Commit Graph

28 Commits

Author SHA1 Message Date
3566b81c8b Refactor access to dependency graph
This change ensures that operators which needs access to evaluated data
first makes sure there is a dependency graph.

Other accesses to the dependency graph made it more explicit about
whether they just need a valid dependency graph pointer or whether they
expect the graph to be already evaluated.

This replaces OPTYPE_USE_EVAL_DATA which is now removed.

Some general rules about usage of accessors:

- Drawing is expected to happen from a fully evaluated dependency graph.
  There is now a function to access it, which will in the future control
  that dependency graph is actually evaluated.

  This check is not yet done because there are some things to be taken
  care about first: for example, post-update hooks might leave scene in
  a state where something is still tagged for update.

- All operators which needs to access evaluated state must use
  CTX_data_ensure_evaluated_depsgraph().

  This function replaces OPTYPE_USE_EVAL_DATA.

  The call is generally to be done in the very beginning of the
  operator, prior other logic (unless this is some comprehensive
  operator which might or might not need access to an evaluated state).

  This call is never to be used from a loop.

  If some utility function requires evaluated state of dependency graph
  the graph is to be passed as an explicit argument. This way it is
  clear that no evaluation happens in a loop or something like this.

- All cases which needs to know dependency graph pointer, but which
  doesn't want to actually evaluate it can use old-style function
  CTX_data_depsgraph_pointer(), assuming that underlying code will
  ensure dependency graph is evaluated prior to accessing it.

- The new functions are replacing OPTYPE_USE_EVAL_DATA, so now it is
  explicit and local about where dependency graph is being ensured.

This commit also contains some fixes of wrong usage of evaluation
functions on original objects. Ideally should be split out, but in
reality with all the APIs being renamed is quite tricky.

Fixes T67454: Blender crash on rapid undo and select

Speculation here is that sometimes undo and selection operators are
sometimes handled in the same event loop iteration, which leaves
non-evaluated dependency graph.

Fixes T67973: Crash on Fix Deforms operator
Fixes T67902: Crash when undo a loop cut

Reviewers: brecht

Reviewed By: brecht

Subscribers: lichtwerk

Maniphest Tasks: T67454

Differential Revision: https://developer.blender.org/D5343
2019-07-31 16:55:15 +02:00
6dd9e08051 Keymap: gizmos now use a map that optionally activates on press
The legacy keymap now activates on press.
2019-06-07 12:10:56 +10:00
8778dd0c8b Gizmo: activate some gizmos on drag instead of press
Use drag-only keyamp to adjust gizmos which use drag motion
to change a value. By default gizmos still activate on press.

This allows for left click select to be used with transform
without the gizmos getting in the way.

Even though this isn't necessary for right click select
it allows click events to pass through and be used by tools
which can be useful.

Resolves T63996
2019-05-30 15:22:19 +10:00
bc3139d792 Cycles/Eevee: unify depth of field settings for cameras
There is now a checkbox to enable/disable depth of field per camera. For Eevee
this replace the scene level setting. For Cycles there is now only an F-Stop
value, no longer a Radius.

Existing files are converted based on Cycles or Eevee being set in the scene.

Differential Revision: https://developer.blender.org/D4882
2019-05-17 17:59:26 +02:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
2120c5af03 Gizmo: individual toggles for 3D view gizmos
The popover for displaying gizmos now has options for
empty, light & camera gizmos.

Transform toggles are now checkboxes, which has the advantage that it's
more obvious they can be mixed however changing from one to another now
uses 3x clicks instead of a single click-drag action.
We might need a faster way to switch between transform types.
2019-04-14 13:17:55 +02:00
65b0312904 3D View: move gizmo draw options out of overlays
Gizmo's now have their own popover in preparation
for making transform gizmos accessible without having to use tools

See: T63518
2019-04-13 12:45:02 +02:00
ce3b78c73a Cleanup: style, use braces for editor/spaces 2019-03-26 21:16:47 +11:00
f7ec9a5d3a Fix auto sensor size for camera gizmo 2019-03-23 12:29:03 +11:00
34daf527f3 Cleanup: rename RENDER_OVERRIDE -> HIDE_OVERLAYS
Match the UI naming (changed since 2.7x).
2019-03-05 15:09:25 +11:00
cc10d86535 DNA: rename Object.size -> scale
Resolves a common cause of confusion.
2019-02-18 15:43:55 +11:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
f20dbc293f Cleanup: blank lines over doxy headers 2019-01-26 21:43:24 +11:00
b6854770c7 T60560: Render border gizmo doesn't update display 2019-01-17 14:48:46 +11:00
b4a77a351e Cleanup: add trailing commas to structs 2019-01-07 09:15:07 +11:00
ba1cae5a04 Fix some inconsistencies in object visibility/selectability tests. 2019-01-03 15:19:32 +01:00
a2d24345bf Fix T60107: gizmos should not show for unselectable objects. 2019-01-03 12:39:16 +01:00
4fceaf3848 Fix gizmos showing for non-visible objects
Active object gizmos were showing even when the object wasn't visible
(local view or with their object type disabled).
2018-12-18 11:59:29 +11:00
8216e9f8a2 DNA: version patch Camera.drawsize to twice it's value
Draw size represented half the actual size used.
2018-12-11 14:42:50 +11:00
53928f479c Gizmo: update camera ortho-size
This needs to be improved further,
for now it shows in the right location.
2018-12-11 13:19:44 +11:00
a205493426 Fix camera lens gizmo sensor comparison 2018-12-03 11:27:22 +11:00
32d46f7de6 Fix camera gizmo sensor check
Also correct wrong but harmless assignment.
2018-12-01 19:57:43 +11:00
e0a4dc6a79 UI / Python: rename X-Ray to In Front, Draw to Display.
See T56648.
2018-09-06 13:26:46 +02:00
b457cae397 Cleanup: use variable names based on term gizmo 2018-07-15 14:35:33 +02:00
5ebebcfbff WM: rename manipulator to gizmo internally 2018-07-14 23:49:00 +02:00
cd16004132 WM: rename files, manipulator -> gizmo
Edit doxy files and header guards only.
2018-07-14 23:16:34 +02:00