Commit Graph

1438 Commits

Author SHA1 Message Date
06c836c911 WM: rename safe areas preset add operator
The name SAFE_AREAS_OT_preset_add lead to "Safe Areas" having it's own
section in the operator API docs. Name CAMERA_OT_safe_areas_preset_add
instead. Keep "safe_areas" as the preset directory for users with
existing presets.
2023-01-20 14:47:15 +11:00
bbeb37696d Cleanup: format 2023-01-20 11:43:28 +13:00
2a41e0822a Fix T103911: Custom property edit gets wrong existing default
The array length was wrong for all types after 0e89d24318, and
a typo meant that the boolean defaults were assigned to the int defaults.
2023-01-19 11:15:19 -06:00
0e89d24318 Cleanup: Use elif in custom property edit operator, reduce whitespace 2023-01-17 09:51:43 -06:00
50105b2952 Fix T103911: Editing boolean custom property UI data resets value
The old value wasn't retrieved for boolean array properties.
2023-01-17 09:51:43 -06:00
ef68a37e5d Custom Properties: Add boolean type
A proper boolean custom property type is commonly requested. This
commit simply adds a new `IDP_BOOLEAN` type that can be used for
boolean and boolean array custom properties. This can also be used
for exposing boolean node sockets in the geometry nodes modifier.

I've just extended the places existing IDProperty types are used, and
tested with the custom property edit operator and the python console.
Adding another IDProperty type is a straightforward extension of the
existing design.

Differential Revision: https://developer.blender.org/D12815
2023-01-13 12:31:27 -06:00
Damien Picard
30c90f0ad0 Cleanup: Replace "UV's" with "UVs"
An apostrophe should not be used because it is not a mark of plural,
even for initialisms. This involves mostly comments, but a few UI
messages are affected as well.

Differential Revision: https://developer.blender.org/D16749
2023-01-10 14:50:13 -05:00
706b13959e Cleanup: use double-quotes for non-enum strings 2023-01-06 14:00:36 +11:00
68906c605f Fix T103080: Regression: Setup tracking scene is disabled
There are two underlying issues which got uncovered by the report:

First, is that the poll() function for the operator was using legacy
API which is on its way of removal in the next major version release.

This part is fixed in this patch based on a patch provided by Philipp
Oeser (P3389) with the modification that the `clip` is not accessed
prior to None check. Ended up in a bit annoying one-liner, the entire
function could be refactored to use early returns.

The second issue is that the Python access to the legacy property
was wrong: need to access camera reconstruction instead of accessing
deprecated DNA field.
2023-01-02 12:44:10 +01:00
7571222a69 Cleanup: add trailing commas for multi-line collections
Avoid accidentally missing commas between strings, see: T101020.
Also use single quotes for enum identifiers.
2022-12-15 17:34:09 +11:00
Damien Picard
538d4cc998 UI: Fix and improve various labels and tooltips
Improve a few messages, but mostly fix typos in many areas of the UI.
See inline comments in the differential revisiion for the rationale
behind the various changes.

Differential Revision: https://developer.blender.org/D16716
2022-12-09 16:10:14 -06:00
cc6bdac921 Cleanup: format 2022-12-05 12:54:00 +11:00
ccc9eef1b9 Assets: Get asset path via new identifier (not via file browser hacks)
With the asset identifier introduced in the previous commit, we can now
locate an asset just from its `AssetRepresentation`, without requiring
information from the asset library and the file browser storage. With
this we can remove some hacks and function parameters. A RNA/BPY
function is also affected, but I didn't remove the paramter to keep
compatibility. It's simply ignored and not required anymore, noted this
in the parameter description (noted for T102877).
2022-11-30 19:44:34 +01:00
Christoph Lendenfeld
18de712257 Fix T100879: Bake Action fails with "Nothing to Bake"
When applying the "Bake Action" operator in pose mode
it could throw an error saying "Nothing to Bake"
even though bones are selected

That is because the code was looking for a selected armature
But in Pose Mode, clicking into empty space to de-select would also
deselect the armature.
Then box selecting would not make the armature selected again

Reviewed by: Sybren A. Stüvel
Differential Revision: https://developer.blender.org/D16593
2022-11-30 16:57:21 +01:00
Colin Basnett
c47b6978e3 Animation: Make Bake Animation operator use preview range when enabled
This patch makes the Bake Actions operator fills the Start Frame & End From with that of the Preview Range if "Use Preview Range" is enabled.

{F13973619}

Reviewed By: sybren

Differential Revision: https://developer.blender.org/D16630
2022-11-28 08:04:21 -08:00
Damien Picard
9d732445b9 I18n: make a few messages translatable.
I18n: make a few messages translatable

    * Missing Paths * in the Presets menu when no preset exists yet.
    The White Noise entry in the Add Node menu is the only one lacking a "Texture" suffix, which doesn't seem justified since the node itself is already called "White Noise Texture". Rename the entry its name can be extracted and used for the node--and for consistency.
    New object material node names (Principled BSDF, Material Output) come from a preset node tree. The nodes' names need to be translated after creation.
    Extract the "Fallback Tool" pie menu title.
    Translate grease pencil options in the viewport overlay menu.

Ref T102030.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D16345
2022-11-16 12:27:20 +01:00
Damien Picard
f415051a57 I18n: fix printf-style format translation in release/scripts/startup
Many reports and a few labels used string formatting without
explicitly calling tip_() or iface_(), so the untranslated message
was used instead of the translated one, even when it was extracted.

Differential Revision: https://developer.blender.org/D16405
2022-11-16 12:08:53 +01:00
Damien Picard
9795f2645c I18n: fix description_from_data_path() for property assignment
The property assignment operators' tooltips were never actually
translated when they were constructed dynamically from the description
in the prop's RNA.

This was visible when using such operators in menus (example I found
was the Marker Settings, Shift + E in the Movie Clip Editor).

"%s: %s" is already extracted elsewhere, might as well use it.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D16439
2022-11-15 11:29:07 +01:00
Damien Picard
83c21e01dd I18n: improve keymap translations
- The label for modal keymaps was extracted but did not use the proper
  context on translation.
- Same goes for modal keymap items.
- Extract the UI messages from rna_keymap_ui.py
- Translate global keymap names.
- Use the proper context in the status bar for the tool prompt operator

Ref T102071

Maniphest Tasks: T102071

Differential Revision: https://developer.blender.org/D16348
2022-11-15 11:08:26 +01:00
fabf4ee33d Fix T100699: Older preferences from 2.93 wont load
Even though this was intentionally removed in [0], loading data from
older startup files is supported. So show them when available.

[0]: 45439dfe4c
2022-10-13 17:36:30 +11:00
a24f11e0ec UI: show the windowing environment in the "About" splash
Show the windowing environment on non MS-Windows/Apple systems,
since X11/WAYLAND are selected startup there was no convenient way
for users to know which back-end was being used.

Include the windowing environment in the About splash & system-info.txt
since it will be useful for handling bug reports.

This commit adds a private API call not intended for general use
as I would like to be able to remove this later and it's only needed
in the specific case of testing if Blender is using WAYLAND or X11
(which maybe be used via XWayland).

Python scripts can already inspect the system to check which windowing
environment used, the API call is mainly useful for troubleshooting.
2022-10-10 11:22:41 +11:00
Damien Picard
f5d67f3fdf I18n: disambiguate a few messages
- Active Track (NLA vs movie clip)
- New (file)
- Object Index (loop cut)
- Object Index (render pass)
- Proxy Storage (sequence)
- Rim (Solidify modifier)
- Roughness (particle children)
- Spaces (text whitespace)
- Out (sequencer wipe transition)

Also make new asset tag name translatable.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D16067
2022-10-05 17:53:37 +02:00
c55d38f00b Geometry Nodes: viewport preview
This adds support for showing geometry passed to the Viewer in the 3d
viewport (instead of just in the spreadsheet). The "viewer geometry"
bypasses the group output. So it is not necessary to change the final
output of the node group to be able to see the intermediate geometry.

**Activation and deactivation of a viewer node**
* A viewer node is activated by clicking on it.
* Ctrl+shift+click on any node/socket connects it to the viewer and
  makes it active.
* Ctrl+shift+click in empty space deactivates the active viewer.
* When the active viewer is not visible anymore (e.g. another object
  is selected, or the current node group is exit), it is deactivated.
* Clicking on the icon in the header of the Viewer node toggles whether
  its active or not.

**Pinning**
* The spreadsheet still allows pinning the active viewer as before.
  When pinned, the spreadsheet still references the viewer node even
  when it becomes inactive.
* The viewport does not support pinning at the moment. It always shows
  the active viewer.

**Attribute**
* When a field is linked to the second input of the viewer node it is
  displayed as an overlay in the viewport.
* When possible the correct domain for the attribute is determined
  automatically. This does not work in all cases. It falls back to the
  face corner domain on meshes and the point domain on curves. When
  necessary, the domain can be picked manually.
* The spreadsheet now only shows the "Viewer" column for the domain
  that is selected in the Viewer node.
* Instance attributes are visualized as a constant color per instance.

**Viewport Options**
* The attribute overlay opacity can be controlled with the "Viewer Node"
  setting in the overlays popover.
* A viewport can be configured not to show intermediate viewer-geometry
  by disabling the "Viewer Node" option in the "View" menu.

**Implementation Details**
* The "spreadsheet context path" was generalized to a "viewer path" that
  is used in more places now.
* The viewer node itself determines the attribute domain, evaluates the
  field and stores the result in a `.viewer` attribute.
* A new "viewer attribute' overlay displays the data from the `.viewer`
  attribute.
* The ground truth for the active viewer node is stored in the workspace
  now. Node editors, spreadsheets and viewports retrieve the active
  viewer from there unless they are pinned.
* The depsgraph object iterator has a new "viewer path" setting. When set,
  the viewed geometry of the corresponding object is part of the iterator
  instead of the final evaluated geometry.
* To support the instance attribute overlay `DupliObject` was extended
  to contain the information necessary for drawing the overlay.
* The ctrl+shift+click operator has been refactored so that it can make
  existing links to viewers active again.
* The auto-domain-detection in the Viewer node works by checking the
  "preferred domain" for every field input. If there is not exactly one
  preferred domain, the fallback is used.

Known limitations:
* Loose edges of meshes don't have the attribute overlay. This could be
  added separately if necessary.
* Some attributes are hard to visualize as a color directly. For example,
  the values might have to be normalized or some should be drawn as arrays.
  For now, we encourage users to build node groups that generate appropriate
  viewer-geometry. We might include some of that functionality in future versions.
  Support for displaying attribute values as text in the viewport is planned as well.
* There seems to be an issue with the attribute overlay for pointclouds on
  nvidia gpus, to be investigated.

Differential Revision: https://developer.blender.org/D15954
2022-09-28 17:54:59 +02:00
Iyad Ahmed
cd7ec0dac6 WM: batch rename action clips
Batch rename for action clips works in outliner and 3d view.

Reviewed By: campbellbarton

Ref D15819
2022-09-27 12:13:08 +10:00
bdb5754147 Nodes: Add node group assets to search menus
Currently node group assets are supported, but using them by dragging
from the asset browser is cumbersome. This patch adds all node group
assets from user asset libraries and the current file libraries to the
add node search menu and the link drag search menu.

Node groups added through the search will have their "options" hidden,
meaning the data-block selector is displayed. This helps keep the UI
clean, and the selector shouldn't be necessary anyway.

To make that possible, metadata like the node tree type and its inputs
and outputs has to be saved in the file. This requires re-saving the
files that contain the assets with the patch applied.

The node add search operator is moved from Python to C++ to ease
development and allow more flexibility. It supports a tooltip that
gives the description of assets.

Currently the node groups are added with the asset system's existing
"Append & Reuse" behavior. It's likely that linking should be possible
in the future too, but for now the idea is to use the more foolproof
option that doesn't create dependencies between files.

Because loading assets can potentially take a long time, the search
menu refreshes its items as new assets are loaded. However, changing
the search field is necessary to see the update.

Differential Revision: https://developer.blender.org/D15568
2022-09-19 11:57:10 -05:00
39c341bf4a Cleanup: remove redundant braces from assert & raise
autopep8 v1.7 added a space after assert & raise,
remove the braces as they aren't needed.
2022-09-14 16:18:59 +10:00
3f5505b4cb Cleanup: de-duplicate bounding box center calculation 2022-09-07 15:14:50 +10:00
adb746415f Cleanup: add sections, use float literals 2022-09-07 15:14:50 +10:00
7c52f18f15 Cleanup: format 2022-09-07 15:14:49 +10:00
20daaeffce UV: add new operator, uvcalc_align_rotation
Adds a new operator to automatically rotate UV Islands into alignment.

Modes:
* Auto (All edges)
* Geometry (V direction will point in geometry direction) [1]
* Edge (Rotate until selected edge is in V direction)

Also adds uv_sync_selection support to UV Randomize Transform.

Resolves: T78399
Differential Revision: https://developer.blender.org/D15820

[1] Listed as "World" in Task description.
2022-09-07 16:26:32 +12:00
e0ab4b29a9 Merge branch 'blender-v3.3-release' 2022-08-30 21:07:31 +10:00
524d9a3e2f Fix error in operator poll functions
- PALETTE_OT_color_add: crashed without a brush.
- SCREEN_OT_actionzone: crashed without a window.
- PREFERENCES_OT_studiolight_show: exception when opening prefs failed.
2022-08-30 21:06:17 +10:00
26487530f2 Merge branch 'blender-v3.3-release' 2022-08-30 11:14:08 +10:00
e9fe4aa7d7 Fix Dirty Vertex Colors failure when no vertex colors existed 2022-08-30 11:12:55 +10:00
Damien Picard
9bf5c37bee I18n: translate newly created node group sockets
Translate:
- new group socket names
  - default names Input and Output
  - on connecting a link from another node
- new geometry nodes input and output socket names

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D15763
2022-08-29 14:26:10 +02:00
51178fd4da UV: improve consistency for scale parameter of uvcalc_randomize_transform 2022-08-26 21:19:46 +12:00
96d8367924 PyAPI: return faces instead of indices from bmesh_linked_uv_islands
Return faces instead of face indices from bmesh_linked_uv_islands
since BMesh indices aren't reliable when geometry is added/removed,
where the faces will still be valid.
2022-08-25 17:05:50 +10:00
012db9e820 Cleanup: replace dict with set for bmesh_utils.bmesh_linked_uv_islands
Also correct doc-string syntax.
2022-08-25 16:41:22 +10:00
de570dc87e Fix T78406: create uv randomize islands operator
Implement a new operator to randomize the scale, rotation and offset
of selected UV islands.
2022-08-25 18:09:32 +12:00
dfd2570d28 WM: define WM_OT_drop_blend_file path as a file-path, skip-save
File paths have special handling of non-utf8 characters, so it's
best to use the FILE_PATH sup-type for all file-paths.
2022-08-12 10:59:14 +10:00
3faf5d3252 Merge branch 'blender-v3.3-release' 2022-08-04 17:06:05 +02:00
Damien Picard
aa53eca6b5 I18n: make several parts of the UI translatable
- batch rename
- keyframe settings
- tool name in Tool properties header
- tool name in Tool properties Drag (fake) enum

- new file templates
- new preset
- new text datablock
- new collection datablock
- new geometry nodes (modifier and node group)
- new grease pencil data (layers and materials)

Ref. T43295

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D15533
2022-08-04 17:05:34 +02:00
543ea41569 Cleanup: Remove unused node "add and link node" operator
The link drag search from 11be151d58 implements
this now. It was added in 3ebe7d970e but never used.
2022-07-28 15:40:32 -05:00
Damien Picard
dec8854bf3 I18n: translate add node operator tooltips
The tooltips from the Add Node menu were extracted, but not translated.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D15467
2022-07-18 15:10:08 +02:00
Damien Picard
2c4dfe3453 Add a few missing UI strings to translation.
Reviewed By: mont29

Differential Revision: https://developer.blender.org/D15392
2022-07-08 11:55:01 +02:00
a5ff46e0fc Cleanup: make format 2022-06-23 19:28:39 +02:00
2eba15d3e8 Fix T98975: Broken vertex paint mode operators
All of the operators in vertex paint mode didn't work properly with
the new color attribute system. They only worked on byte color type
attributes on the face corner domain.

Since there are four possible combinations of domains and types now,
it mostly ended up being simpler to convert the code to C++ and use
the geometry component API for retrieving attributes, interpolating
between domains, etc. The code changes ended up being fairly large,
but the result should be simpler now.

Differential Revision: https://developer.blender.org/D15261
2022-06-23 11:33:11 -05:00
18960c08fd UI: Custom Properties - Rename properties to remove "Use/Is"
There is no need to have use/is in the final name. This is implicitly
represented by the checkbox already.

This does not change the Python API, only the names we show in the user
interface.

* Is Library Overridable -> Library Overridable
* Use Soft Limits -> Soft Limits

Differential Revision: https://developer.blender.org/D15217
2022-06-17 10:08:17 +02:00
15b4120064 Make Instance Face: Support instanced collections too
Differential Revision: https://developer.blender.org/D15204
2022-06-15 13:53:37 +02:00
0bd6b3e5a0 Cleanup: unused argument, variable warnings 2022-06-14 14:30:09 +10:00