7d792976e1
doxygen: update doxygen & add balembic group
2019-02-18 11:23:40 +11:00
de13d0a80c
doxygen: add newline after \file
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While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
0b6dbbc306
Cleanup: move clipping shader lib & define into struct
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Also compare clipping with the draw context instead of
accessing the RegionView3D, currently they're matching
but this might not always be the case.
2019-02-10 11:16:31 +11:00
16d7967c2b
Cleanup: use shorter name for shader config
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The struct name is descriptive,
this isn't going to be confused with other variables.
2019-02-10 11:02:06 +11:00
813800f143
DRW: support clipping for stick & wire bones
2019-02-08 23:21:22 +11:00
eef4077f18
Cleanup: remove redundant doxygen \file argument
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Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
8996e26116
Fix T61196: Mesh select ignores clipping
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Select clipping now works when x-ray is disabled.
2019-02-06 10:34:09 +11:00
dbd7f36da8
GPU: refactor clipped drawing from DRW into GPU
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Needed to fix T61196, supporting clipped back-buffer in the 3D view
which is done outside the draw module.
It was also inconvenient having DRW_shader_* versions of GPU_shader_*
API calls.
- Clipping distances are now supported as a shader configuration
for builtin shaders.
- Add shader config argument when accessing builtin shaders.
- Move GPU_shader_create_from_arrays() from DRW to GPU.
2019-02-06 09:15:16 +11:00
744f633986
Cleanup: trailing commas
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Needed for clan-format not to wrap onto one line.
2019-02-03 14:59:11 +11:00
65ec7ec524
Cleanup: remove redundant, invalid info from headers
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BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
293f4d88da
Cleanup: style, unused variable
2019-01-31 15:54:37 +11:00
68cab3aff6
Cleanup: replace attrib w/ attr
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Also rename GPUVertexAttribs to GPUVertAttrLayers,
avoids confusion with GPUVertAttr which isn't closely related.
2019-01-29 08:32:25 +11:00
c0f88ed8a8
Cleanup: sort forward declarations of enum & struct
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Done using:
source/tools/utils_maintenance/c_sort_blocks.py
2019-01-28 21:17:58 +11:00
f20dbc293f
Cleanup: blank lines over doxy headers
2019-01-26 21:43:24 +11:00
1e4aab36c2
Cleanup: remove redundant BKE/BLI/BIF headers
2019-01-26 21:20:25 +11:00
b8467273b8
Cleanup: redundant defines
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Comment or remove unused defines.
2019-01-26 19:15:30 +11:00
1b6da95ccb
Cleanup: avoid static vars to store legacy shaders
2019-01-26 10:33:14 +11:00
1393335227
GPU: refactor defines into GPUShaderStages
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Code comment notes there are "just a few",
now there are enough it's useful to include in GPUShaderStages.
2019-01-26 10:33:14 +11:00
0e95abf74b
Cleanup: order GPUShaderStages (vert, geom, frag)
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Use names for declarations to support adding defines, coming next.
2019-01-26 10:33:14 +11:00
aae2bf7735
T60745: GPU texture alloc failed when opening Preference Windows
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Was generating INVALID_FRAMEBUFFER here instead of failled texture alloc.
Add safety asserts in gpu_texture.c and clamp minimum size to 1 inside
GPU_offscreen_create.
2019-01-25 15:02:30 +01:00
48eed058b1
3D View: draw clipping region
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Only for workbench solid/wire modes.
2019-01-23 23:37:25 +11:00
2e4f1b592f
Cleanup: use eGPU prefix for GPU enum types
2019-01-23 14:16:03 +11:00
ba4de7f1a5
GPUShader: Add GPU_VERTEX/FRAGMENT/GEOMETRY_SHADER defines
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This makes it possible to have some code specific to each shader inside a
shader library.
2019-01-21 12:54:41 +01:00
dd3f518626
Cleanup: rename GPU function to set buffer length
2019-01-21 11:28:41 +11:00
6dccc7cdab
GPUInterface: Add builtin check in uniform location request.
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This is a compile time option to remove the unecessary uniform queries.
2019-01-17 19:48:00 +01:00
844cda8f22
DRW: Make missing uniform debuging print only once
2019-01-17 19:48:00 +01:00
e3b3b32076
DRW: Use name buffer to request uniform location before drawing.
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This is in order to avoid GL call during the "cache creation" phase and
support multithreading.
2019-01-17 19:48:00 +01:00
4c95899098
GPU: Rename GPU_shader_get_uniform to GPU_shader_get_uniform_ensure
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This is in order to make the API more multithread friendly inside the
draw manager.
GPU_shader_get_uniform will only serve to query the shader interface and
not do any GL call, making it threadsafe.
For now it only print a warning if the uniform was not queried before.
2019-01-17 19:44:01 +01:00
00dd294a6e
Cleanup: unused code
2019-01-17 11:17:45 +11:00
ece72e15d5
Preferences: remove OpenGL select method preference.
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Deprecated GL_SELECT no longer works in OpenGL core profile, so there is no
reason to have this.
2019-01-16 16:16:42 +01:00
49562da98d
Preferences: remove unnecessary 16 bit textures preference.
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This is a leftover from a time when these were not supported on all GPUs.
2019-01-16 16:16:42 +01:00
a8a89db9c8
Preferences: always do GPU accelerated mipmapping, remove preference.
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This setting was added long ago to be cautious in case some GPUs did not
support this propertly, no reason to have it anymore.
2019-01-16 16:16:42 +01:00
88a80fcec8
Cleanup: commas at the end of enums
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Without this clang-format may wrap them onto a single line.
2019-01-16 00:03:03 +11:00
1c91b6ee29
UVEdit: Port texpaint_loop_wire to batch request
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This removes code duplication and put an end to the old "create at request"
batch creation.
Also it uses the same vbo as the uv layer used for shading. Reducing VRAM
usage.
Also fixes the modified uv display in uv edit mode.
2019-01-11 16:00:23 +01:00
621a6d4a5d
UVEdit: Add back uv angle stretch aspect correction
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This is now done in shader so that the batches are shared across ImageUV
areas.
2019-01-11 16:00:23 +01:00
1459a70489
GPUShader: Cleanup Unused shaders
2019-01-11 16:00:23 +01:00
9d19ff9076
GPUShader: Add selection id shader
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This is to separate id drawing from standard color drawing.
2019-01-11 16:00:23 +01:00
4b0c2152db
Fix use of uninitialized GPU context memory in release builds.
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Reported by valgrind, not sure it caused any real bugs.
2019-01-10 20:03:05 +01:00
e305560f13
Cleanup: add trailing commas to structs
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Needed for clang formatting to workaround bug/limit, see: T53211
2019-01-07 00:34:48 +11:00
7bd31bdcce
Cleanup: Spelling
2019-01-04 12:51:10 +01:00
7a10960947
Provide more information on unknown GPU
2019-01-04 12:50:05 +01:00
785fc137ce
Merge branch 'blender2.7'
2019-01-04 12:42:13 +01:00
e6acb4fba0
Recognize llvmpipe renderer as software OpenGL
2019-01-04 12:41:35 +01:00
052150bbcc
Revert "GPU: add negated normal conversion functions"
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This reverts commit d28b29d428 .
2019-01-03 17:19:05 +11:00
d28b29d428
GPU: add negated normal conversion functions
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Saves having to negate to a temporary variable.
2019-01-03 16:56:16 +11:00
945007b32e
Fix T59773: Raise exception if the gpu module is used in backgound mode.
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Instead of crashing, an error message is displayed if a function of the gpu module is called without a GPU context.
Reviewers: brecht, campbellbarton, JacquesLucke, mont29
Subscribers: abdelmatinboulbayam, amir.shehata
Differential Revision: https://developer.blender.org/D4143
2019-01-02 10:01:46 -02:00
543ddbe6bf
Cleanup: warnings (clang)
2018-12-30 15:15:05 +11:00
60b930af3e
GPU: Add another driver to the list of unused_fb_slot_workaround
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I start to think that an automatic detection would be a better solution.
2018-12-25 14:36:51 -02:00
1ac311cedc
Fix/cleanup another bunch of UI messages issues.
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Also (mostly in comments): behaviour -> behavior (we use American English).
2018-12-24 12:32:43 +01:00
c92cffb56d
DRW: Instance: Makes it possible to have instances of a non-init batch
2018-12-18 13:08:17 +01:00