- cancelled previous commit to add RE_findTFAce, instead just added
a MemArena to render struct... free'd at end of render, can be used
to store other data as well
- switch rendering to using DerivedMesh API... this is slightly more
inefficient now because it is doing some unnecessary copying. Can
be fixed by defining a DerivedMesh function to convert the object
into a render object (on todo list)
implementations (slightly redundant, could implement draw in terms
of first... can be cleaned later)
- switch to use of new APIs... all uses of EditVert->ssco are now
clean (read: ready to die as soon as a proper DerivedMesh implementation
is swapped in with ccgsubsurf)
implementations
- updated drawobject selection code to use DerivedMesh (last DispListMesh
usage in drawobject.c that needs to be replaced! Woot!)
- interface could still be a lot cleaner, mostly calculating indices for
the various things to pass to selection color routine is hacky.
this is to ease migration.
- updated particles and STL converter to use DerivedMesh interface. This
is a bit wasteful at the moment, but these are not key performance areas.
Can update once DerivedMesh has accessors for faces and face data.