Commit Graph

3080 Commits

Author SHA1 Message Date
49490e5cfb Merge branch 'master' into blender2.8 2018-12-12 13:02:09 +11:00
e757c4a3be Cleanup: use colon separator after parameter
Helps separate variable names from descriptive text.
Was already used in some parts of the code,
double space and dashes were used elsewhere.
2018-12-12 12:50:58 +11:00
16fc62e15f Docs: correct doxy comments 2018-12-12 12:18:52 +11:00
48a3f97b23 RNA: provide access to bone parent transform math from Python.
Applying the effect of bone parent is much more complicated than
simple matrix multiplication because of the various flags like
Inherit Scale. Thus it is reasonable to provide access to this
math from Python for complicated rest pose related manipulations.

The simple case of this is handled by Object.convert_space, so
the new method is only needed for complex tasks.

Differential Revision: https://developer.blender.org/D4053
2018-12-11 20:40:51 +03:00
e4153946ad Fix T59005: no FCurve cleanup in the Timeline
as opposed to the 'real' Dopesheet e.g. keyframes were not merged when
placed on the same frame

Reviewers: brecht, aligorith, angavrilov

Maniphest Tasks: T59005

Differential Revision: https://developer.blender.org/D4061
2018-12-11 09:27:04 +01:00
d421f3cac8 Fix T53166: Shift click gizmo axis lock broken 2018-12-11 16:42:00 +11:00
929ad440d7 Fix T57086: Offset Even option is unclickable 2018-12-10 16:51:53 +11:00
79312c1912 Depsgraph: Remove duplicated sets of recalc/update flags
There were at least three copies of those:

- OB_RECALC* family of flags, which are rudiment of an old
  dependency graph system.
- PSYS_RECALC* which were used by old dependency graph system
  as a separate set since the graph itself did not handle
  particle systems.
- DEG_TAG_* which was used to tag IDs.

Now there is a single set, which defines what can be tagged
and queried for an update. It also has some aggregate flags
to make queries simpler.

Lets once and for all solve the madness of those flags, stick
to a single set, which will not overlap with anything or require
any extra conversion.

Technically, shouldn't be measurable user difference, but some
of the agregate flags for few dependency graph components did
change.

Fixes T58632: Particle don't update rotation settings
2018-12-07 11:37:38 +01:00
b48156d012 Cleanup: style 2018-12-07 20:48:56 +11:00
10540822dc Fix T58811: Scale bezier handle uses tip as origin 2018-12-07 18:22:14 +11:00
136e88f4ea Merge branch 'master' into blender2.8 2018-12-07 17:11:28 +11:00
52824f008e Cleanup: redundant counter 2018-12-07 17:06:21 +11:00
8afc4cf3ea Fix crazyspace transform w/ armatures 2018-12-06 13:05:35 +11:00
1b6a394d86 Cleanup: unused args 2018-12-04 10:39:03 +11:00
fadad895b2 T58338 Edit Mode rotation doesn't work if object is far away from world origin
The fix code was done by Brecht Van Lommel, I only tested that the solution works.
2018-12-03 16:26:52 +01:00
2df86ca967 Fix T56642: 3D view gizmo orientation wont update 2018-12-03 16:52:21 +11:00
40f45a7eac Cleanup: redundant NULL checks
Also use unsigned shifting for values not in int range.
2018-12-01 19:36:57 +11:00
597d425638 Cleanup: duplicate include 2018-12-01 08:29:26 +11:00
4e92cc2759 Fix T58244: Proportional editing center is wrong
The global center was not calculated at all. Now a center is calculated using the selected points
2018-11-30 19:04:39 +01:00
9888374f4b Transform: re-revert new user-axis-first behavior
This restores old behavior but leaves in new code
which is more flexible.

See: 6491d50d02 for feedback on why this isn't ideal.
2018-11-29 21:52:38 +11:00
4f997c0ebb Revert "Transform: use scene-orientation for MMB axis constraint"
This reverts commit 78a6c2e12c.
2018-11-29 21:52:38 +11:00
6e24dd9a1e Fix T58125: UV Editor transform fails 2018-11-29 14:45:48 +11:00
535984a848 Cleanup: simplify transform orientation cycling
Remove dummy first index, store a pointer to the user orientation
instead of having it store twice (which could get out of sync).
2018-11-29 12:49:02 +11:00
8850875866 Fix transform axis orientation cycling
This ignored operator defined orientation.
2018-11-29 09:41:44 +11:00
2bd62b076f Outliner/visibility: revert changes for now until we find better solutions.
See T57857 for discussion. This reverts:

"Outliner: Do not gray out empty collections"
4521d3e707.

"Remove eye column from the outliner"
fd16b35997.

Fix/workaround issues in pose and edit mode"
6d2e2e30d5.

"Per view-layer collection visibility"
4de6a210c6.
2018-11-28 14:34:13 +01:00
78a6c2e12c Transform: use scene-orientation for MMB axis constraint
Follows the change made for axis keys.
2018-11-28 19:48:19 +11:00
Dalai Felinto
4de6a210c6 Per view-layer collection visibility
We still control this in the viewport collections visibility menu. But
now we are actually changing the visibility of the collections, not of
the objects.

If a collection is indirectly invisible (because one of its parents are
invisible) we gray it out.

Also if you click directly in the collection names, it "isolates" the
collection by hiding all collections, and showing the direct parents and
all the children of the selected collection.

Development Note:

Right now I'm excluding the hidden collections from the depsgraph.
Thus the need for tagging relations to update.

If this proves to be too slow, we can change.
2018-11-28 02:33:04 -02:00
6491d50d02 Transform: default to user-defined orientation
Previously we tried this but reverted (see 64d40c82c3)
because there wasn't a predictable set of keys to use global-space.

Now the keys are swapped:

- 'GX' always transforms in the user defined orientation.
- 'GXX' always transforms in global space.

As before 'GXXX' cycles back to disabling constraints.

This does have a down side that GXX won't be used for local-space
when the user has global space set.
Also, when global is the user-orientation, pressing GX and GXX
does the same thing.

Note: examples here use GX but could be any transform-mode/axis.
2018-11-28 10:15:02 +11:00
c28fe9c304 transform_snap_object: Fix snap in edit mode.
Do not use the texture space of a mesh to pretest the snap.
(The texture space is only really updated when you exit edit mode).
2018-11-27 18:24:22 -02:00
621405ee0f Merge branch 'master' into blender2.8 2018-11-27 11:41:33 +11:00
9a5df92c1b Fix T56872: Edge slide gives invalid normals
Add the ability to skip overwriting normals.
2018-11-27 11:40:32 +11:00
9d7b767dd7 transform_snap_object: fix ray_start_correction in snap to edit_mesh. 2018-11-26 07:32:03 -02:00
36429a5bc9 Fix T56167: Crash when extruding + snap to face.
This is a local fix.
The problem with duplicate looptris still remains.
That is, it can still be released in one place but not upgraded in the other.

(note: setting the looptris to NULL in the evaluated mesh and assert whether it is still NULL when the mesh is freed could indicate where those cases are).
2018-11-26 07:32:02 -02:00
f968256b42 Fix T58027: Scene.ray_cast crash
Reintroduce BASE_VISIBLE_BGMODE

D3987 by @Soundwave
2018-11-26 15:52:10 +11:00
2b07c31fcf Fix proportional edit-mode w/ multi-object editing
D3992 by @Al
2018-11-26 14:20:51 +11:00
7493848008 3D View: remove 3D cursor
Use 3D cursor from the scene (was previously used for local-view).
2018-11-26 14:02:09 +11:00
Dalai Felinto
4c3ed98ca2 Local View
Bring back per-viewport localview. This is based on Blender 2.79.
We have a limit of 16 different local view viewports.

We are using both the numpad /, as well as the regular /.

Missing features:
* Hack to make sure lights are always visible.
* Make rendered mode with external engines to support this as well
  (probably just need to support this in the RNA iterators).
* Support over 16 viewports by taking existing viewports out of local view.

The code can use a cleanup pass in the future to unify the test to see
if an object is visible (or we can use TESTBASE in more places).
2018-11-25 09:50:34 -02:00
Dalai Felinto
9be5b2d23f Pass viewport to BASE_ related tests, for viewport view/select restrictions
Note: functions like select all are still not respecting that.
I will fix this as part of the local view commit though.
2018-11-23 15:13:14 -02:00
3bf7c846ee Fix T57996: Crash - delete node with a driven parameter 2018-11-23 17:03:14 +01:00
f5df1efa2f Cleanup: warnings 2018-11-22 05:26:18 +11:00
2ab798feb0 transform_snap_object: Use the texture space bound box to test the need to snap to meshes in edit mode.
Before a value for bound box was stored in a local cache.
2018-11-21 14:38:56 -02:00
96e39af948 transform_snap_object: Fix snap to curves.
Use `BKE_curve_texspace_get` instead `BKE_curve_boundbox_get`.
The snap to curve, even out of edit mode, is not done on the displist. So test a boundbox that covers the points seens in edit mode.
2018-11-21 13:07:51 -02:00
77a80d9f2f Gizmo: show dial handle for unconstrained extrude
Now only show an arrow when extrude was constrained on an axis.
2018-11-21 17:15:53 +11:00
1a551328b4 Gizmo: set operator options before execution
Avoid setting all operator options every redraw,
instead set them before invoking.
2018-11-21 16:00:00 +11:00
a86a1292f3 Gizmo: workaround for extrude modifying normals for XYZ axis
This was done for the normal gizmo, but not the XYZ handles.
2018-11-21 12:58:06 +11:00
774471dd45 Fix custom matrix orientation being written to scene 2018-11-21 12:58:06 +11:00
ac5889a9ee Correct editbone root-select check
Mistake in recent commit.
2018-11-21 12:58:06 +11:00
63150511a2 Gizmo: use Y-axis for armature extrude on normal
For bones it's useful to extrude a bone aligned to the existing bone.
2018-11-21 12:14:28 +11:00
04d09014e9 Gizmo: set the extrude transform constraint matrix 2018-11-21 11:45:16 +11:00
5b45434be4 Transform: use root/tip for bone normal orientation
When there are no fully selected bones,
use the normal of bones which only have the root/tip selected as a
fallback.

Without this, the extrude gizmo isn't very useful
since extrude is often used with only the tip selected.
2018-11-21 11:32:08 +11:00