Commit Graph

17 Commits

Author SHA1 Message Date
d56bbfea7b Cleanup: Remove runtime uiBlock pointer from nodes
Code is simpler when the uiBlocks used during drawing are simply
stored in an array. Additionally, looping can be simpler when we use
an vector to hold a temporary copy of the tree's linked list of nodes.

This patch also slightly changes how uiBlocks are "named" in
`node_uiblocks_init`. Now it uses the node name instead of the
pointer, which is helpful so we rely less on the node's address.

Differential Revision: https://developer.blender.org/D13540
2021-12-14 11:19:47 -06:00
23be5fd449 Cleanup: Use const arguments
Also remove unnecessary function to set a node type's
label function that duplicated its definition, and make
another function static.
2021-12-11 09:51:53 -06:00
5b06759473 Cleanup: Use float2 for node view functions
Though the interfacing with `rctf` becomes slightly more complicated,
this should be more helpful as more of this code usese `float2` instead
of two separate floats.
2021-12-08 09:44:02 -05:00
61776befc3 Cleanup: move public doc-strings into headers for 'editors'
Ref T92709
2021-12-09 01:14:10 +11:00
78ae587649 Cleanup: Use C++ types for multi input socket sorting
The algorithm used is still quite inefficient, but at least the code
is easier to read and a little bit simpler now.
2021-12-06 17:12:46 -05:00
9a312ba192 Cleanup: Remove unnecesary node type draw callback
As a followup to 338c1060d5, apply the same change to the node
drawing callback. This helps to simplify code when the complexity
of a callback isn't necessary right now.
2021-12-05 17:12:25 -05:00
338c1060d5 Cleanup: Remove unnecessary node type callbacks for drawing
Currently there are a few callbacks on `bNodeType` that do the same
thing for every node type except reroutes and frame nodes. Having a
callback for basic things complicates code and makes it harder to
understand, and reroutes and frames are special cases in larger way.

Arguably frame nodes shouldn't even be drawn like regular nodes,
given that it adds a case of O(N^2) looping through all nodes.
"Unrolling" the callbacks makes it easier to see what's happening,
and therefore easier to optimize.

Differential Revision: https://developer.blender.org/D13463
2021-12-05 16:45:41 -05:00
2d8606b360 Cleanup: Use references in node editor, other improvements
This helps to tell when a pointer is expected to be null, and avoid
overly verbose code when dereferencing. This commit also includes
a few other cleanups in this area:
 - Use const in a few places
 - Use `float2` instead of `float[2]`
 - Remove some unnecessary includes and old code
The change can be continued further in the future.
2021-12-03 16:25:17 -05:00
d1f118d228 Cleanup: Const, use references, C++ types
Also remove some unnecessary includes
2021-12-03 11:43:10 -05:00
be3f3812dc Cleanup: Comments and ordering in node editor header 2021-12-03 11:31:25 -05:00
cb0fbe1fde Cleanup: Use typed enum for node resize direction 2021-12-03 11:05:59 -05:00
e4986f92f3 Geometry Nodes: Node execution time overlay
Adds a new overlay called "Timings" to the Geometry Node editor.
This shows the node execution time in milliseconds above the node.
For group nodes and frames, the total time for all nodes inside
(recursively) is shown. Group output node shows the node tree total.
The code is prepared for easily adding new rows of information
to the box above the node in the future.

Differential Revision: https://developer.blender.org/D13256
2021-11-23 17:37:31 +01:00
51a7961e09 Cleanup: Simplify node editor link dragging storage
Now that `node_intern.hh` is a C++ header, we can use C++ types
there. This patch replaces the linked list of dragged links with a
vector. Also, the list of drag operator custom data, `nldrag`, doesn't
seem to need to be a list at all, so I just made it a unique pointer.

Differential Revision: https://developer.blender.org/D13252
2021-11-19 15:36:32 -05:00
3531021d1b Cleanup: Simplify declarations in C++ header
Using `struct` everywhere is unnecessary in C++, and the typedefs
are also unnecessary.
2021-11-18 11:46:44 -05:00
67b4eecac9 Cleanup: Use const arguments 2021-11-18 11:03:18 -05:00
8290edefad Cleanup: Use bool instead of int 2021-11-16 17:20:31 -06:00
cbca71a7cf Cleanup: Move remaning node editor files to C++
Differential Revision: https://developer.blender.org/D13200
2021-11-12 12:12:27 -06:00