Commit Graph

3555 Commits

Author SHA1 Message Date
9992e6a169 Fix a few compiler warnings with macOS / clang. 2017-02-18 23:59:34 +01:00
31123f09cd Remove unused functions related to distance between BoundBox and ray 2017-02-17 09:49:20 -03:00
402b0aa59b Comments: notes on polyfill2d, minor corrections 2017-02-15 14:17:06 +11:00
1158800d1b PIL_time_utildefines: also show total time in TIMEIT_AVERAGED. 2017-02-07 10:14:46 +01:00
c7f40caa2c Add shortcuts for unsigned int, short, long and char
Feel free to use those in the new code.

And stay away from simple "unsigned".
2017-02-06 15:04:13 +01:00
Phil Christensen
351c409317 C++ conformance fixes (MSVC /permissive-)
We (the Microsoft C++ team) use the Blender project as part of our "Real world code" tests.
I noticed a place in WIN32 specific code (dvpapi.cpp:85) where a string literal is losing
its const-ness when being passed to BLI_dynlib_open().  This is not permitted when using the
/permissive- conformance compiler switch (see our blog
https://blogs.msdn.microsoft.com/vcblog/2016/11/16/permissive-switch/)

My suggested fix is to add const and propagate it where needed.  Another possible fix would be
to explicitly cast away the const.

Reviewers: mont29, sergey, LazyDodo

Subscribers: Blendify, sergey, mont29, LazyDodo

Tags: #platform:_windows

Differential Revision: https://developer.blender.org/D2495
2017-02-06 10:44:56 +01:00
cf6ca226fa New math_geom function isect_ray_aabb_v3_simple
The new `isect_ray_aabb_v3_simple` function replaces the `BKE_boundbox_ray_hit_check` and can be used in BVHTree Root (first AABB). So it is much more efficient.
2017-01-29 13:56:58 -03:00
82187a58f5 Fix own mistake in rB051526da6279, confusing off_t with ptrdiff_t. 2017-01-20 21:57:48 +01:00
051526da62 Cleanup/fix some BLI_string_utf8 not using size_t/off_t as expected. 2017-01-20 16:51:05 +01:00
2666a222f6 Cleanup/fix last remnant usages of int instead of size_t for string length in BLI_string_utils. 2017-01-20 16:51:05 +01:00
e0303d0297 Cleanup/refactor: move BKE_deform_flip_side_name & co to BLI_string_utils
Functions like that do not have anything to do in BKE really, even less
when actually more used for bones than vgroups!
2017-01-16 20:36:23 +01:00
b997988323 Cleanup/refactor: Add new BLI_string_util.
Things like `BLI_uniquename` had nothing, but really nothing to do in
BLI_path_util files!

Also, got rid of length limitation in `BLI_uniquename_cb`, we can use
alloca here to avoid overhead of malloc while keeping free size (within
reasonable limits of course).
2017-01-16 20:36:23 +01:00
3748defefe Cleanup: remove unused & unimplemented BLI_newname. 2017-01-16 20:36:22 +01:00
0a446d7276 Add 3d to 2d plane mapping functions to math lib
This adds two functions to project 3d coordinates onto a 3d plane,
to get 2d coordinates, essentially eliminating the plane's normal axis
from the coordinates.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D2460
2017-01-14 00:34:51 -02:00
c910beaa21 Split interp_weights_face_v3 into specific functions for tris and quads
This splits `interp_weights_face_v3` into `interp_weights_tri_v3` and
`interp_weights_quad_v3`, in order to properly handle three sided polygons
without needing a useless extra index in your weight array. This also
improves clarity and consistency with other math_geom functions, thus
reducing potential future errors.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D2461
2017-01-11 17:55:13 -02:00
1dbaf0dbcc Add mid_v3_v3_array function and remove redundant functions
Other than implementing a `mid_v3_v3_array` function, this removes
`cent_tri_v3` and `cent_quad_v3` in favor of `mid_v3_v3v3v3` and
`mid_v3_v3v3v3v3` respectively.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D2459
2017-01-10 19:58:34 -02:00
ff0221f5d8 Fix implicit size_t to int conversion.
Seems like it was erroring on some buildbots...
2017-01-03 15:30:59 +01:00
32c65faeb9 Cleanup: redundant assignment in rect resize 2017-01-02 13:56:19 +11:00
adadfaad88 Fix (unreported) fully broken 'sanitize utf-8' helper.
That code was a joke, letting some invalid utf8 bytes pass, returning
wrong offset for some invalid sequences, not to mention length and
pointer easily going out of sync, NULL final byte being 'forgotten' by
memcpy, etc. etc.

The miracle here is that we could survive using this for so long!
Probably because we do not use utf-8 sanitizing enough in Blender,
actually... :/
2017-01-01 02:15:42 +01:00
d5edaac42d Comments: mul_project_m4_v3_zfac 2016-12-28 15:49:39 +11:00
c1e3041051 Comments: hints for perspective functions
Note which GL functions these are equivalent to.
2016-12-27 15:30:11 +11:00
d9d7b5b4d0 Cleanup: simplify bitmap line drawing
- Expand overly dense & confusing delta assignments.
- Replace bit shift with multiply.

Also link to 'clipped' version of this function
which may be useful to add later.
2016-12-04 15:15:25 +11:00
1a01ef4ae9 Fix macOS build with openimageio 1.7.8 and openexr.
These macros conflict and are no longer needed with C99 or C++ anyway.
2016-12-03 15:19:49 +01:00
cc1a64be36 Math lib: Fix use function of wrong dimension
Seems to be a typo in recent commit e1e49fd.
2016-11-29 10:31:54 +01:00
bcd0d8584f Math Lib: avoid temp array for rotate_m4
No need to have temp array storage, avoid 2x loops.
2016-11-25 21:00:32 +11:00
e1e49fd1a8 Math Lib: rotate matrix cleanup
- Remove 'rotate_m2', unlike 'rotate_m4' it created a new matrix
  duplicating 'angle_to_mat2' - now used instead.
  (better avoid matching functions having different behavior).

- Add 'axis_angle_to_mat4_single',
  convenience wrapper for 'axis_angle_to_mat3_single'.

- Replace 'unit_m4(), rotate_m4()' with a single call to 'axis_angle_to_mat4_single'.
2016-11-25 16:39:34 +11:00
4ee08e9533 Atomics: Make naming more obvious about which value is being returned 2016-11-15 12:16:26 +01:00
44522a5b98 BLI_bitmap_draw_2d: optimize polygon filling
Existing method was fine for basic polygons but didn't scale well
because its was checking all coordinates for every y-pixel.

Heres an optimized version.
Basic logic remains the same this just maintains an ordered list of intersections,
tracking in-out points, to avoid re-computing every row,
this means sorting is only done once when out of order segments are found,
the segments only need to be re-ordered if they cross each other.

Speedup isn't linear, test with full-screen complex lasso gave 11x speedup.
2016-10-26 23:24:58 +11:00
8125271ddb Cleanup: rename functions in BLI_bitmap_draw_2d 2016-10-26 23:24:19 +11:00
3e36cbb3de Cleanup: move bitmap drawing into its own module
Bitmap drawing is out-of-scope for a general math API,
move to BLI_bitmap_draw_2d.
2016-10-26 20:11:09 +11:00
cf9a6b416c API: Fix Links
Self-explanatory. to find broken links run `sphinx-build -b linkcheck sphinx-in sphinx-out`

Reviewers: mont29

Tags: #bf_blender, #python, #infrastructure:_websites

Differential Revision: https://developer.blender.org/D2297
2016-10-25 17:34:01 +02:00
0fe7446a30 BLI_task: fix case were some pool could work in more threads than allowed.
We were checking for number of tasks from given pool already active, and
then atomically increasing it if allowed - this is not correct, number
could be increased by another thread between check and atomic op!

Atomic primitives are nice, but you must be very careful with *how* you
use them... Now we atomically increase counter, check result, and if we
end up over max value, abort and decrease counter again.

Spotted by Sergey, thanks!
2016-10-08 14:51:33 +02:00
344a669c41 Fix T49478: triangulate of face hangs Blender.
Another case of float imprecision leading to endless loop. INcreasing a bit 'noise threashold' seems to work OK.

Not a regression, but might be nice to have in 2.78a.
2016-09-28 20:05:46 +02:00
Martijn Berger
cc9d0eff81 Lowercase includes for psapi.h and dbghelp.h windows includes.
This makes cross compilation a little less painful
2016-09-19 14:22:38 +02:00
b19c6f8f43 Remove null-check of argument which is attributed as non-null
This was logically incorrect and was causing warning and compilation
errors with strict compiler flags.
2016-09-19 10:18:10 +02:00
Julian Eisel
404a427dfd Minor corrections for previous commit
Was using wrong argument name in doxygen comment. Also reduced scope of vars.

Sorry for the noise :/
2016-09-18 21:54:24 +02:00
Julian Eisel
572bc1364c BLI_listbase: Add/use utility to move link (BLI_listbase_link_move)
We were calling BLI_remlink and then BLI_insertlinkbefore/after quite often. BLI_listbase_link_move simplifies code a bit and makes it easier to follow. It also returns if link position has changed which can be used to avoid unnecessary updates.

Added it to a number of list reorder operators for now and made use of return value. Behavior shouldn't be changed.

Also some minor cleanup.
2016-09-18 21:44:42 +02:00
a31eca3fdd Fix T49251: moving smoke domain with additional resolution causes crash.
This is a bug in the multithreaded task manager in negative value range.

The problem here is that if previter is unsigned, the comparison in the
return statement is unsigned, and works incorrectly if stop < 0 &&
iter >= 0. This in turn can happen if stop is close to 0, because this
code is designed to overrun the stop by chunk_size*num_threads as
the threads terminate.

This probably should go into 2.78 as it prevents a crash.
2016-09-05 15:50:12 +03:00
2d589e8549 Math Lib: avoid char > int conversion w/ line plot 2016-09-02 02:54:16 +10:00
a67ca5e30c Cleanup unused return value (was making coverity sad). 2016-08-16 18:22:03 +02:00
ae475e3554 Fix release build after recent fix for debug one
It's becoming annoying to have public API dependent on build type
and everything. Let's just always have API defined and do stubs
in the function implementation instead.
2016-08-16 15:06:16 +02:00
a74dab86ee Fix redundant declarations after recent changes in GPU debug 2016-08-16 14:40:23 +02:00
ad4a01ec0f Fix OpenGL backtrace build errors, without disabling warnings. 2016-08-15 15:36:01 +02:00
b1d0432bb7 Fix strict compiler flags with older GCC 2016-08-01 18:01:27 +02:00
710ab5be36 Cleanup: spelling, style 2016-07-31 17:41:05 +10:00
4e5ee5b75e Fix own error in recent heap update 2016-07-21 00:35:42 +10:00
bd59206b5c Cleanup: style, spelling 2016-07-19 09:16:38 +10:00
c974def837 BLI_heap: replace memarena w/ local allocator
- Since element size its known it's less work to do inline.
- In test with high-poly model, gave ~9% overall speedup for decimate modifier.
2016-07-17 19:29:30 +10:00
c57d823683 Cleanup: minor edits to BLI_heap 2016-07-17 19:29:30 +10:00
12cdc67d83 Bump maximum threads number to 1024
This commit contains all the changes required for most optimal maximum threads
number bump. This is needed to avoid possibly unneeded initialization or data
allocation on systems with lower threads count.

TODO: Still need to review arrays in render data structures from render_types.h,

P.S. We might remove actual bump of max threads from this patch, so when we'll
be applying the patch we can do all the preparation work and then do actual
bump of max threads.

Reviewers: mont29, campbellbarton

Reviewed By: mont29, campbellbarton

Maniphest Tasks: T43306

Differential Revision: https://developer.blender.org/D1343
2016-07-15 16:47:30 +02:00