Commit Graph

26 Commits

Author SHA1 Message Date
a2a7316d92 Fix T48366: Freestyle will unnecessary exclude some linked objects.
Group membership testing for including/excluding feature lines was not
accounting for object names possibly further qualified by library file
paths.

Also fixed a few potential (but unlikely) references of uninitialized
variables.

A big thank to Bastien Montagne for the insight on the cause of the
problem and how to fix it.
2016-08-05 22:25:16 +09:00
be980c4ee4 Freestyle: minor optimization for space by using a pointer to a const char array instead of std::string. 2015-07-20 06:17:50 +09:00
c47682d6ab Freestyle: Fix for destructive view map modifications during chaining operations.
The view map is mostly treated as a read-only data structure by line stylization
operations (i.e., selection, chaining, splitting, sorting and stroke creation).  The
only exception is the chaining operation in some cases where insertion of extra
FEdge objects is necessary to ensure the continuity of underlying FEdges from
which a chain is constructed.

The present revision addresses the removal of extra FEdges so to keep the view
map clean and suitable for reuse in subsequent render frames.
2014-10-02 17:52:16 +09:00
c946a450ed Freestyle: Finer memory statistics with CXX_GUARDEDALLOC. 2014-10-02 17:52:14 +09:00
08528f577d Freestyle: Partial fix for thinning strokes due to flipping stroke directions at TVertices.
A description of the problem is found in https://developer.blender.org/T36425#19 .

The cause of the issue was identified as roudning errors in Operators::createStroke() due
to insufficient numerical precision.  Precision promotion from float to double was done in
the return values of getPoint3D/2D methods in Interface0D and its subclasses in C++
(data members stored in the 0D classes have already been in double precision).
2014-05-25 19:47:49 +09:00
1674a04488 Freestyle: removed unused *_EXPORT qualifiers for building Windows DLLs.
These qualifiers were leftovers of the stand alone Freestyle program and not used
(set to an empty string) in Blender for years.
2014-04-17 14:37:13 +09:00
beae4f498d code cleanup: spelling 2013-10-31 14:10:01 +00:00
f6b37f34ec code cleanup:
- add missing headers from cmake (own omission)
- quiet rna_test.c unused define warnings.
- minor style edits
- spelling corrections and ignore all uppercase words with spell checking script.
2013-09-05 19:56:49 +00:00
5129112072 add c++/guardedalloc to more freestyle classes, also remove redundant 'public:' 2013-08-04 18:50:00 +00:00
6ea2dec330 Added support for WITH_CXX_GUARDEDALLOC build option to the Freestyle module. 2013-05-13 22:58:27 +00:00
800f86c845 Attempt to fix a potential name conflict between Freestyle and the compositor.
A crash in the Freestyle renderer was reported by Ton on IRC with a stack trace
below.  Note that #2 is in Freestyle, whereas #1 is in the compositor.  The problem
was observed in a debug build on OS X 10.7 (gcc 4.2, openmp disabled, no llvm).

----------------------------------------------------------------------
Program received signal EXC_BAD_ACCESS, Could not access memory.
Reason: 13 at address: 0x0000000000000000
[Switching to process 72386 thread 0xf303]
0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43
43			delete (this->m_outputsockets.back());
Current language:  auto; currently c++
(gdb) where
#0  0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43
#1  0x0000000100c29066 in Node::~Node (this=0x10e501c80) at COM_Node.h:49
#2  0x000000010089c273 in NodeShape::~NodeShape (this=0x10e501c80) at NodeShape.cpp:43
#3  0x000000010089910b in NodeGroup::destroy (this=0x10e501da0) at NodeGroup.cpp:61
#4  0x00000001008990cd in NodeGroup::destroy (this=0x10e5014b0) at NodeGroup.cpp:59
#5  0x00000001008990cd in NodeGroup::destroy (this=0x114e18da0) at NodeGroup.cpp:59
#6  0x00000001007e6602 in Controller::ClearRootNode (this=0x114e19640) at Controller.cpp:329
#7  0x00000001007ea52e in Controller::LoadMesh (this=0x114e19640, re=0x10aba4638, srl=0x1140f5258) at Controller.cpp:302
#8  0x00000001008030ad in prepare (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:302
#9  0x000000010080457a in FRS_do_stroke_rendering (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:600
#10 0x00000001006aeb9d in add_freestyle (re=0x10aba4638) at pipeline.c:1584
#11 0x00000001006aceb7 in do_render_3d (re=0x10aba4638) at pipeline.c:1094
#12 0x00000001006ae061 in do_render_fields_blur_3d (re=0x10aba4638) at pipeline.c:1367
#13 0x00000001006afa16 in do_render_composite_fields_blur_3d (re=0x10aba4638) at pipeline.c:1815
#14 0x00000001006b04e4 in do_render_all_options (re=0x10aba4638) at pipeline.c:2021
----------------------------------------------------------------------

Apparently a name conflict between the two Blender modules is taking place.
The present commit hence intends to address it by putting all the Freestyle C++
classes in the namespace 'Freestyle'.  This revision will also prevent potential
name conflicts with other Blender modules in the future.

Special thanks to Lukas Toenne for the help with C++ namespace.
2013-04-09 00:46:49 +00:00
829a2cc1b0 remove blender foundation copyright from freestyle files.
this can be added back on case-by-case basis, but better not assume ownership of another projects work by default.
2013-03-31 01:11:07 +00:00
2d801f2bec Another big code clean-up patch from Bastien Montagne, thanks again! 2013-03-11 06:56:51 +00:00
699da2fb0d Yet another big style clean-up patch by Bastien Montagne, thanks a lot!
Now the code style is acceptable for the merge now, according to Bastien.
Thanks again Bastien for having this done! :)
2013-01-02 01:55:30 +00:00
6569902081 Fix for svn:executable.
Reported by Bastien Montagne, thanks!
2012-12-11 23:01:21 +00:00
4569f9ae4e Optimized view map calculation by Alexander Beels.
* View map calculation has been intensively optimized for speed by
means of:

1) new spatial grid data structures (SphericalGrid for perspective
cameras and BoxGrid for orthographic cameras; automatically switched
based on the camera type);

2) a heuristic grid density calculation algorithm; and

3) new line visibility computation algorithms: A "traditional"
algorithm for emulating old visibility algorithms, and a "cumulative"
algorithm for improved, more consistent line visibility, both exploiting
the new spatial grid data structures for fast ray casting.

A new option "Raycasting Algorithm" was added to allow users to choose
a ray casting (line visibility) algorithm.  Available choices are:

- Normal Ray Casting
- Fast Ray Casting
- Very Fast Ray Casting
- Culled Traditional Visibility Detection
- Unculled Traditional Visibility Detection
- Culled Cumulative Visibility Detection
- Unculled Cumulative Visibility Detection

The first three algorithms are those available in the original
Freestyle (the "normal" ray casting was used unconditionally, though).
The "fast" and "very fast" ray casting algorithms achieve a faster
calculation at the cost of less visibility accuracy.

The last four are newly introduced optimized options.  The culled
versions of the new algorithms will exclude from visibility
calculation those faces that lay outside the camera, which leads to a
faster view map construction.  The unculled counterparts will take all
faces into account.  The unculled visibility algorithms are useful
when culling affects stroke chaining.

The recommended options for users are the culled/unculled cumulative
visibility algorithms.  These options are meant to replace the old
algorithms in the future.

Performance improvements over the old algorithms depend on the scenes
to be rendered.

* Silhouette detection has also been considerably optimized for speed.

Performance gains by this optimization do not depend on scenes.

* Improper handling of error conditions in the view map construction
was fixed.
2011-03-14 00:36:27 +00:00
ecd76d99d6 Consolidation of stroke drawing.
Fixed a complicated bug that caused a failure of CurvePoint::getFEdge()
which had affected a number of C/Python API functions such as MaterialF0D.

The current view map building procedure may generate ViewEdges whose
two-dimensional (2D) length is almost or exactly zero.  Such a zero-length
ViewEdge is possibly chained with other ViewEdges to form a stroke.  When
the stroke is finally generated by Operators::create(), an attempt to remove
redundant vertices at the same 2D point is made.  This possibly breaks the
links of ViewEdges on top of which the stroke has been built, and eventually
result in a fatal error of CurvePoint::getFEdge() when API functions that
rely on this method are called from within a style module.

The present fix addresses this issue by automatically removing zero-length
ViewEdges (and Chains of them) before stroke drawing is started and after
splitting is performed (e.g., using Operators::sequentialSplit()).
2011-02-22 01:39:56 +00:00
96e79172a0 Made object names accessible from within style modules.
ViewShape objects in the view map, as well as SShape objects
that can be retrieved with ViewShape::sshape(), now have a
getName() method that returns the name of the object from
which each shape is created.  For instance, visible feature
edges of specific mesh objects (e.g., Cube.001 and Cube.002)
can be selected using custom predicate ObjectNamesUP1D as
follows:

class ObjectNamesUP1D(UnaryPredicate1D):
    def __init__(self, names):
        UnaryPredicate1D.__init__(self)
        self._names = names
    def getName(self):
        return "ObjectNamesUP1D"
    def __call__(self, viewEdge):
        return viewEdge.viewShape().getName() in self._names

upred = AndUP1D(QuantitativeInvisibilityUP1D(0),
                ObjectNamesUP1D(["Cube.001", "Cube.002"]))
Operators.select(upred)
2010-05-23 17:11:44 +00:00
7ed7524c91 Got rid of a number of compiler warnings with regard to redefinitions
of _POSIX_C_SOURCE and _XOPEN_SOURCE.  There are no functional changes.
Tested with GCC 4.4.1 on Ubuntu 9.10 (karmic).
2010-04-07 23:28:29 +00:00
Maxime Curioni
0c64c49d2f soc-2008-mxcurioni: added (but did not test) ViewMap and Noise classes. Updated ViewShape class accordingly 2008-07-26 21:47:39 +00:00
Maxime Curioni
51f9082c96 soc-2008-mxcurioni: added (but did not test) NonTVertex and TVertex classes. All Interface0D structures have been implemented 2008-07-25 21:56:06 +00:00
Maxime Curioni
a0359c3750 soc-2008-mxcurioni: added (without testing) the following classes: BBox, SShape, ViewShape. Also corrected a few typos (Get#->get#). 2008-07-24 08:29:48 +00:00
Maxime Curioni
7426a3e35b Added StrokeAttribute class. Beginning of StrokeVertex.
IMPORTANT: The setters functions' names were normalized due to constant confusion regarding capitalization. All the function names start with set... instead of Set.... This convention was changed all throughout Freestyle. To use Freestyle as an external renderer, the SWIG library MUST be regenerated.
2008-07-21 21:24:37 +00:00
Maxime Curioni
ab722884d3 soc-2008-mxcurioni: updated support for Nature class. 2008-07-20 05:01:29 +00:00
Maxime Curioni
e4748940c0 soc-2008-mxcurioni: SWIG removal - completed SVertex and CurvePoint classes migration. Stabilized a lot of the code for C++ -> Python conversion. Added the correct rich comparison operator and tested it. Corrected 'dupplicate' typo and changde to __copy__ for Python API.
From now on, when a set should be output (PySet_Type), it is given as a list (PyList_Type). The reason is that it doesn't really matter what we bring back to the Python interpreter. The set is guaranteed in memory on the C++ side.

For the CurvePoint class, the userdata variable is not yet ported (and will probably available as a list or a dictionary). The CurvePoint implementation works except for the initialization from other CurvePoints: somehow, the inner variables don't seem to be correctly handled. I do not know if it is a bug in Freestyle or if the CurvePoint object's state is correct for my test case. CurvePoint needs more testing.
2008-07-17 06:35:30 +00:00
Maxime Curioni
64e4a3ec9a soc-2008-mxcurioni: merged changes to revision 14747, cosmetic changes for source/blender/freestyle 2008-05-08 19:16:40 +00:00