Although the Auto-Run Python Scripts flag isn't used,
this is still a security risk since exclude paths list is.
Further this isn't what users would expect when loading a file &
only some preferences were being loaded so it's not useful.
It should be based on the mesh bounds before modifier stack evaluation, but
some modifiers were causing it to be recomputed. The flag to disable texture
space recomputation was not preserved through modifier evaluation.
Differential Revision: https://developer.blender.org/D5225
Seems the deform group index and deform vertices went out of sync somehow.
Added extra NULL pointer check, which seems to be safe and matches checks
in other places in the neighbourhood.
When `BKE_mesh_new_from_object()` cannot convert an object to a mesh, it
returns `NULL`. This case was not handled at all in
`BKE_mesh_new_from_object_to_bmain()` or `curvetomesh()`, causing a
segmentation fault.
This commit fixes the segmentation fault, and leaves the curve object as
a curve object.
Reviewed By: mont29, brecht, sergey
Differential Revision: https://developer.blender.org/D5217
Note: Although this fixes the issue (as in, it prevents a crash)
BKE_reports are not working because of CTX_wm_window_set().
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D5210
A mouse click in the window will trigger the `VIEW3D_OT_cursor3d` operator
before the viewport is available. This causes a segfault in
`GPU_viewport_engines_data_validate()`.
Other callers of `WM_draw_region_get_viewport()` already check for `NULL`
being returned and handle it gracefully.
Reviewed By: jbakker, fclem
Differential Revision: https://developer.blender.org/D5216
Init the scene of the draw context when selecting. When using face dot selection on
when the subsurf modifier is active on the cage, the scene needs to be
valid. It is read from the context in the
`DRW_mesh_batch_cache_create_requested` and used in the `isDisabled`
method of the SubSurfModifier.
Reviewers: fclem, sergey
Differential Revision: https://developer.blender.org/D5214
Restore some context overrides which were originally happening in 2.79.
Made it a bit more paranoid, by storing old values and restoring them
afterwards, so the context is not being changed at the end of the function.
When the object we iterate over is not part of the depsgraph, we cannot
get the evaluated copy to export. This workaround is temporary to avoid
a BLI_assert() failure getting the evaluated mesh of this object.
This will be handled more elegantly in the new AbstractHierarchyIterator
that I'm working on, but that requires a bigger change than we should
allow this close to the 2.80 release candidate.
This fixes a problem described in T58686.
Blender 2.8 features significant improvements in the creation of particles.
Removed hard limit and increased soft limit.
Patch by Gottfried Hofmann.
Differential Revision: https://developer.blender.org/D5120
The issue was caused by modifications to planar track tagging clip for
copy-on-write, which was invalidating its cache and forcing current
frame in 3D viewport to be re-load.
Ideal solution would be to share movie cache across original and
evaluated movie clips which will reduce memory usage. However, doing
such ownership changes so close to the code freeze is not something
comfortable to do.
When accessing evaluated objects, make sure access to an
evaluated dependency graph is done. This solves possible
access to NULL data on redo.
See https://developer.blender.org/D5209
I don't know if it was the intended behavior or not, but having brush
and canvas data at the same time with dymanic paint, would lead to the
object trying to act as a brush and a canvas at the same time.
We can't currently handle this with the new depsgraph, and it could
legitimately lead to bad feedback loops.
So now, to be more consistent with the GUI, I've made it only use the
current set type (brush or canvas) as the final type of the object.
That is, you can only have a object be a brush or a canvas, not both at
the same time.
The operator was using a non-evaluated depsgraph to get the evaluated
scene, which caused the crash.
This fixes the crash reported in T66605, but not the problem where
sometimes object origins aren't set.
We check if the previous iteration (sample) was using a valid double buffer.
If it wasn't, we request another iteration.
This fix the issue for viewport,viewport render and image render.
Related to T65761 Eevee render inconsistency between 3D View, Viewport render, and F12 Render