Commit Graph

1927 Commits

Author SHA1 Message Date
fdc59b8a40 Merge with trunk r38042 2011-07-02 18:15:55 +00:00
bad785cce4 minor edits, no functional change. 2011-06-30 01:40:20 +00:00
c896fcae79 Merge with trunk r37849 2011-06-27 08:11:05 +00:00
352c0ba387 Fix for boolean modifier:
----------------------------------------------
Patch for making faces stop dissapearing when
using the boolean modifier submitted by 
howardt in IRC.
2011-06-22 00:39:14 +00:00
1bb763922d Fix for decimator:
----------------------------------------------
Patch for making faces stop dissapearing when
using the decimator submitted by howardt in IRC.

Also fixed crash for when input mesh had less than
three triangles
2011-06-22 00:34:08 +00:00
145944d66f cmake:
new macro file_list_suffix() for adding a suffix to every file in a path before the file extension.
 useful to create names for debug libs on windows.
2011-06-19 06:57:56 +00:00
40d4f34e82 Dynamic Paint:
* Added vertex weight painting.
* Added dissolve/fade setting for every surface type.
* Restored image format and displace type selection for image sequences.
* Fixed a possible crash when OpenMP enabled.
* Attempt to fix surface rna paths.
* Fixed compile warnings.
2011-06-18 18:41:20 +00:00
b937a4f5b6 Merge with trunk r37546 2011-06-16 12:00:03 +00:00
3de22dec26 Dynamic Paint:
Committed changes from previous weeks, biggest changes are:
* Canvas can now have multiple "surfaces" that each can have specific format, type and settings.
* Renewed UI to support this new system.
* Aside from old "image sequence" output format, Dynamic Paint can now work on vertex level as well. Currently vertex paint and displace are supported.
* Integrated vertex level painting with Point Cache.
* Added viewport preview for Point Cache surfaces.

Due to massive amount of changes, old Dynamic Paint saves are no longer supported. Also some features are temporarily missing or may not work properly.
2011-06-16 10:41:00 +00:00
991634c147 own mistake in recent mask commit. 2011-06-14 04:19:00 +00:00
d3dbd2f5b4 mask modifier: replace bone hash lookup with a boolean array to quickly check selection state.
simple test gives ~28% speedup in building the vertex hash. (no functional change)
2011-06-14 02:26:43 +00:00
dd3b729d62 mask modifier was taking into account zero weighted verts. 2011-06-14 01:54:03 +00:00
5745f99dee Elbeem / Fluidsim update:
a) Enable the possibility to remove the "air bubble" around submerged collision object. This feature is enabled as standard for new files. The code was found in elbeem by nudelZ, coded and provided by Nils Thürey (thanks!)
b) Old baked files gets deleted if a new bake gets started (were overwritten before and resulted in weird old bake + new bake mixture) (idea by nudelZ)
2011-06-12 23:51:30 +00:00
09492d9072 Bug fix: keyed physics didn't work properly if the first key wasn't the keyed particle system itself
* Also some nicer rotation handling for the explode modifier
2011-06-12 11:09:39 +00:00
f122a74b1e svn merge -r37078:37335 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-06-09 15:20:29 +00:00
21f5a87999 fix for memory leak re-binding meshes. 2011-06-09 11:19:34 +00:00
e7e1bc4ca1 add foreachIDLink function for cloth, remove cloth specific newlibadr calls in readfile. 2011-06-09 02:47:22 +00:00
65ec26ab83 fix for own error r35918, generalizing looping over modifier ID links
broke loading smoke group references because they already had calls to
newlibadr_us() elsewhere, removing those assignments fixes loading.
2011-06-08 16:00:52 +00:00
Nick Samarin
5ceb8b3d35 synched with trunk at revision 37212 2011-06-05 18:51:00 +00:00
e40debc51b =bmesh= removed extraneous debug printf 2011-06-05 01:00:36 +00:00
e86d85b78e =bmesh= fixed an edgesplit bug 2011-06-05 00:54:14 +00:00
1915f1b1e2 quiet 2 compiler warnings and update man page 2011-06-04 03:07:56 +00:00
f5318bc04d =bmesh= edge split modifier uses bmesh code for now, slower but works. 2011-06-01 19:47:21 +00:00
142d87f154 =bmesh= committing not-quite-functional edge split modifier code before replacing it with a bmesh version, taking too much time to debug right now. 2011-06-01 19:30:19 +00:00
9d2abb445a svn merge -r37030:37035 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-05-31 06:39:57 +00:00
08d6932c86 svn merge -r36900:37028 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-05-31 05:11:04 +00:00
35cbb3ed49 svn merge -r36840:36890 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-05-31 02:55:29 +00:00
e1466b8ca2 Fix #27392: boolean intersect's
It was lag of optimization logic, which always retuns object's derivedMesh
if one of of boolean operation's meshes has got no faces.

Actually, result depends on operation and which mesh has got no faces.

Added small utility function to handle this.
2011-05-29 15:53:38 +00:00
0f1f6e448d Fix #27480: armature multimodifier was not working in edit mode. 2011-05-26 10:21:09 +00:00
a7e9223caa =bmesh= fixed problem with creases in solidify modifier 2011-05-25 23:29:38 +00:00
Nathan Letwory
a751c48b5f clamp delta to prevent cases where strength is a huge number. Very high values would lead to scale problems of objects. 2011-05-24 11:20:33 +00:00
3b41ab432b Applied Dynamic Paint 1.18f patch as a codebase for GSoC. 2011-05-24 07:08:58 +00:00
94b8a81c17 =bmesh= fixed mask modifier stack bug 2011-05-24 01:54:13 +00:00
88f4087a57 svn merge -r36725:36801 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-05-20 16:52:10 +00:00
2999d0fad9 rename mul_project_m4_v4 to mul_project_m4_v3. 2011-05-20 10:09:03 +00:00
e088f592bd Fix some compile warnings. 2011-05-19 11:54:03 +00:00
ae0c552bd1 Fix crash when accessing mesh from python while a mesh with a subsurf modifier
is in editmode.
2011-05-19 11:24:56 +00:00
Nick Samarin
a918040902 synched with trunk at revision 36569 2011-05-16 20:30:59 +00:00
068c627013 remove unused vars 2011-05-13 13:17:30 +00:00
1d8fa52883 rename BMINDEX_GET/SET to BM_GetIndex/BM_SetIndex 2011-05-13 10:49:26 +00:00
6cc8f734c0 svn merge -r36603:36651 https://svn.blender.org/svnroot/bf-blender/trunk/blender \nwith some manual edits 2011-05-13 04:04:53 +00:00
b73fe01295 * Enabled rna access to fluid sim velocity vectors
The main purpose for this is to allow rendering motion blurred blender fluids in external renderers (eg. http://vimeo.com/21870635 ).

Python code snippet for interpreting this data here: http://www.pasteall.org/21577 . Cleaned up some ugly hacks in this area too

* Also added read-only access to scene.subframe to RNA - setting current frame and subframe should still go via scene.frame_set()
2011-05-12 22:52:30 +00:00
5ba0c2c049 tag unused arguments, quiet some warnings 2011-05-09 14:32:55 +00:00
5776d7ff9c svn merge -r36529:36564 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-05-09 09:38:48 +00:00
b93594bf30 quiet more compiler warnings, also found a bug using printf rather then fprintf. 2011-05-09 05:09:07 +00:00
5a2a3d7d82 more syncing with trunk, also cleared many warnings with gcc4.6 2011-05-09 04:06:48 +00:00
6ef77cf95a =bmesh= merge from trunk at r36529 2011-05-08 23:43:18 +00:00
b432520799 fix [#27324] WindowManager.invoke_search_popup() crashes blender and does not work
also minor formatting fixes.
2011-05-08 12:51:05 +00:00
1357443e48 Fix #27230: texture paint face selection mask did not work on multires. It
seems the support mapping flag was removed for disabling in edit mode, but
this wasn't necessary.
2011-05-02 10:21:07 +00:00
4548063f97 SVN maintenance. 2011-05-01 23:16:16 +00:00