DDS files coming through OIIO needed a similar treatment as TGA in
T99565; just for DDS OIIO just never set the "unassociated alpha"
attribute. Fixes T101850.
Reviewed By: Brecht Van Lommel
Differential Revision: https://developer.blender.org/D16270
For non-raw, non-sRGB color spaces, always use half float even if that uses
more memory. Otherwise the precision loss from conversion to scene linear or
sRGB (as natively understood by the texture sampling) can be too much.
This also required a change to do alpha association ourselves instead of OIIO,
because in OIIO alpha multiplication happens before conversion to half float
and that gives too much precision loss.
Ref T68926
This patch makes it possible to change the precision with which to
store volume data in the NanoVDB data structure (as float, half, or
using variable bit quantization) via the previously unused precision
field in the volume data block.
It makes it possible to further reduce memory usage during
rendering, at a slight cost to the visual detail of a volume.
Differential Revision: https://developer.blender.org/D10023
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.
Ref D14069, T95597
Remove prefix of filenames that is the same as the folder name. This used
to help when #includes were using individual files, but now they are always
relative to the cycles root directory and so the prefixes are redundant.
For patches and branches, git merge and rebase should be able to detect the
renames and move over code to the right file.
* Split render/ into scene/ and session/. The scene/ folder now contains the
scene and its nodes. The session/ folder contains the render session and
associated data structures like drivers and render buffers.
* Move top level kernel headers into new folders kernel/camera/, kernel/film/,
kernel/light/, kernel/sample/, kernel/util/
* Move integrator related kernel headers into kernel/integrator/
* Move OSL shaders from kernel/shaders/ to kernel/osl/shaders/
For patches and branches, git merge and rebase should be able to detect the
renames and move over code to the right file.