There were two inconsistencies in how 'save image' op initiated its settings:
* It would always use ImBuf->planes value.
* It would always use Image views settings.
Both of those settings should come from scene->r.im_format (as everything else)
when saving render/compo result...
When WITH_INPUT_NDOF is disabled, 3D mouse handling code is removed
from:
- GHOST (was mostly done, finished the job)
- window manager
- various editors
- RNA
- keymaps
The input tab of user prefs does not show 3D mouse settings. Key map
editor does not show NDOF mappings.
DNA does not change.
On my Mac the compiled binary is 42KB smaller after this change. It
runs fine WITH_INPUT_NDOF on or off.
Now all consistent and using term "properties region" instead of "properties panel". Ideally we had a more generic operator for all those.
Fixes T49006.
This commit changes a lot of how IDs are handled internally, especially the unlinking/freeing
processes. So far, this was very fuzy, to summarize cleanly deleting or replacing a datablock
was pretty much impossible, except for a few special cases.
Also, unlinking was handled by each datatype, in a rather messy and prone-to-errors way (quite
a few ID usages were missed or wrongly handled that way).
One of the main goal of id-remap branch was to cleanup this, and fatorize ID links handling
by using library_query utils to allow generic handling of those, which is now the case
(now, generic ID links handling is only "knwon" from readfile.c and library_query.c).
This commit also adds backends to allow live replacement and deletion of datablocks in Blender
(so-called 'remapping' process, where we replace all usages of a given ID pointer by a new one,
or NULL one in case of unlinking).
This will allow nice new features, like ability to easily reload or relocate libraries, real immediate
deletion of datablocks in blender, replacement of one datablock by another, etc.
Some of those are for next commits.
A word of warning: this commit is highly risky, because it affects potentially a lot in Blender core.
Though it was tested rather deeply, being totally impossible to check all possible ID usage cases,
it's likely there are some remaining issues and bugs in new code... Please report them! ;)
Review task: D2027 (https://developer.blender.org/D2027).
Reviewed by campbellbarton, thanks a bunch.
Previously if image only had single channel only z buffer value was displaying.
This isn't handy for cases when you've got single channel buffer which is not
a z buffer.
Also fixed possible read past the array.
This commit avoids draw of invisible parts of image in image editor,
making it faster to re-draw the image.
Especially handy when painting on a high-res image when zoomed-in.
While other borders are more like a toggle, it is an intrinsic behavior
of those operators. Render Border is intrinsicly split into two operators
and trying to expose it as a toggle will end up with rather confusing
situation when shortcut listed in the menu changes depending on the
context.
Original change in d631252 was not quite correct because it
was missing release since the acquire() will return NULL.
Hopefully now all the cases are covered.
There is no reason to do separate image buffer release when there's
found buffer but with empty rects because of the following reasons:
- All the acquire() calls are followed with corresponding release()
calls, regardless of whether image buffer was empty, missing or
whatever.
- It was done wrong -- since lock was passed as NULL, it'll only
de-reference the image buffer itself, this causes following:
* Wrong user counter since there'll subsequent release() call with
the proper lock passed to it.
* Global locks are to be released prior to the spin locks,
and such an extra release violated this rule.
This patch aims at providing multiple compression modes for TIFF output,
particularly uncompressed mode.
At this moment have None, Deflate, LZW and Pack Bits modes been integrated,
mimicking The GIMP export modes (except JPEG mode, which returned encoding
errors).
More modes could be added if needed.
Default remains Deflate.
Reviewers: campbellbarton, mont29, sergey
Differential Revision: https://developer.blender.org/D1709
Screenshot ignored errors, some render code printed 'Saved' without checking for failure.
note: errno is now cleared from IMB_saveiff so all callers don't need to.
While SCons building system was serving us really good for ages it's no longer
having much attention by the developers and started to become quite a difficult
task to maintain.
What's even worse -- there started to be quite serious divergence between SCons
and CMake which was only accumulating over the releases now. The fact that none
of the active developers are really using SCons and that our main studio is also
using CMake spotting bugs in the SCons builds became quite a difficult task and
we aren't always spotting them in time.
Meanwhile CMake became really mature building system which is available on every
platform we support and arguably it's also easier and more robust to use.
This commit includes:
- Removal of actual SCons building system
- Removal of SCons git submodule
- Removal of documentation which is stored in the sources and covers SCons
- Tweaks to the buildbot master to stop using SCons submodule
(this change requires deploying to the server)
- Tweaks to the install dependencies script to skip installing or mentioning
SCons building system
- Tweaks to various helper scripts to avoid mention of SCons folders/files
as well
Reviewers: mont29, dingto, dfelinto, lukastoenne, lukasstockner97, brecht, Severin, merwin, aligorith, psy-fi, campbellbarton, juicyfruit
Reviewed By: campbellbarton, juicyfruit
Differential Revision: https://developer.blender.org/D1680
Apparently this is the result of some sloppiness during 2.5 project and since then it confused people who were trying to understand the area-region relation (myself included).
Sorry if this causes merge conflicts for anyone, but at some point we really had to do it :/
We have callbacks for that, they also do some checks and help ensure things are done
correctly. Only place where this is assumed not true is blenloader (since here we
may affect refcount of library IDs as well...).
Works totally similar to backdrop in the compositor.
Requested by Sean Kennedy, but could be useful for lots for VFX guys.
Reviewers: campbellbarton
Reviewed By: campbellbarton
Subscribers: sebastian_k, hype
Differential Revision: https://developer.blender.org/D1590