Commit Graph

657 Commits

Author SHA1 Message Date
61776befc3 Cleanup: move public doc-strings into headers for 'editors'
Ref T92709
2021-12-09 01:14:10 +11:00
c1279768a7 Cleanup: Clang-Tidy modernize-redundant-void-arg 2021-12-08 00:31:20 -05:00
3850fdd5b9 Assets: Sanitize threaded preview creation with undo
Basically, this fixes disappearing previews when editing asset metadata
or performing undo/redo actions.

The preview generation in a background job will eventually modify ID
data, but the undo push was done prior to that. So obviously, an undo
then would mean the preview is lost.

This patch makes it so undo/redo will regenerate the preview, if the preview
rendering was invoked but not finished in the undone/redone state.

The preview flag PRV_UNFINISHED wasn't entirely what we needed. So I had to
change it to a slightly different flag, with different semantics.
2021-11-24 11:26:37 +01:00
Christoph Lendenfeld
a06abbac92 fix: pose slider consistent color
Change the way the pose slider gets its color so it is consistent
 between editors
Previously the highlight  color would be different between
the 3D viewport and the graph editor.

Reviewed by: Sybren A. Stüvel, Pablo Vazquez
Differential Revision: https://developer.blender.org/D11878
Ref: D11878
2021-10-31 11:08:57 +00:00
d9ebe25a0c Fix errors in be171b295f
´´´
error C4133: 'function': incompatible types - from 'float [2]' to 'int *'
error C4133: 'function': incompatible types - from 'const int [2]' to 'const float *'
´´´
2021-10-21 18:23:46 -03:00
be171b295f Cleanup: Use array utility for cursor events 2021-10-21 15:30:17 -04:00
2743d746ea Cleanup: use an array for wmEvent cursor position variables
Use arrays for wmEvent coordinates, this quiets warnings with GCC11.

- `x, y` -> `xy`.
- `prevx, prevy` -> `prev_xy`.
- `prevclickx, prevclicky` -> `prev_click_xy`.

There is still some cleanup such as using `copy_v2_v2_int()`,
this can be done separately.

Reviewed By: campbellbarton, Severin

Ref D12901
2021-10-21 00:00:01 +11:00
dfb193f634 Fix T91243: Object modes are not loaded correctly in inactive scenes.
Do not try to preserve edit modes of objects in non-active scenes (at
least for now), except for Pose mode.

Code was also slitghly refactored (reducing indent levels), and
comments about expected behaviors and known limitations were added.
2021-10-20 14:50:41 +02:00
c4f733a76c Fix memory leak in sample tool
When there was no image buffer, sample leaked memory.
2021-10-19 12:50:07 +11:00
b74f2c7d74 Fix image cache margin calculation
This margin was inconsistently calculated: only taking the
visible region and interface scale into account in some cases.
2021-10-19 12:50:07 +11:00
c5a13ffcb4 Cleanup: spelling in comments 2021-10-18 12:13:10 +11:00
0e590f9078 Fix sequencer sample poll function
Sequencer poll was succeeding outside of a preview region.

This meant it couldn't be used in tool key maps which are currently
shared between preview & sequencer regions.
2021-10-06 14:54:05 +11:00
26dac33ce1 Cleanup: simplify ED_imbuf_sample_poll
Access the space data directly from the area.

Also remove redundant NULL check.
2021-10-06 09:29:09 +11:00
3c3669894f Cleanup: use system includes 2021-10-04 13:14:58 +11:00
323fd80aad UI: Tree-View API for easy creation of tree UIs
This follows three main targets:

* Make creation of new tree UIs easy.
* Groundwork to generalize tree UIs (so e.g. Outliner, animation
  channels, asset catalogs and spreadsheet data-sets don't have to
  re-implement basic tree UI code) or even other data-view UIs.
* Better separate data and UI state. E.g. with this, tree-item selection
  or the open/collapsed state can be stored on the UI level, rather than
  in data. (Asset Catalogs need this, storing UI state info in them is
  not an option.)

In addition, the design should be well testable and could even be
exposed to Python.

Note that things will likely change in master still. E.g. the actually
resulting UI isn't very nice visually yet.

The design is documented here:
https://wiki.blender.org/wiki/Source/Interface/Views

Differential Revision: https://developer.blender.org/D12573
2021-09-23 19:33:54 +02:00
6c177838f3 Cleanup: remove redundant alloc argument to SEQ_editing_get
Callers that require lazy initialization can use SEQ_editing_ensure.
2021-09-02 11:29:32 +10:00
aa067bef5e Cleanup: use BLI_str_utf8 prefix
Rename:

- BLI_str_utf8_invalid_byte  (was BLI_utf8_invalid_byte)
- BLI_str_utf8_invalid_strip (was BLI_utf8_invalid_strip)
2021-08-23 15:02:13 +10:00
e98824d6c4 CMake: add missing headers 2021-08-18 00:37:04 +10:00
d3dd735fea UI: building without Python again
Also quiet some warnings.
2021-08-03 22:45:37 +10:00
471d4b105a Cleanup: use doxy comments 2021-07-26 12:32:40 +10:00
Christoph Lendenfeld
fafd21b14c Animation: Generic Slider implementation
Extract the slider gui implemented for the pose slide tools.
Generalise it so it can be used by other tools as well.

Reviewed by: Sybren A. Stüvel
Differential Revision: https://developer.blender.org/D9314
Ref: D9314
2021-07-22 23:44:53 +01:00
a26a059244 Assets: Initial Asset List as part of the Asset System design
Implements a basic, WIP version of the asset list. This is needed to
give the asset view UI template asset reading and displaying
functionality.

See:
* Asset System: Data Storage, Reading & UI Access - https://developer.blender.org/T88184

Especially the asset list internals should change. It uses the
File/Asset Browser's `FileList` API, which isn't really meant for access
from outside the File Browser. But as explained in T88184, it does a lot
of the stuff we currently need, so we (Sybren Stüvel and I) decided to
go this route for now. Work on a file-list rewrite which integrates well
with the asset system started in the `asset-system-filelist` branch.

Further includes:
* Operator to reload the asset list.
* New `bpy.types.AssetHandle.get_full_library_path()` function, which
  gets the full path of the asset via the asset-list.
* Changes to preview loading to prevent the preview loading job to run
  eternally for asset views. File Browsers have this issue too, but
  should be fixed separately.
2021-07-15 16:12:36 +02:00
8e8a6b80cf Cleanup: replace BLI_assert(!"text") with BLI_assert_msg(0, "text")
This shows the text as part of the assertion message.
2021-07-15 18:29:01 +10:00
9b89de2571 Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXX
Also use doxy style function reference `#` prefix chars when
referencing identifiers.
2021-07-04 00:43:40 +10:00
930ecef9b5 Cleanup: outdated IPO references in comments 2021-07-01 11:06:04 +10:00
f1e4903854 Cleanup: full sentences in comments, improve comment formatting 2021-06-26 21:50:48 +10:00
2b640622ff Transform: use ID_RECALC_GEOMETRY flag when updating object data
While this doesn't provide any noticeable benefits at the moment,
it allows for geometry updates skipping copy-on-write in edit-mode
in the future.
2021-05-21 15:45:25 +10:00
7a475a89eb Fix T87823: Select similar doesn't work with small faces
FLT_EPSILON was added to the threshold when comparing values,
this caused problems selecting similar small faces since the areas
can be very small in this case.

Also increase the displayed precision so it's easier to use
smaller numbers.
2021-04-29 17:16:23 +10:00
2bf3a960bd Remove include accidentally added in 6eb2f71875 2021-04-28 13:29:04 +10:00
6eb2f71875 Fix T87631: Crash undoing edit-mode bone duplication
Edit mode could leave pose channels in the object that didn't
have an associated bone.

These are now cleared when freeing edit-mode data.
2021-04-28 13:20:12 +10:00
3810bcc160 Spreadsheet: breadcrumbs and node pinning
This introduces a context path to the spreadsheet editor, which contains
information about what data is shown in the spreadsheet. The context
path (breadcrumbs) can reference a specific node in a node group
hierarchy. During object evaluation, the geometry nodes modifier checks
what data is currently requested by visible spreadsheets and stores
the corresponding geometry sets separately for later access.

The context path can be updated by the user explicitely, by clicking
on the new icon in the header of nodes. Under some circumstances,
the context path is updated automatically based on Blender's context.

This patch also consolidates the "Node" and "Final" object evaluation
mode to just "Evaluated". Based on the current context path, either
the final geometry set of an object will be displayed, or the data at
a specific node.

The new preview icon in geometry nodes now behaves more like
a toggle. It can be clicked again to clear the context path in an
open spreadsheet editor.

Previously, only an object could be pinned in the spreadsheet editor.
Now it is possible to pin the entire context path. That allows two
different spreadsheets to display geometry data from two different
nodes.

The breadcrumbs in the spreadsheet header can be collapsed by
clicking on the arrow icons. It's not ideal but works well for now.
This might be changed again, if we get a data set region on the left.

Differential Revision: https://developer.blender.org/D10931
2021-04-15 09:00:47 +02:00
f5060bc901 PyAPI: support retrieving the exception when running a string
- Optionally get the error as a single line.
- Support access the error as an allocated string.
- PyC_ExceptionBuffer_Simple was always printing to the `stdout` while
  PyC_ExceptionBuffer didn't, now either print to the output.

Without this, callers are unable to do anything with the error string.
2021-04-13 15:28:43 +10:00
cbd1932619 Previews: allow undo'ing datablock preview generation
Allow users to undo the effect of the "Generate Preview" operator in the
asset browser (`ED_OT_lib_id_generate_preview`). Without this, the
button is too dangerous.
2021-04-12 18:08:25 +02:00
1241e91707 Cleanup: use ELEM, STREQ macros 2021-04-11 14:43:05 +10:00
76cc8e8436 Fix T85974: Edit-mode undo/redo causes assertion
Without legacy-undo, loading memfile undo only cleared edit-mode data
for mesh and armature object types.
This causes an assertion when loading edit-mode undo steps afterwards
for other object types as the existence of this data made entering
object mode fail.

Resolve this by freeing all objects types undo data from ED_editors_exit
2021-04-08 20:39:56 +10:00
Germano Cavalcante
f674976edd Curve: Remove 'CU_2D' flag used for nurbs
This fixes T86440

As the CU_2D flag is set for nurbs, a Curve can have 2D nurbs mixed with 3D.

But the UI does not allow this mixing. It updates all nurbs to 2D or 3D when set.

So remove this specific flag for nurbs.

This may break old files, since 2D curves with mixed 3D are now set as 3D.

Differential Revision: https://developer.blender.org/D10738
2021-04-01 10:54:49 -03:00
62f5a6bfa7 CMake: add headers to source lists, sort file-lists 2021-03-26 12:24:41 +11:00
3f47df577d Cleanup: use new BLI_assert_unreachable macro 2021-03-24 12:38:08 +11:00
6afe2d373a Fix ID preview not updating in Asset Browser
Fix ID preview not updating in Asset Browser, by actually sending an
explicit `NA_EDITED` along with the `NC_ASSET` notifier.
2021-03-08 17:20:23 +01:00
aa86710242 Cleanup: spelling 2021-03-05 14:44:28 +11:00
Christoph Lendenfeld
fdb2c24c09 Cleanup: move some drawing code into ed_draw.c
Move some drawing code from `area.c` and `ed_util.c`  into `ed_draw.c`.
This is to support the new generic slider that wil be used in T81785.

No functional changes.

Reviewed By: #animation_rigging, #user_interface, Severin, sybren

Maniphest Tasks: T81785

Differential Revision: https://developer.blender.org/D9313
2021-03-01 16:23:15 +01:00
d396016416 Cleanup: clang tidy 2021-02-15 15:30:17 +01:00
62195fb5b3 Cleanup: comments, replace 'undoes' with 'undo-steps' 2021-02-09 22:31:28 +11:00
eab9165c25 Cleanup: spelling 2021-02-09 10:42:00 +11:00
699b2d9855 Code quality: Port recently added utility file to C++
It seems generally preferred to have new files be created with C++.
The only reason I didn't do that when I initially created the files is that I
was unsure about some C-API aspect.

Also use nullptr instead of NULL.
2021-02-06 19:27:55 +01:00
17e1e2bfd8 Cleanup: correct spelling in comments 2021-02-05 16:23:34 +11:00
1a30687c24 Fix undo crash on active object change without exiting edit-mode
While the previous fix for T84920 is correct, the crash could still be
triggered by changing the active object while in edit-mode.

Ensure stale data isn't used by tagging for depsgraph update when
edit-mode data is freed on undo.

While exiting edit-mode normally does this, it's possible to set the
active object to a non edit-mode mesh, skipping the mode-switch
operator and it's depsgraph tagging.
2021-01-22 15:43:25 +11:00
0330b0552b Cleanup: Explicitly pass icon size to generation function, not just bool
* This way you don't have to look up the function declaration to know what the
  boolean value means.
* You can call the function in a loop over the available sizes and pass the
  index as size.
* Makes it easier to add a new size in future if needed.
2021-01-02 15:36:51 +01:00
27fcaa6173 Cleanup: Move functions to new ED (editor) operators file & general cleanup
With the new `ed_util_ops.c` introduced in 2250b5cefe, existing code can be
cleaned up to use it.

* Move new ID preview operators to `ed_util_ops.c`
* Move ED operator registration to `ed_util_ops.c`
* Use doxygen sections in `ed_util_ops.c`
* Rename ID related ED operators to use `ED_OT_lib_id_` prefix.
* Remove unused `#include`s
2020-12-23 14:34:24 +01:00
a5a302bd18 Cleanup: Split SEQ_sequencer.h file 2020-12-19 07:25:01 +01:00