Commit Graph

23078 Commits

Author SHA1 Message Date
433eeee41f clipboard setting background check correction. 2010-12-12 21:28:07 +00:00
040112d6ae Fix for compile on windows:
*Variable declaration after return statement
2010-12-12 20:21:59 +00:00
32d82da9e4 Bugfix #25183
Copy constraints pose mode: didn't update constraint flag to denote
colored bone drawing. Also notifier was missing for redraw.
2010-12-12 19:22:24 +00:00
ba2edc007b Bugfix #25179
Armature properties: layer buttons now show which ones are in use,
like object layers.
2010-12-12 18:16:54 +00:00
826cf81d34 Unlinking material crashed, missing NULL check. 2010-12-12 17:59:48 +00:00
1185d70f8f Fix #25177: Skeleton Sketching - deleted sketches don't disappear immediately
Added notifier ND_SKETCH for handling such actions
2010-12-12 16:15:49 +00:00
d47ef94d1a Armature pose: removed the "Confirm" dialog for clearing
loc/rot/size properties.  (same as object mode)
2010-12-12 16:06:04 +00:00
ee73c96e90 - fix for rna show_brush variable shadowing its parent classes with a flag which is now unused.
- getting clipboard RNA variable would crash blender in background mode.
2010-12-12 14:28:23 +00:00
03305de86d OS X Cocoa: added QT "Animation" codec.
Thanks to Jens Verwiebe for providing diff and test
2010-12-12 13:45:35 +00:00
4f343642b1 isect_seg_seg_v2_point was modifying the value of line vectors passed.
this could be confusing later on, now swap the pointers rather then changing their values.
2010-12-12 01:36:10 +00:00
1ad15c37aa avoid possible errors, surround bit shifted defines with brackets. 2010-12-12 01:33:12 +00:00
448d24e7a0 New math util funcitons:
- equals_v2v2
- project_v2_v2v2
- isect_seg_seg_v2_point
which would be necessery for my further multires interpolation commit

M_Geometry_LineIntersect2D now uses isect_seg_seg_v2_point(). Behaviour of this
function was changed a bit -- it haven't returned intersection point in several
cases when two segments are making angle.
2010-12-11 21:27:39 +00:00
194449d038 Sequencer:
Dropping in image/movie/sound strips was broken; it dropped
things in wrong location (frame 0), and without giving images proper
length.

The file path setting code for the operators here is complex...
2010-12-11 20:01:34 +00:00
02be76be29 Drag/drop fix:
Outliner icons of ID blocks can be dragged, but it also caused an
activate of the item. This prevented using outliner for dragging
into name buttons. Now outliner activates on mouse-release, waiting
for potential drags to happen.
2010-12-11 17:55:54 +00:00
8a32c6468e 2.4 feature back:
For constraints that have 'disabled' flag (because it has invalid
input) the name was drawn in red. Easy to recognize constraints that
stopped working.
2010-12-11 17:47:36 +00:00
1d1c8bb21b Small fix:
Material Properties: adding new materials didn't create a new preview
icon for it.
2010-12-11 16:06:25 +00:00
63a508408d Added some explanation to pointcache->step value as suggested by troubled on irc. 2010-12-11 13:51:04 +00:00
f03735552b Fix for [#22967] UI stops updating
* Close event probably happens when drawable is set to other window and this messes up drawing.
* Also fixes #25071 and possibly #22477 (somebody with osx has to re-test)
2010-12-11 12:24:23 +00:00
5f5814f45f - ignore calls to WM_cursor_wait() in background mode (crashes saving blend files)
- rename curve enum value align CENTRAL to CENTER
2010-12-11 11:11:32 +00:00
Dalai Felinto
b4b636386f BGE BugFix: [#25106] modelview matrix incorrect after using VideoTexture - affecting mouse.position. Patch by Benoit Bolsee (ben2610) 2010-12-11 00:04:01 +00:00
c0c4d9c14c fix [#25170] The 3d view properties panel median values use Blender units when set to use imperial.
unit settings were working for vertex location but not median selection.
2010-12-10 23:31:03 +00:00
e11601be37 Bugfix #25153
graph editor:
- option "extend mode" requires channel-selection. Moved pulldown menu
  from Key to Channel instead
- hotkey SHIFT+E for same operation now works both in channel list as in
  main view.
2010-12-10 18:48:20 +00:00
9aace59708 IRC report fix:
Text edit mode (3d): brought back the ALT+Backspace mode for
typing accented characters. Works with an operator property,
so the hotkey for it is free to define.

Example: type 'a', alt+backspace and then 'o'
works to combine characters with ' ` ~ o / and ^
2010-12-10 13:31:59 +00:00
5854cfa5b8 fix for error in recent commit, wasn't masking out the non unit subtype flags. 2010-12-10 13:15:11 +00:00
f610c9b8a2 Bug fix: child particles weren't always updated correctly
* Calling update_children(..) is very light if there's nothing to update, so it doesn't matter if it's called every time the particle system is updated.
2010-12-10 10:34:12 +00:00
fe19e5336b Fix for [#25095] Particle systems and object with collision modifier bug
* Collisions didn't take emitter object layer into account
2010-12-10 08:29:46 +00:00
736ef55e74 fix [#25155] Glare node > Simple star > Rotate 45 is always applied
from acob F (raccoon)
2010-12-10 04:39:53 +00:00
b27f52ce24 bugfix [#25154] .MXF files should be included as a known video file type in the sequencer
[#25159] Vertex locations dont read correctly and are not labeled correctly in the properties bar.

- non rna buttons can now have units set.
- calls with invalid units system now raises an assert().
- include .mxf in filter.
2010-12-10 04:10:21 +00:00
b4081bfc7b patch [#25027] formatting mathutils.geometry module docs for sphinx
from Luka Bonavita

See:
http://www.blender.org/documentation/250PythonDoc/mathutils.geometry.html
2010-12-10 00:20:32 +00:00
2ed82275b5 transforming pose bones while the animation was playing would crash. 2010-12-10 00:10:43 +00:00
d9f131f2f0 tag unused variables. 2010-12-10 00:00:01 +00:00
545cc4803e Change the BLF_aspect function to handle 3d text.
This is need to properly handle 3d text (dalai work on GE), before
the BLF_aspect only take one argument, and the result was a call to:
	glScalef(aspect, aspect, 1.0)

Now the three value are store in the font (x, y and z) and also
need to be enable using BLF_enable(BLF_ASPECT).

By default all the code that don't have BLF_ASPECT enable work with
a scale of 1.0 (so nothing change to the current UI).

I also remove all the call of BLF_aspect(fontid, 1.0) found in
the editors, because is disable by default, so no need any more.

Campbell the only thing to check is the python api, right now
I modify the api to from:
	BLF_aspect(fontid, aspect)
to:
	BLF_aspect(fontid, aspect, aspect, 1.0)

This is to avoid break the api, but now you need add the BLF_ASPECT
option to the function py_blf_enable and in some point change
py_blf_aspect to take 3 arguments.
2010-12-09 22:27:55 +00:00
3ee53d7b5f Related to previous commit:
I still have to learn more of the recent changes in code :)

Didn't know the handle type options became a menu for Curve edit mode. 
Providing much-used tools non-modal (direct) really should have 
preference. Pull down is not very accessible here though, will
check on it later. :)

This restores H, Shift+H, V and alt+H for handle setting.
2010-12-09 19:06:45 +00:00
41acfb1907 Bugfix #25150
Graph editor: hotkeys for handles restored; they work immediate 
and non modal now (menu was ugly and slow). Uses similar options
as 3d curve editing, but not toggling 'aligned'
HKEY: sets aligned
SHIFT+H: sets auto
ALT+H: sets free handle
VKEY: vector handle
2010-12-09 18:31:40 +00:00
4640833747 Two nice usability fixes:
- On inserting keyframes in buttons, no redraw happened
- Keyframe in icon-only buttons now draw color in background.
2010-12-09 18:08:58 +00:00
996674704e Added more clear tooltip for Auto Save feature. 2010-12-09 17:36:44 +00:00
Dalai Felinto
f1c4688e25 renaming blf_api.h to blf_py_api.h
In windows this was producing Linking dependence errors because we have BLF_api.h in the /blenfont/ and blf_api.h in /python/generic/. It doesn't produces crash out of the box but I was trying to link both "api" files to the same project (Ketjsi folder). For the linking order was determining what header to use. A workaround is to "include" the file using some ../../ relative folder. But renaming it is less error prone.

Probably Ketsji folder shouldn't link to BLF_api.h anyways, but this is something I will look better later before another commit. In the mean time it's not a good idea to have 2 api files with the same name (for non case-sensitive systems).
2010-12-09 17:31:42 +00:00
b6c68777ad A little more work on patch [#24814] Operators which have no decription
submitted by Murat Egretli

Not actually a patch but talks about descriptions that are missing
and some small fixes that are needed.

Kent
2010-12-09 16:50:32 +00:00
6cd849809d Bugfix 25147
Graph editor: operator poll for 'active curve' didn't check for
visibility flag, caused tool like ctrl+click to still work.
2010-12-09 16:15:51 +00:00
ad35b37f2d Bugfix #25120 and #25119 and numerous future bugs!
Two isses:
- Material assigning to MetaBalls used wrong pointer
  (copy paste error, casting badly).
- Checking for node-material used wrong RNA pointer
  (confusing void stuff going on here!)

The error leads to corruption in data and/or random
crashes. Better update svn now!
2010-12-09 15:49:05 +00:00
9f4b5d49fc Problem with FCurve pasting reported by Rob Garlington.
- Pasting from 1 fcurve to any other fcurve now works (skip index and rna path checking).
- Pasting multiple fcurves between bones now works.
- If path checking fails, pasting matches indices so Scale XYZ can be pasted into Location XYZ for eg.
2010-12-09 11:49:38 +00:00
Dalai Felinto
c6b3d4ff14 removing BLF_types.h from CMakeLists.txt 2010-12-09 07:05:09 +00:00
de159a67aa - internal py/rna ifdef's USE_MATHUTILS was mixed up,
- updated tooltip for vertex group mirror.
2010-12-09 06:08:19 +00:00
b25c32393d Add the possibility to set a 4x4 matrix to be used on blf.
This option allow the user to set a 4x4 matrix to be
multiplied before draw the text, for example:

	double *m;

	/* Get the matrix or build it! */

	BLF_matrix(m);
	BLF_enable(BLF_MATRIX);

	/* set color, size, etc and draw! */

	BLF_disable(BLF_MATRIX);

You don't need the last line (disable), but remember
that if you use the font to draw in any other place,
the matrix will be used!.

The GL code is:

	glPushMatrix();
	glMultMatrixd(m);
	glTranslatef();
	glScalef();
	glRotatef();

	glPopMatrix();

Let's Dalai test this!!! :D
2010-12-09 04:36:58 +00:00
3209077caf Testing commit! Remove an empty file. 2010-12-09 01:05:06 +00:00
e0ab0bc401 Added a few descriptions that were missing.
This is a little bit of todo item:
[#24814] Operators which have no decription

Kent
2010-12-08 21:56:50 +00:00
5d2966283b UI Cleanup: Halo materials and textures
* Textures applied to halo materials showed influence option for normal particles. This was really confusing, and with the cleanup I revealed a couple of hidden features too!
** Particles actually allow for textures to change halo size and hardness, but my guess is that nobody knew since the names were wrong in the ui!
** I also added the option to change the "add" value with a texture, since it was just silly not to have it.
* Halo material properties are also a bit cleaner now.
2010-12-08 20:10:59 +00:00
8f8aa3f863 Bugfix #20598
Armature editmode: Circle select didn't flush selections, causing
the center part of bones to remain unselected.
2010-12-08 18:12:59 +00:00
925077f744 Bugfix #25099
Outliner: group view: restrict buttons should be disabled in editmode.
2010-12-08 17:51:25 +00:00
071b61259b increase grease pencil user count when copying objects. 2010-12-08 14:40:14 +00:00