Commit Graph

573 Commits

Author SHA1 Message Date
ac45c743f8 realtime updates in the graph editor were updating all visible fcurves, update all selected fcurves instead. 2010-02-10 18:22:55 +00:00
9827a3e9ea 2.5 Audio:
- recode of the whole sequencer audio handling
- encode audio flag removed, instead you choose None as audio codec, added None for video codec too
- ffmpeg formats/codecs: enabled: theora, ogg, vorbis; added: matroska, flac (not working, who can fix?), mp3, wav
- sequencer wave drawing
- volume animation (now also working when mixing down to a file!)
- made sequencer strip position and length values unanimatable
2010-02-07 23:41:17 +00:00
9916e0193c New Transform 3D view recalculate scheme.
Only recalculate changes when absolutely necessary (mouse move triggers a soft recalc that will only happen before the next redraw other events trigger hard recalcs). The problem was that mouse moves are reported as lots of events (with small dx,dy) between each redraw which would trigger often heavy recalculations every time while only the last one was really important (the one before the redraw).

This makes snap project (retopo) much more manageable but induces a very small lag equal to one refresh cycle. Confirming transform does a hard refresh, so the final result is always consistent with mouse position.
2010-02-03 21:01:41 +00:00
845136ea13 Wrong argument for internal snap call. 2010-02-03 20:49:05 +00:00
66aa2e0127 PET Connectivity calculation. Adding threshold to take care of possible imprecisions. 2010-02-02 19:51:56 +00:00
26cfe812f8 Proportional Edit Connected: Use connectivity distance for falloff (connectivity distance now also calculated across inner face edges). 2010-02-01 21:31:32 +00:00
81cd4edfb6 Fix #20891: opengl animation render could mess up the view.
The problem was that wmPushMatrix/wmOrtho/.. and similar functions did not
work well for offscreen rendering. It would have been possible to make a
fake subwindow for this, but I decided to just remove this extra layer as
it does not seem to have much purpose and has been quite confusing when
trying to fix other bugs. The relevant matrices are already stored in
RegionView3D so there will be no increase in calls to glGetFloat, which may
have been a performance reason to use this system in the past.
2010-02-01 15:32:55 +00:00
5cdec97dc5 Temporary work around for [#20768] Project Snap Broken
Don't snap to editmesh when project is on (that means you can't retopo to the same mesh). Again, that's a temporary work around.
2010-01-31 17:50:42 +00:00
3937ed3050 Tweaks for Animation Editor Translations:
* Auto-snapping can now be toggled on/off using Ctrl-Key again. Defaults to turning Nearest-Frame on if no auto-snapping is enabled, since this offers the best snapping behaviour in general.

* Graph Editor's 'Draw Time' option can now be taken into account for increment snapping/stepping
2010-01-27 09:42:17 +00:00
0e1eca2d08 Finishing off the Transform code changes for Degrees/Radians:
Added flags for the mapping function offering more control over what values were affected and when. In the WIP code, the values for unselected verts were getting the restoration conversion being repeatedly applied, resulting in the values tending to zero.
2010-01-26 09:25:32 +00:00
07a4986be7 WIP commit - degree conversions for transform fcurve editing - grabbing a point works fine, but still
issues with grabbing a single handle.

Using the Radians unit setting still goes fine though so you can use that for now.
2010-01-26 05:58:03 +00:00
a1ea4ba717 [#20822] r26267 win32 - LMB cancels zoom in camera view
Very interesting bug caused by an extra redraw.
2010-01-26 03:29:07 +00:00
d693d67206 Forgot to remove this case earlier. Thanks to Jonathan Smith for the reminder. 2010-01-25 22:47:43 +00:00
4907e8df20 Remove unneeded notifier data added in revision 26219.
Fix a lot of notifier calls to stop abusing ND_TRANSFORM and use more appropriate data flags.
2010-01-25 19:42:33 +00:00
c74440f198 Use modal keymap events for transform numinput increment and decrement 2010-01-25 17:48:02 +00:00
cbb23d96bb Added simplification back for quicker preview renders with less subdivision
levels, child particles, and shadow/SSS/AO quality.. Now also works on what
is displayed in the 3d view instead of only rendering, see panel in the scene
properties.

Most file changes were to make scene available in the isDisabled modifier
callback function.
2010-01-25 11:39:56 +00:00
351d239ac7 View3d transform was sending a too-general notifier to redraw, causing several animation editors and the property editor to redraw too, which can really slow things down. added a more specific ND_VIEW3D_TRANSFORM notifier to solve this. 2010-01-24 04:26:01 +00:00
0db45111ce Transform numeric input: increment initialize input if needed.
Reported by Aligorith on irc
2010-01-22 02:50:40 +00:00
52858b7e66 [#20700] Transformation Increments
Patch by Jonathan Smith

When using numerical input, up and down arrow keys increment and decrement the value by the transform increment amount (grid for grab and so on).
2010-01-21 22:20:49 +00:00
946cdd8ff6 Proxy + Transforms Bugfix:
This commit fixes some update issues for some rig setups used for Durian, with proxies not updating correctly during transforms.

The setup involves an armature that has been proxified, which deforms a mesh in the group it came from. One of the bones in this armature is constrained to an empty that was added in the shot file.  
When the empty is moved around, the mesh does not deform in response to the armature until the transform is confirmed. 

This was because the depsgraph tagging was not comprehensive enough, since only a few cached tags got restored (but not all). For now, full depsgraph tagging is now performed for objects as they are transformed.
2010-01-20 22:21:10 +00:00
c781c3e6dc remove debug print 2010-01-20 21:21:05 +00:00
2ed547be4d bugfix [#20743] crash on box select and grab with this .blend 2010-01-20 17:02:24 +00:00
6307c65534 Animation Editors: Restored 'Realtime Updates' toggle
- In 2.4x, this setting was the lock button in the headers. 
- Now, this option can be found in the View menus of all relevant editors

- Basically, this option toggles whether objects (using animation data that's being edited) get updated during animation editor transforms to give realtime feedback on the effects of tweaks. 
- By default, this is enabled, since this fits in nicer with 2.5's everything 'live' paradigm. However, it is recommended to disable this on slower computers or when updates for heavy rigs are causing too much workflow lag

- Also, removed some old crufty settings from action editor data
2010-01-20 11:20:20 +00:00
a8855e2caf Drivers UI: Debug Info
Feature request for ZanQdo, which shows the intermediate values used in driver calculations (i.e. current value of driver, and current value of variables), allowing drivers expressions to be debugged. This is a per-driver setting...
2010-01-19 23:38:26 +00:00
7165008b35 Motion Paths are now recalculated again after transforms (with autokeying and around-current frame displays enabled) 2010-01-19 21:44:22 +00:00
b6421418e4 Fix input issue with Time Scale (center2d needs to be specially calculated for that transformation). 2010-01-18 22:21:32 +00:00
1e983a9318 DopeSheet Keyframe/NLA Strip Scaling Tool:
Scaling behaviour relative to mouse movement was inverted. Made the this transform tool now use the standard input mechanism for scaling inputs so that the behaviour is now correct. 

Martin: In my tests, the responsiveness of the scale tool is now not sensitive enough though. If you have some time, could you look into whether this can be made to work a bit freer?
2010-01-18 00:45:33 +00:00
5272991e8b generic operator menu was searching for "type" and using the first enum property if it wasnt found.
this is too arbitrary and could break if roperty order is changed.
store the property in the operator type that is to be used for menu and enum search func's.

python function for searching operator enums on invoke. (just need dynamic python enums now)
 wm.invoke_search_popup(self)
2010-01-15 22:40:33 +00:00
39ff5d7eb9 Reverting changes made in r25940 with the NLA unmapping.
The reverted code was just blindly restoring the old state of the keyframes; changes to selection state, value changes, handle type, etc. were overridden, and the cases where keyframes were deliberately retimed or otherwise were also ignored.  

I'm not sure what problems these changes were meant to be solving, but will reassess the situation when I get more info on this.
2010-01-15 10:34:39 +00:00
01236d49f9 Transform Constraints: When axis is quasi perpendicular to the screen (within 5 degrees), it uses vertical motion of the mouse instead of normal axis projection. This behavior isn't new, but the 5 degrees limit is (it's also the limit at which manipulator axis disappear), it used to be much lower than that making small angles hard to manage. 2010-01-15 00:35:21 +00:00
36229bd39a Missing notifiers in some transform orientations operators.
Also, nice harmless typo (only because KM_SHIFT|KM_CLICK (1|3) == KM_SHIFT|KM_CTRL (1|2))
2010-01-14 02:06:08 +00:00
b39be60075 NLA: fix keyframes getting messed up when making strips longer. For drawing
and other operations the nla mapping would be applied to the curves, but not
restored correctly. The unmap function was not the inverse of the map function,
and it's not clear to me it's even possible to make it so due to repeat, so
now the old coordinates are backed up in a list and then restored afterwards.
2010-01-12 21:20:09 +00:00
63e80e271d Bugfix: drivers on constraint properties could get set to invalid when
transforming, due to the evaluation of the object transform without
constraints, and the driver not finding the property.

Constraints are now disabled in a way that should avoid this problem
2010-01-12 19:51:26 +00:00
000dcc7ad7 [#19960] When Loop Cutting, no Edge Sliding in Face Select Mode, but works in other Select Modes
Force edge select (internally) when running edge slide.
2010-01-12 19:44:23 +00:00
f7f98f3b05 Proxy Protection Fixes
* Mostly revert #24880: Transform Locks affecting animation system. This
  was implemented as a feature request from Nathan but was not the
  intended functionality, and actually gives problems instead. The transform
  locks should really only affect what the user can do, not if the property
  can be animated internally.
* Revert #25868: fix for lib linked scenes not animating. This was needed
  due to the above feature, but meant that all lib linked properties were
  editable in the UI.
* Make bone properties of on proxy-protected layers not editable. They will
  be overriden on reload/redo like lib linked data, so should not be edited.
2010-01-12 17:08:28 +00:00
a9aea7e6bf Edge Crease Transform is back. Now in edge menu (Ctrl-E) with Edge Slide and the rest. 2010-01-09 20:42:35 +00:00
0525829735 transform:
Rotation operator now saves axis of rotation (when not using a constraint). Better for operator redo and tweak (would use a Z axis because of matrix init)

Also fix crash in Translation operator redo and tweak (rv3d is not always available).
2010-01-04 20:49:42 +00:00
d98811d414 mmb only cancels constraint if mouse isn't moved (was broken since early 2.5 code, selection code needed to be earlier in event handling). 2009-12-29 21:20:46 +00:00
c947fbe43d Bugfix for [#20511]
Shift-MMB for user orientation constraint selection didn't work for global orientation (the matrix wasn't initialized properly).

Also, MMB can be used to cancel a constraint again.
2009-12-29 20:44:51 +00:00
793004319c Make manipulator axis fade away and become invisible when perpendicular to the screen.
Move some more vars to RegionView3D from View3D

Also remove some code no longer used.
2009-12-29 01:12:54 +00:00
280a1d09f6 Partial fix for [#20166] Snap to grid issues
Move gridview (the actual drawn grid size, including adaptation to zoom) to RegionView3D from View3D.

This solves the transform increment bug but not the Snap Menu bug (context is not set to the correct rv3d when executing operator from menu).
2009-12-27 18:09:17 +00:00
9c82e1efc3 Bugfix 20469: Graph Editor Keyframes jumping around with NLA strips
NLA corrections for Graph Editor transforms was wrong way around, causing jumping issues when trying to transform the keyframes.
2009-12-27 01:28:13 +00:00
bb094b8655 key shortcits for sculpt back
- T was 'Flatten Brush', now Shift+T
- added an option to OBJECT_OT_subdivision_set to set the level relatively (so page up/down works), however RNA lets it set one level higher then the maximum, this seems displays OK in the 3D view so not sure whats going on here (as if there is always an extra hidden multires level).
2009-12-23 12:13:48 +00:00
90e9aee9b8 Sequence Slide transformation (easier to do special sequence code there than in a generic transform)
Also make the transform operator creation a bit more automagic (I always forget either operator registration or modal keymap registration, this is all automatic now).
2009-12-21 17:23:44 +00:00
1f8cd19d4b removing sequence strip overlap didnt adjust the animation key time
single images were not having their animation data transformed correctly
made sequence strip opacity 0-1 rather then 0-100 in RNA
2009-12-21 16:57:39 +00:00
4d32e002ed [#20441] 3D manipulator widget problem
calculateTransformCenter function passing event to transform init when it shouldn't have.
2009-12-21 15:37:19 +00:00
62639a55d9 Keymap conflict detection operator.
Takes into account the hierarchical structures of keymaps as well as wildcards (KM_ANY) in event definitions, user remaps (emulate numpad, action/select mouse buttons, ...) and event values that overlap (click, press and release)

For now, doesn't do anything other than print conflicts in the console.

As a result, I cleaned up a lot of keymaps that had double definitions, moved some keymap items in more appropriate places, fixed wrong definitions and removed kmi that were added for testing a long long time ago.

Out of all the remaining conflicts, after removing obvious non-issues, here's what remains: http://www.pasteall.org/9898
2009-12-17 22:14:43 +00:00
509c2e9614 Bugfix: [#20403] transform manipulation widgets with normal coordinates
Disable manipulator drawing during transform
2009-12-17 17:50:55 +00:00
a1b8f16958 Bugfix: [#20406] reapeat duplication along axis+view transform orientation
Saving back orientation in operator didn't take into account that constraint orientation can be different than user selected orientation.

Also simplify the switching logic a little.
2009-12-17 17:34:56 +00:00
8aa8efb327 * rna attributes for sequence strips - seq.start_frame_final & seq.end_frame_final
these expose the final start and end after offsets are applied. when set this is like grabbing the handle and moving it.
* made swapping strips shuffle effects and check for overlap.
2009-12-15 11:27:46 +00:00