Straightforward port. I took the oportunity to remove some C vector
functions (ex: copy_v2_v2).
This makes some changes to DRWView to accomodate the alignement
requirements of the float4x4 type.
`9c14039a8f4b5f` broke blenlib tests in release builds, due to how
`EXPECT_BLI_ASSERT` works (in release builds it just calls the given
function, so if that crashes then the test fails).
For now remove that check in the test.
If GetFileAttributesW returns an error, only debug assert if the reason
is file not found.
See D17204 for more details.
Differential Revision: https://developer.blender.org/D17204
Reviewed by Ray Molenkamp
Straightforward port. I took the oportunity to remove some C vector
functions (ex: `copy_v2_v2`).
This makes some changes to DRWView to accomodate the alignement
requirements of the float4x4 type.
After Win32 API call GetFileAttributesW, check for
INVALID_FILE_ATTRIBUTES, which is returned on error,
usually if file not found.
See D17176 for more details.
Differential Revision: https://developer.blender.org/D17176
Reviewed by Ray Molenkamp
Thoses are added for better component masking syntax.
This avoids the harder to read `float2(my_vec4)`.
This is not meant to be fully usable swizzling support but could be
extended in the future.
- Don't call exit() when memory allocation fails, while unlikely
internal failures should not be exiting the application.
- Don't print a message when the directory is empty as it's
unnecessarily noisy.
- Print errors the the stderr & include the reason for opendir failing.
Regression in [0] caused by a change where path joining would
replace a forward slash with a back-slash when joining paths WIN32.
Now the directory is always used as a prefix for the paths returned
by BLI_filelist_dir_contents which resolves the regression.
[0]: 9f6a045e23
The code in questions comes from Shewchuk's triangle code, which
hasn't been updated to fix the out-of-buffer access problem
that ASAN finds in the delaunay unit test. The problem is benign:
the code would exit the loop before using the value fetched from
beyond the end of the buffer, but to make ASAN happy, I put in
a couple extra tests to not fetch values that aren't going to be used.
This can improve performance in some circumstances when there are
vectorized and/or unrolled loops. I especially noticed that this helps
a lot while working on D16970 (got a 10-20% speedup there by avoiding
running into the non-vectorized fallback loop too often).
This adds a new `Interpolate Curves` node. It allows generating new curves
between a set of existing guide curves. This is essential for procedural hair.
Usage:
- One has to provide a set of guide curves and a set of root positions for
the generated curves. New curves are created starting from these root
positions. The N closest guide curves are used for the interpolation.
- An additional up vector can be provided for every guide curve and
root position. This is typically a surface normal or nothing. This allows
generating child curves that are properly oriented based on the
surface orientation.
- Sometimes a point should only be interpolated using a subset of the
guides. This can be achieved using the `Guide Group ID` and
`Point Group ID` inputs. The curve generated at a specific point will
only take the guides with the same id into account. This allows e.g.
for hair parting.
- The `Max Neighbors` input limits how many guide curves are taken
into account for every interpolated curve.
Differential Revision: https://developer.blender.org/D16642
The same logic from D17025 is used in other places in the curve code.
This patch uses the class for the evaluated point offsets and the Bezier
control point offsets. This helps to standardize the behavior and make
it easier to read.
Previously the Bezier control point offsets used a slightly different standard
where the first point was the first offset, just so they could have the same
size as the number of points. However two nodes used a helper function
to use the same `OffsetIndices` system, so switch to that there too.
That requires removing the subtraction by one to find the actual offset.
Also add const when accessing data arrays from curves, for consistency.
Differential Revision: https://developer.blender.org/D17038
This abstraction is rarely used. It could be replaced by some more
general "query" API in the future. For now it's easier to just compare
pointers in the Set Position node where this was used.
This is possible now, because mesh positions are stored as flat `float3`
arrays (previously, they were stored as `MVert` with some other data
interleaved).
This changes how we access the points that correspond to each curve in a `CurvesGeometry`.
Previously, `CurvesGeometry::points_for_curve(int curve_index) -> IndexRange`
was called for every curve in many loops. Now one has to call
`CurvesGeometry::points_by_curve() -> OffsetIndices` before the
loop and use the returned value inside the loop.
While this is a little bit more verbose in general, it has some benefits:
* Better standardization of how "offset indices" are used. The new data
structure can be used independent of curves.
* Allows for better data oriented design. Generally, we want to retrieve
all the arrays we need for a loop first and then do the processing.
Accessing the old `CurvesGeometry::points_for_curve(...)` did not follow
that design because it hid the underlying offset array.
* Makes it easier to pass the offsets to a function without having to
pass the entire `CurvesGeometry`.
* Can improve performance in theory due to one less memory access
because `this` does not have to be dereferenced every time.
This likely doesn't have a noticable impact in practice.
Differential Revision: https://developer.blender.org/D17025
Caused by 6769acbbba.
Some of the matrix variants are rather obscure from the
semantic: they don't really fully initialize the output:
as in, they only write to an upper-left 3x3 block.
A quick solution to fix the very commonly used constraint.
It feels that it is possible to minimize about of copy
operations.
Improve safety and correctness of matrix multiplication by using
temporary storage if one of the inputs is also the output.
No functional changes.
Differential Revision: https://developer.blender.org/D16876
Reviewed By: Campbell Barton, Sergey Sharybin
Changes to overlay_shader.cc workaround a bug in GCC-12.2
(likely a duplicate of [0]). As the workaround involved removing
a local variable which most functions already didn't assign,
remove it for all functions.
An alternative is to add (otherwise redundant) parenthesis, e.g.
`&(e_data.sh_data[sh_cfg])`, but this would need to be noted in
code-comments, so opt for removing the intermediate variable.
[0]: https://gcc.gnu.org/bugzilla/show_bug.cgi?id=106247
This makes `GVArrayImpl` and `VArrayImpl` more similar.
Only passing the pointer instead of the span also increases
efficiency a little bit. The downside is that a few asserts had
to be removed as well. However, in practice the same asserts
are in place at a higher level as well (in `VArrayCommon`).
An apostrophe should not be used because it is not a mark of plural,
even for initialisms. This involves mostly comments, but a few UI
messages are affected as well.
Differential Revision: https://developer.blender.org/D16749