Commit Graph

4 Commits

Author SHA1 Message Date
60442b0292 Fix T98091: EEVEE: Volume: Crash caused by non-present grid
This was caused by the `copy_m4_m4` trying to copy the `object_to_texture`
from `drw_grid` which was `nullptr`.

Fixing this also exposed that rendering such volumes (without any valid
grid attributes) is not supported and we should follow what Cycles does.

Differential Revision: https://developer.blender.org/D15147
2022-06-07 18:12:19 +02:00
ff6098345a Cleanup: Clang tidy, unused variable warnings
Also remove unnecessary uses of `struct` and add const in one place.
2022-04-22 12:41:25 -05:00
767939231d DRW: Volume: Fix warning about unused variable 2022-04-19 14:47:09 +02:00
fa3bd17ae8 GPU: Replace GPUMaterialVolumeGrid by GPUMaterialAttribute
This is to make the codegen and shading nodes object type agnostic. This
is essential for flexibility of the engine to use the nodetree as it see
fits.

The essential volume attributes struct properties are moved to the
`GPUMaterialAttribute` which see its final input name set on creation.

The binding process is centralized into `draw_volume.cc` to avoid
duplicating the code between multiple engines. It mimics the hair attributes
process.

Volume object grid transforms and other per object uniforms are packed into
one UBO per object. The grid transform is now based on object which simplify
the matrix preparations.

This also gets rid of the double transforms and use object info orco factors
for volume objects.

Tagging @brecht because he did the initial implementation of Volume Grids.
2022-04-19 12:09:18 +02:00