Commit Graph

581 Commits

Author SHA1 Message Date
1815225faa Blender Font (BLF): add length argument to string width/height functions
This also fixes a crash editing buttons longer then UI_MAX_DRAW_STR
2013-12-02 21:10:07 +11:00
f842ce82e6 UI List: ctrl click on names in list can be used for renaming.
Summary:
More information here:
http://lists.blender.org/pipermail/bf-committers/2013-November/042113.html

Reviewers: brecht

Reviewed By: brecht

CC: mont29

Differential Revision: http://developer.blender.org/D8
2013-11-23 18:43:23 +01:00
254aa8f3a0 Squashed commit of the following:
commit 6f97e194e58aab38d351c796bf7bb6abca33f5f9
Author: Bastien Montagne <montagne29@wanadoo.fr>
Date:   Wed Nov 20 21:18:20 2013 +0100

    Code cleanup: Move some uiBut->flag to uiBut->drawflag, make those flags anonymous enums.

    Summary:
    Make some room in but->flag (I did not add another flag, we already have drawflag, which was nearly not used up till now).

    Note: I’m not sure whether REDALERT (and perhaps even DISABLED?) should not go to but->drawflag as well...

    Related to D8

    Reviewers: brecht

    Differential Revision: http://developer.blender.org/D22
2013-11-21 14:43:08 +01:00
8948d53d98 Fix T37345: Image baking progress bar wrongly appears in node editor
Baking job is owned by scene but only need to update image space
contexts. This leads to job progress bar stuck in node editor.

Made it so node editor does not display baking jobs now.
2013-11-18 14:04:10 +06:00
efa23a47ed uiList: fix a bug in computing visual active index (afaict, in case of reordering, was affecting "keep active visible" feature when resizing, and the "active label color" in custom themes). 2013-11-09 17:05:07 +00:00
3ccaa9b573 Missing convert button on particle modifier panel. Cache pathcache check
should be only on path display mode.
2013-11-04 18:40:45 +00:00
4ae564bfa6 Fix part of #37087, brush curve becomes inverted when using the reset
curve button.

From the bug report it also seems that positive slope curve presets are
not always reset correctly. However I haven't seen any place where
positive slope curve presets are used. This will fix the initial brush
problem, however it might be good to investigate further if curve
presets are to be used elsewhere. It looks like the issue is related to
bezier curve calculation.
2013-10-16 01:49:11 +00:00
6e86760de2 Interface / Template lists:
* Make the gap for the filtering options slightly bigger, so 1 row doesn't look so cluttered.
* Default Render Layer and Particle System list in the Properties Editor to 1 row as well, to save space.
2013-10-13 23:04:39 +00:00
Lukas Toenne
37b82a2d26 Fix #36226, Select Linked works not in touch with Prefs.
When setting keymap properties to values equalling the RNA default, they will
get "unset" and automatic operator behavior is used. There is no way to
explicitly set the default value as a user.

1) To allow distinguishing uninitialized (not set) properties in the keymap
items, a few changes to the RNA struct comparison function are needed: Instead
of allowing only strict/non-strict comparison of 2 properties A and B in a
struct, this now has 3 modes:
* STRICT: compare only the actual property values (same as 'strict' before)
* UNSET_MATCH_ANY: if either A or B is unset, consider them a match (same as
non-strict before)
* UNSET_MATCH_NONE: if one property is set and the other not, consider them a
mismatch.

The new UNSET_MATCH_NONE mode is useful for keymaps, because it allows keeping
user-defined property values in the keymap even if they match the default
property value (see wm_keymap_diff function in wm_keymap.c)

2) A new operator is added for unsetting ID properties in the RMB context menu
and in user preferences next to keymap properties. This only works on ID
properties and deletes the ID property storage, so that the default value is used.

In the user preferences for keymaps the properties are shown in an inactive
layout to indicate that the default value is used (which some operators such as
the "select linked" op from the report use to trigger automatic behavior). When
the user sets a property it gets set and stays that way until explicitly "unset"
using the new operator.
2013-09-20 09:10:17 +00:00
3579dfe23a interface, replace '|' with define UI_SEP_CHAR 2013-09-11 05:06:27 +00:00
48c0c6ac02 fix [#36492] Keymap: Issue setting operator path properties 2013-09-10 02:49:33 +00:00
9c2c3c1804 Film response looks:
* Reorder list a bit to put brands together
* Move looks menu below views
* Rename camera_response to film_response folder, to make clear that these
  are photographic film types, not camera models
2013-09-09 14:23:58 +00:00
cf8cddf07a Film response curves implemented as a looks
This commit implement's OCIO's Looks idea which
is about applying some color correction on the
buffer before it get's affected by a display
transform.

This is mainly used to modify images in an
artistics way.

Currently we've got looks generated from film
response curves for all sorts of cameras.

Patch by both of me and Brecht.
2013-09-09 09:48:26 +00:00
658e72f47d minor ui edits
- move addon refresh button into header
- uilist, use icon for sorting by name (gives more room for name, icon is used in fileselector for same purpose).
- rename orderby to sort in rna and flag names.
- simplify BKE_nurb_handle_calc_simple
2013-08-30 11:49:35 +00:00
1e613ba9c4 Fix building under windows after r59631 (grr, sorry :/ ). 2013-08-29 13:50:40 +00:00
113997a03c Last uiList patch (for now!): filtering and reordering of shown elements.
Thanks to Brecht for the reviews. :)

This commit adds a show/hide extension below each uiList, containing by default an option to filter and/or reorder items by name (and to reverse those filtering and reordering).

Each derived uiList class in Python can define more specific filtering by implementing callbacks: the draw_filter() function to draw options in UI, and the filter_items() function to effectively filter/reorder items.

Note: the advanced options for vgroups shown as "proof od concept" in patches do not go in trunk for now, we have to find a better way to get those vgroups info for UI code, we can't afford to loop over each vertex here!

And doc (release notes and uiList example) is still to be updated, will do this in next days.
2013-08-29 12:55:31 +00:00
025bac4570 Small enhancement to grab-resize of uiLists, suggested by plasmasolutions: do not effectively apply auto-size until we stop grabbing, avoid size of uiLists to switch between rows and maxrows while dragging. 2013-08-27 18:56:04 +00:00
6b51c27414 uiLists enhacements: dragresize and better GRID layout.
Many thanks to Brecht for the review!

* You can now drag-resize uiLists (in default or grid layouts).
** Note about "default" size: when you drag below minimal size of the uiList, it will automatically reset to automatic sizing (i.e. size between rows and maxrows, depending on the number of items to show). This often means (e.g. in Materials list with many mat slots) that the list will grow again to maxrows!

* Grid uiLists now have a customizable number of columns (previously it was a fixed value of 9), and they will respect the rows/maxrows settings as well (i.e. show a scrollbar when needed), instead of growing indefinitly!
2013-08-27 15:27:41 +00:00
89c7cf1a49 style cleanup: also use ARRAY_HAS_ITEM macro for mempool check 2013-08-21 02:29:13 +00:00
beffaa293e Made modifiers_getVirtualModifierList safe for threading
Move static variables to context filling in by this fcuntion
and owned by a callee function. This ensures no conflicts
between threads happens because of static variables used in
this function.

Also moved modifier types and virtual modifiers data to a
function called from creator. This is needed to be sure all
the information is properly initialied to the time when
threads starts to use this data.

--
svn merge -r57899:57900 ^/branches/soc-2013-depsgraph_mt
2013-08-19 09:05:34 +00:00
d0e5c26e83 Fix incorrect display of constraint names on retina / high DPI. 2013-08-08 17:36:19 +00:00
f47fe89b19 fix [#36065] UI labels are shown in the theme color for unselected list items 2013-07-10 08:00:00 +00:00
a3643ee3d6 fix [#36073] Changing list items misses undo push 2013-07-09 23:40:53 +00:00
14ab39c5e0 minor improvements
- calc normals only check flag when needed.
- keymap, dont get name unless its needed.
- keymap, avoid property lookup.
- idprop debug print, include pointer, helpful for troubleshooting.
2013-07-09 00:13:17 +00:00
42940807ee Style cleanup (indent of switch/case in own code). 2013-06-26 13:22:25 +00:00
063be8fdc0 Fix [#35750] list items in properties editor (text colors not following list item theme).
Issue goes back since we stopped using LISTROW button to draw item's name (i.e. since we have custom buttons in list items!).

This commit:
* Adds a new flag to uiBlock, UI_BLOCK_LIST_ITEM, to mark blocks used for each list item.
* Adds a new button type, LISTLABEL, which basically behaves exactly as LABEL, but uses wcol_list_item color set.
* When uiItemL is called, it checks whether current block has UI_BLOCK_LIST_ITEM set, and if so, switch produced button to LISTLABEL type.
* Adds a new helper func, ui_layout_list_set_labels_active, called after the active list item has been "drawn", to set all LISTLABEL buttons as UI_SELECT.

Note custom widget_state_label() was removed, in interface_widgets.c, as it did nothing more than default widget_state().

Thanks to Brecht for the review and advices.
2013-06-26 07:28:55 +00:00
02fbfa5c70 Fix unnecessary 3D viewport redraws in various cases, in particular when editing
node materials.

Area and region listener callbacks now get the screen and area pointers passed, so
they can do more fine grained checks to see if redraw is really needed, for example
depending on the 3D view drawtype.
2013-06-24 22:41:33 +00:00
790e9d9fa0 fix [#35311] Planar Decimate / Limited Dissolve fails to merge some adjacent faces
optionally limit by face flipping, also added support to delimit by material and edge crease.
2013-06-03 05:07:16 +00:00
d003a08302 Fix stack corruptions in special cases
Issue was caused by wrong array length used
for result of name_uiprefix_id, which shall
actually be 1 byte bugger than MAX_ID_NAME.

Reported by Sebastian Koenig in IRC.
2013-05-23 18:19:50 +00:00
00014949c8 Fix #35262: assiging shortcuts from e.g. delete or selection mode menus did not
work anymore. This was due to a bugfix to show missing shortcut keys for e.g. the
mesh > vertices > separate menu. Both should work now.
2013-05-10 23:41:41 +00:00
Lukas Toenne
89eb80fb68 Fix for #35253, Cannot animate X, Y, Z values in nodes with vector sub-menu. The "component menu" template used for these socket buttons opens a popup, but this ui function does not support RNA info directly. Setting the uiBut rna pointer directly solves it. 2013-05-08 14:18:09 +00:00
a9fb183901 rename BLI_ghashIterator_notDone() -> BLI_ghashIterator_done()
was renamed fairly recently but other similar iterators not negated
	like this, would prefer to keep it as it was
2013-05-08 12:58:11 +00:00
463f2a43dc revert part of own commit r56476, caused scene unlink button to be removed. 2013-05-04 22:29:33 +00:00
91ba6c9ced adjustment to own commit r56463.
when strings use 'PROP_NEVER_NULL' we still want them to show an unlink button.
2013-05-02 21:27:19 +00:00
479b330ac5 don't show an 'X' next to never-null pointer search menus.
also set ShapeKey.relative_key to never-null.
2013-05-02 04:16:41 +00:00
6b170dcfd7 fix for reset brushes curve setting a flipped curve 2013-04-28 20:51:44 +00:00
2516497ca2 Fix two more high DPI / retina draw issues with running jobs in info header and
the node tree name in the node editor.
2013-04-24 23:09:29 +00:00
2043d801e8 Fix #34806: rigid body world settings were not copied with a full scene copy.
Now copying a scene will also duplicate groups that consist entirely of objects
that are duplicated with the scene. The rigid body world will then also pointers
to these new groups.
2013-04-24 23:09:25 +00:00
2b2099cd51 Fix #34875: 0 digits of precision was not supported for FloatProperty, now
you can specify precision=0 for this, and use -1 for the default 2.
2013-04-08 18:55:08 +00:00
fcf137dbd7 style cleanup 2013-04-08 04:39:09 +00:00
89926a0598 svn merge ^/trunk/blender -r55776:55813 2013-04-05 15:42:31 +00:00
ed88229ebc Two small fixes:
- "Add node" was showing on wrong location when used via pulldown menus.
  Now this option will put the nodes in center of the view.

- The Curves widget was making itself smaller/bigger based on width of region.
  That messes up the layout engine now - especially the code that checks if
  there's a scroller needed or not (it went into an eternal feedback loop).

  Now this widget has fixed height (like the other larger widgets).

  Better would be to allow such large widgets to be scaled vertically individually.
  That's for the todo!
2013-04-04 15:10:52 +00:00
83fff218cc svn merge ^/trunk/blender -r55700:55776 2013-04-04 13:37:07 +00:00
7bbaf4853a code cleanup: use bools in UI and WM code, quiet some shadow warnings, remove unused function uiEmboss() 2013-04-04 02:05:11 +00:00
4a0351cba2 Freestyle changes:
- Revert some stylistic changes made in branch
  They weren't directly related on freestyle project
  and better be handled in trunk. Helps reading patches
  ad prevents possible merge conflicts.

- Solved issue introduced with recent deprecation of
  RenderData.maximize,
2013-03-26 09:59:43 +00:00
62cede96d3 A major code update for making the DNA file specification of Freestyle settings
and RNA for it independent of the build flag for enabling Freestyle.  Suggested
by Sergey Sharybin through a code review of the branch.

* Many #ifdef WITH_FREESTYLE blocks were removed to always have Freestyle-specific
DNA file specification and RNA for it built in Blender.  This will allow Freestyle
setting survive even when a non-Freestyle build is used for loading and saving
files.  It is noted that operations are still conditionally built through #ifdef
WITH_FREESTYLE blocks.

* To this end, new blenkernel files BKE_freestyle.h and intern/freestyle.c have
been added.  All API functions in FRS_freestyle_config.h as well as some of those
in FRS_freestyle.h were moved to the new files.  Now the relocated API functions
have BKE_ prefix instead of FRS_.
2013-03-23 03:00:37 +00:00
ae25aa2210 svn merge ^/trunk/blender -r55372:55392 2013-03-18 22:37:04 +00:00
01e9dae3dc code cleanup 2013-03-18 18:25:05 +00:00
Lukas Toenne
4638e5f99a Merge of the PyNodes branch (aka "custom nodes") into trunk.
PyNodes opens up the node system in Blender to scripters and adds a number of UI-level improvements.

=== Dynamic node type registration ===
Node types can now be added at runtime, using the RNA registration mechanism from python. This enables addons such as render engines to create a complete user interface with nodes.

Examples of how such nodes can be defined can be found in my personal wiki docs atm [1] and as a script template in release/scripts/templates_py/custom_nodes.py [2].

=== Node group improvements ===
Each node editor now has a tree history of edited node groups, which allows opening and editing nested node groups. The node editor also supports pinning now, so that different spaces can be used to edit different node groups simultaneously. For more ramblings and rationale see (really old) blog post on code.blender.org [3].

The interface of node groups has been overhauled. Sockets of a node group are no longer displayed in columns on either side, but instead special input/output nodes are used to mirror group sockets inside a node tree. This solves the problem of long node lines in groups and allows more adaptable node layout. Internal sockets can be exposed from a group by either connecting to the extension sockets in input/output nodes (shown as empty circle) or by adding sockets from the node property bar in the "Interface" panel. Further details such as the socket name can also be changed there.

[1] http://wiki.blender.org/index.php/User:Phonybone/Python_Nodes
[2] http://projects.blender.org/scm/viewvc.php/trunk/blender/release/scripts/templates_py/custom_nodes.py?view=markup&root=bf-blender
[3] http://code.blender.org/index.php/2012/01/improving-node-group-interface-editing/
2013-03-18 16:34:57 +00:00
c1ceab1281 Merged changes in the trunk up to revision 55357.
Resolved conflicts:
release/datafiles/startup.blend
source/blender/editors/space_nla/nla_buttons.c

Also updated source/blender/blenkernel/intern/linestyle.c as a follow-up of
recent changes for the use of bool.
2013-03-18 00:48:59 +00:00