Code is simpler when the uiBlocks used during drawing are simply
stored in an array. Additionally, looping can be simpler when we use
an vector to hold a temporary copy of the tree's linked list of nodes.
This patch also slightly changes how uiBlocks are "named" in
`node_uiblocks_init`. Now it uses the node name instead of the
pointer, which is helpful so we rely less on the node's address.
Differential Revision: https://developer.blender.org/D13540
Though the interfacing with `rctf` becomes slightly more complicated,
this should be more helpful as more of this code usese `float2` instead
of two separate floats.
As a followup to 338c1060d5, apply the same change to the node
drawing callback. This helps to simplify code when the complexity
of a callback isn't necessary right now.
Currently there are a few callbacks on `bNodeType` that do the same
thing for every node type except reroutes and frame nodes. Having a
callback for basic things complicates code and makes it harder to
understand, and reroutes and frames are special cases in larger way.
Arguably frame nodes shouldn't even be drawn like regular nodes,
given that it adds a case of O(N^2) looping through all nodes.
"Unrolling" the callbacks makes it easier to see what's happening,
and therefore easier to optimize.
Differential Revision: https://developer.blender.org/D13463
This helps to tell when a pointer is expected to be null, and avoid
overly verbose code when dereferencing. This commit also includes
a few other cleanups in this area:
- Use const in a few places
- Use `float2` instead of `float[2]`
- Remove some unnecessary includes and old code
The change can be continued further in the future.
Adds a new overlay called "Timings" to the Geometry Node editor.
This shows the node execution time in milliseconds above the node.
For group nodes and frames, the total time for all nodes inside
(recursively) is shown. Group output node shows the node tree total.
The code is prepared for easily adding new rows of information
to the box above the node in the future.
Differential Revision: https://developer.blender.org/D13256
Now that `node_intern.hh` is a C++ header, we can use C++ types
there. This patch replaces the linked list of dragged links with a
vector. Also, the list of drag operator custom data, `nldrag`, doesn't
seem to need to be a list at all, so I just made it a unique pointer.
Differential Revision: https://developer.blender.org/D13252