Commit Graph

1983 Commits

Author SHA1 Message Date
00cb31de65 Cleanup: use BKE_ prefix for BKE_colortools.h 2019-08-07 03:38:01 +10:00
39f005eae8 Fix crash when opening files with missing armature libaries
In the case where the library is missing, the armature object is
replaced with an empty. This would crash the armature modifier.

Now we check if the armature object really is an armature or not.
2019-08-06 14:34:48 +02:00
2425401a59 Cleanup: spelling 2019-08-04 12:51:44 +10:00
58a2b2dd7e Cleanup: spelling 2019-08-02 12:05:13 +10:00
3a47fbfac5 Cleanup: quiet gcc warning 'alloc-size-larger-than' 2019-08-01 20:28:39 +10:00
760dbd1cbf Cleanup: misc spelling fixes
T68035 by @luzpaz
2019-08-01 14:02:41 +10:00
5f405728bb BLI_task: Cleanup: rename some structs to make them more generic.
TLS and Settings can be used by other types of parallel 'for loops', so
removing 'Range' from their names.

No functional changes expected here.
2019-07-30 14:56:47 +02:00
6cb8bd0a1c Modifiers: Update LaplacianDeform error message about vgroups.
Vgroup might be also 'invalid' because it is empty (and no other vgroup
with vertices currently exists on that mesh).

Related to T67385.
2019-07-26 14:45:55 +02:00
02c5c091df Bevel modifier: let it work on wire edges when vertex_only. 2019-07-22 07:13:04 -04:00
35aa13734d Fix T66862: crash with bevel modifier harden normals applied to curve object 2019-07-16 18:06:49 +02:00
91f539b384 Fix T66862: crash with mirror modifier applied to curve object 2019-07-16 17:46:42 +02:00
e927ce8acb Cleanup: avoid line breaks from trailing comments 2019-07-10 14:41:19 +10:00
977c48b88d Fix T64149: Texture paint can act as a canvas and brush at the same time
I don't know if it was the intended behavior or not, but having brush
and canvas data at the same time with dymanic paint, would lead to the
object trying to act as a brush and a canvas at the same time.

We can't currently handle this with the new depsgraph, and it could
legitimately lead to bad feedback loops.

So now, to be more consistent with the GUI, I've made it only use the
current set type (brush or canvas) as the final type of the object.
That is, you can only have a object be a brush or a canvas, not both at
the same time.
2019-07-09 14:49:08 +02:00
473259f98b Fix T66475 Spin Modifier: Merge Vert Makes mesh disappear 2019-07-08 18:09:52 +02:00
2866c74208 Fix T59225 Screw modifier not displayed when using single vertex 2019-07-03 18:39:10 +02:00
e4df8b005f Fix T64805: Can't generate particle hair edit 'comb cache' in blender 2.8
Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5162
2019-07-02 15:19:02 +02:00
163996b681 Cleanup: move comments onto own lines to avoid breaking lines 2019-07-02 22:17:22 +10:00
67fc4f4bed Fix T66267: only add DEG cloth collision relations if collisions are
enabled

was detecting unneccessary dependency cycle

Reviewers: sergey, brecht

Maniphest Tasks: T66267

Differential Revision: https://developer.blender.org/D5160
2019-07-01 12:31:41 +02:00
8b633745ff Cleanup: add braces 2019-06-22 23:07:01 +10:00
7070e4c15e Revert "Particle system: Move runtime data to runtime field"
This reverts commit 36faf739a7.

Somewhat annoying but this change had some unforeseen consequences,
which lead to an actual bug.

Since this change was not sufficient to get original report fixed
is easier to simply revert for now.

Fixes T65842: Hair disappears when clicking on particle system name
2019-06-21 12:09:45 +02:00
Alexander Gordeev
7d83e7a9df Fix T65877: crash when baking in sculpt mode
Also fixes bug where mesh with multires modifier is invisible in render
while in sculpt mode.

Differential Revision: https://developer.blender.org/D5099
2019-06-20 14:38:44 +02:00
1a9e698099 Fix T65660 Mirror modifier didn't work with custom normals. 2019-06-18 10:07:53 -04:00
c83848722a Fix T59915: Skin modifier produces inverted normals on end-cap faces when vertically aligned edge is assigned root
Sometimes when the end caps pointed strait up (z axis) their faces would
become inverted.

It seems like the code tried to rely on a certain vertex order to always
happen. However this edge case did manage to produce an order that would
produce inverted cap faces.  So now I introduce a normal check instead
so we can be certain that the face will have the normal direction we
want.

Reviewed By: Jacques Lucke

Differential Revision: http://developer.blender.org/D4138
2019-06-17 16:35:21 +02:00
96e9caba6e Fix T63867: image sequence not updating in Eevee animation render 2019-06-17 12:12:48 +02:00
36faf739a7 Particle system: Move runtime data to runtime field
Allows it to be preserved during copy-on-write update when on-geometry
related update is needed.

This is a required part for T63537, where we need to preserve the entire
evaluation data when object is tagged for only RECALC_COPY_ON_WRITE.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5023
2019-06-13 11:34:01 +02:00
acab6f7175 Fix T65317: crash applying wave modifier with texture 2019-05-31 18:17:20 +02:00
aba4e6810f Cleanup: style, use braces in source/ (include disabled blocks) 2019-05-31 23:22:52 +10:00
d8dbd49a2f Cleanup: style, use braces in source/
Automated using clang-tidy.
2019-05-31 22:55:15 +10:00
43500671dc Normal UI: Remove normals toolbar and add/muliply menu options.
See T64324 for discussion re improving normal editing ui.
As next step, remove the face_strength tool settings because
menu operator now includes that. Move face_strenth enum to
better place.
Remove normals toolbar panel because only thing left
(normal_vector) can stay hidden for copy/paste.
Remove add vector and multiply vector menu entries as
they are useless without ui method for specifying operand,
and they are very low utility operations anyway.
2019-05-20 08:51:53 -04:00
951396a9bd Fix T64274: Crash with more than 1 subdivision with the Multiresolution Modifier
Update more relevant fields in the sculpt session. Really becoming annoying, but
was also annoying in the old code as well.
2019-05-08 10:42:21 +02:00
89826e0a0d Alembic: integrate cache file into the dependency graph
* The cache file datablock is now evaluated as part of the dependency graph,
  creating/freeing the Alembic file handle matching the current frame.
  Modifiers and constraints depend on this evaluation.
* Cache file handles and readers now only exist on COW datablocks, never the
  original ones.
* Object data paths are flushed back to the original for the user interface.
* The cache file keeps a list of all readers associated with its handle, and
  automatically frees them when the handle is freed. This kind of sharing of
  data across datablocks is weak but we have no better mechanism for it.

Fix T62720: Alembic sequences not working and crashing

Differential Revision: https://developer.blender.org/D4774
2019-05-01 16:02:27 +02:00
910b886747 Cleanup: comments (long lines) in modifiers
Also remove duplicate comments in headers.
2019-05-01 08:04:52 +10:00
5ca8ac51d0 Cleanup: indentation from braces in '#if 0' 2019-05-01 07:58:27 +10:00
0470818411 Fix T59848: precisely represent the dependencies of Armature modifier.
When the modifier uses vertex groups, the set of the bones it actually
needs is precisely defined by the set of the group names. If envelopes
are enabled, this refinement is not available, because any bone can
potentially be used.

This can be used in the dependency graph construction to allow objects
deformed by a part of the armature to be used in constraints on other
bones, e.g. for placing cartoon-style face elements on top of the body
mesh via Shrinkwrap constraints.

Since the list of vertex group names is now used as an input by
the dependency graph, adding/removing/renaming groups should now
be triggering a graph rebuild.

Differential Revision: https://developer.blender.org/D4715
2019-04-29 20:52:11 +03:00
2753959ed7 Cleanup: sort CMake include paths 2019-04-24 14:41:12 +10:00
a25a7714c5 Cleanup: style, use braces for modifiers 2019-04-22 19:48:16 +10:00
4439e5d0ba Cleanup: add trailing commas to avoid right shift 2019-04-18 17:19:44 +02:00
42513146d4 Cleanup: indentation from braces in '#if 0' 2019-04-18 07:59:30 +02:00
333cdbb410 Cleanup: comment blocks 2019-04-18 07:59:28 +02:00
a54bdd76cb ClangFormat: format '#if 0' code
Previous cleanups didn't account for space after '#'.
2019-04-17 08:52:59 +02:00
41d4a19865 ClangFormat: format '#if 0' code in source/ 2019-04-17 08:24:14 +02:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
5498e7f193 CMake: add library deps to CMakeLists.txt
Tested to work on Linux and macOS.

This will be enabled once all platforms are verified.

See D4684
2019-04-16 06:20:52 +02:00
813e470eac CMake: cleanup, arg rename, add definitions last 2019-04-16 06:15:18 +02:00
47adab4f99 CMake: prepare for BLENDER_SORTED_LIBS removal
No functional change, this adds LIB definition and args to cmake files.
Without this it's difficult to migrate away from 'BLENDER_SORTED_LIBS'
since there are many platforms/configurations that could break when
changing linking order.

Manually add and enable WITHOUT_SORTED_LIBS to try building
without sorted libs (currently fails since all variables are empty).
This check will eventually be removed.

See T46725.
2019-04-14 15:37:24 +02:00
d220a87b47 Fix T63283: Second subdivision modifier does not ignore crease
This is something where there is no single correct behavior,
sometimes it's needed to ignore the crease to make mesh more
smooth. But sometimes crease is to be considered after first
subdivision surface: for example, when adding extra subdivisions
for render-time displacement.

Made it an option whether modifier needs to take crease into
account or not.

Existing files should be openable in the 2.7 compatible way,
to re-create an old behavior the options is to be manually
disabled in the modifier settings.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4652
2019-04-05 14:50:24 +02:00
59f6371a85 Fix T63252: Bind in Mesh Deform Modifier fails
A regression since 64c8d72ef1.

The solution is to force modifier evaluation for an evaluated
object, and let it to copy binding data back to original when
is being evaluated for binding.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4642
2019-04-04 15:49:30 +02:00
Benjamin Meyer
c384b5ddbd Fix: Erratic collision response when using constraints on colliders
Missing dependency, which made collission to access object transform
prior it was evaluated.

Reviewers: sergey

Differential Revision: https://developer.blender.org/D4636
2019-04-04 11:05:52 +02:00
4f26d2348c Multires: Make topology cache to work with copy-on-write
Allows to preserve topology cache even when copy-on-write is
fully re-copying the object. For example, toggling edit mode
in and out does no longer causes full topology to be re-created.
2019-04-03 16:14:02 +02:00
64c8d72ef1 Modifiers: Use object passed to evaluation
This was wrong and violating design to force modifiers to query
evaluated objects and IDs. It is up to the caller to make sure
the object is properly evaluatable.

Effectively, reverting changes from de491abf99 (and possibly
other related changes).
2019-04-01 14:43:45 +02:00