deleted
Was using wrong prefix for the RNA path fix.
2017-12-19 12:51:45 +01:00
Dalai Felinto
b79b8478ee Cleanup: Rename ViewLayer *sl > ViewLayer *view_layer 2017-11-23 14:58:01 -02:00
Dalai Felinto
3abe8b3292 Rename any instance of scene layer or render layer in code with view layer
The RenderResult struct still has a listbase of RenderLayer, but that's ok
since this is strictly for rendering.

* Subversion bump (to 2.80.2)
* DNA low level doversion (renames) - only for .blend created since 2.80 started

Note: We can't use DNA_struct_elem_find or get file version in init_structDNA,
so we are manually iterating over the array of the SDNA elements instead.

Note 2: This doversion change with renames can be reverted in a few months. But
so far it's required for 2.8 files created between October 2016 and now.

Reviewers: campbellbarton, sergey

Differential Revision: https://developer.blender.org/D2927
2017-11-23 07:48:23 -02:00
Dalai Felinto
cec7f1215a Rename Scene macros back to their original _NEW less names 2017-11-09 13:35:46 -02:00
0ba0993f18 Depsgraph: Port more areas to direct depsgraph API
This is a lots of changes, but they are boiling down to a simple API
changes where we are no longer relying on implicit usage of scene's
depsgraph and pass depsgraph explicitly.

There should be no user measurable difference, render_layer* tests
are also passing.
2017-11-03 14:36:49 +01:00
d78bbe38bc Cleanup: Remove unused argument from ED_update_for_newframe
This funciton will be extended, so better to get rid of unused arguments before
adding new ones.
2017-10-26 10:18:15 +02:00
8e4b3e916e Merge branch 'master' into blender2.8 2017-10-25 14:22:24 +02:00
50d30cc5fd Depsgraph: Need to tag relations for update after new clip was added 2017-10-25 14:20:20 +02:00
Julian Eisel
147f9585db Merge branch 'master' into blender2.8 2017-10-23 00:04:20 +02:00
Julian Eisel
efd70ab78f Move & rename uiLayoutOperatorButs to interface_templates.c 2017-10-21 16:48:42 +02:00
ec2bbc90e7 Merge branch 'master' into blender2.8 2017-10-18 17:09:41 +11:00
ab7ebf2b10 Cleanup: Use const for RNA EnumPropertyItem args
Practically all access to enum data is read-only.
2017-10-18 16:04:07 +11:00
Dalai Felinto
e4f2b2be26 Workspace: Move engines to workspace and Properties Editor cleanup
Engine is not stored in WorkSpaces. That defines the "context" engine, which
is used for the entire UI.

The engine used for the poll of nodes (add node menu, new nodes when "Use Nodes")
is obtained from context.

Introduce a ViewRender struct for viewport settings that are defined for
workspaces and scene. This struct will be populated with the hand-picked
settings that can be defined per workspace as per the 2.8 design.

* use_scene_settings
* properties editor: workshop + organize context path

Use Scene Settings
==================
For viewport drawing, Workspaces have an option to use the Scene render
settings (F12) instead of the viewport settings.

This way users can quickly preview the final render settings, engine and
View Layer. This will affect all the editors in that workspace, and it will be
clearly indicated in the top-bar.

Properties Editor: Add Workspace and organize context path
==========================================================

We now have the properties of:

Scene, Scene > Layer, Scene > World, Workspace

[Scene | Workspace] > Render Layer > Object
[Scene | Workspace] > Render Layer > Object > Data
(...)

Reviewers: Campbell Barton, Julian Eisel
Differential Revision: https://developer.blender.org/D2842
2017-10-16 17:29:04 -02:00
a2758152e2 Merge branch 'master' into blender2.8 2017-10-16 22:28:24 +11:00
870b4b6735 WM: refactor gestures for use as tools
Border and circle select wait for input by default.
This commit uses bool properties on the operators instead of
magic number (called "gesture_mode").

Keymaps that define 'deselect' for border/circle select
begin immediately, exiting when on button release.
2017-10-16 22:21:46 +11:00
8550c2b922 Cleanup: modal operator border callback names
Use same convention as all others.
Remove 'select' since these are used for zoom as well.
2017-10-16 17:03:08 +11:00
946a4fe85a WM: Don't save mouse-paths to operator history
In preparation for modal operators storing their properties,
no need to keep mouse-paths around.

Also use generic function for lasso properties.
2017-10-16 16:14:07 +11:00
8bda35d2f4 WM: remove hard-coded circle radius memory
Replace with operator type 'last_properties'.

Also use generic function for circle gesture properties.
2017-10-16 15:32:09 +11:00
adfbf276a1 Cleanup: style, duplicate includes 2017-10-07 15:57:14 +11:00
9bd40cbce1 Merge branch 'master' into blender2.8 2017-09-27 11:18:23 +10:00
43b4913051 Math Lib: Add non-clamped round_* functions
Replace iroundf with round_fl_to_int, add other types
2017-09-27 11:13:03 +10:00
63dfb5bb97 Cleanup: naming (GPU immediate util) 2017-09-26 15:21:01 +10:00
98ba302f70 Merge branch 'master' into blender2.8 2017-09-25 18:57:43 +05:00
874062b6ab Tracking: Followup to previous fix, need to remap frame number for sequence tracking 2017-09-23 16:18:27 +05:00
92aff05a7c Tracking: Cleanup, reuse existing variable 2017-09-23 16:16:22 +05:00