Commit Graph

812 Commits

Author SHA1 Message Date
266d8de687 Cleanup: spelling in comments 2023-02-03 12:41:01 +11:00
27b4916b1a Cleanup: spelling in comments
Also minor changes in comments:
- Reference BLENDER_HISTORY_FILE instead of the literal file-name
  (simplifies looking up usage).
- Use usernames in tags, as noted in code-style.
2023-01-31 14:22:23 +11:00
b544199c56 Fix T102532: bevel spikes with loop slide.
There's a compromise of a code parameter called BEVEL_GOOD_ANGLE,
and bugs T44961, T86768, T95335, and this one, are all about problems
with various values of that parameter. If an angle of an adjacent
non-beveled edge is too close to that of the beveled edge, then you
get spikes. The BEVEL_GOOD_ANGLE says that if you are within that
angle difference, then no bevel happens. If the value is too small
then one gets spikes for certain models people build; if the value
is too large, then other people are annoyed that no bevel happens.
Hopefully this compromise in this commit is the final one I will do
before switching to Bevel v2, where none of this should be an issue.
2023-01-22 10:34:28 -05:00
66595e29e2 Cleanup: remove/comment unused code, simplify casts
Remove simple counters where they aren't used, comment in some cases.
Also add missing include.
2023-01-19 17:10:42 +11:00
Damien Picard
30c90f0ad0 Cleanup: Replace "UV's" with "UVs"
An apostrophe should not be used because it is not a mark of plural,
even for initialisms. This involves mostly comments, but a few UI
messages are affected as well.

Differential Revision: https://developer.blender.org/D16749
2023-01-10 14:50:13 -05:00
Martijn Versteegh
6c774feba2 Mesh: Move UV layers to generic attributes
Currently the `MLoopUV` struct stores UV coordinates and flags related
to editing UV maps in the UV editor. This patch changes the coordinates
to use the generic 2D vector type, and moves the flags into three
separate boolean attributes. This follows the design in T95965, with
the ultimate intention of simplifying code and improving performance.

Importantly, the change allows exporters and renderers to use UVs
"touched" by geometry nodes, which only creates generic attributes.
It also allows geometry nodes to create "proper" UV maps from scratch,
though only with the Store Named Attribute node for now.

The new design considers any 2D vector attribute on the corner domain
to be a UV map. In the future, they might be distinguished from regular
2D vectors with attribute metadata, which may be helpful because they
are often interpolated differently.

Most of the code changes deal with passing around UV BMesh custom data
offsets and tracking the boolean "sublayers". The boolean layers are
use the following prefixes for attribute names: vert selection: `.vs.`,
edge selection: `.es.`, pinning: `.pn.`. Currently these are short to
avoid using up the maximum length of attribute names. To accommodate
for these 4 extra characters, the name length limit is enlarged to 68
bytes, while the maximum user settable name length is still 64 bytes.

Unfortunately Python/RNA API access to the UV flag data becomes slower.
Accessing the boolean layers directly is be better for performance in
general.

Like the other mesh SoA refactors, backward and forward compatibility
aren't affected, and won't be changed until 4.0. We pay for that by
making mesh reading and writing more expensive with conversions.

Resolves T85962

Differential Revision: https://developer.blender.org/D14365
2023-01-10 01:01:43 -05:00
d17f5bcd8f Fix T95335 Bevel operator Loop Slide overshoot.
If the edge you are going to slide along is very close to in line
with the adjacent beveled edge, then there will be sharp overshoots.
There is an epsilon comparison to just abandon loop slide if this
situation is happening. That epsilon used to be 0.25 radians, but
bug T86768 complained that that value was too high, so it was changed
to .0001 radians (5 millidegrees). Now this current bug shows that
that was too aggressively small, so this change ups it by a factor
of 10, to .001 radians (5 centidegrees). All previous bug reports
remained fixed.
2022-11-13 14:09:27 -05:00
afc091c3c4 Cleanup: spelling in comments 2022-11-01 12:24:58 +11:00
331f850056 Cleanup: redundant parenthesis 2022-10-07 22:55:03 +11:00
97746129d5 Cleanup: replace UNUSED macro with commented args in C++ code
This is the conventional way of dealing with unused arguments in C++,
since it works on all compilers.

Regex find and replace: `UNUSED\((\w+)\)` -> `/*$1*/`
2022-10-03 17:38:16 -05:00
ea2c41c730 Cleanup: spelling in comments
Also replace "dm" for evaluated mesh in some comments.
2022-10-03 11:03:46 +11:00
34477bbfcd Cleanup: remove redundant parenthesis 2022-09-26 14:23:52 +10:00
c7b247a118 Cleanup: replace static_casts with functional casts for numeric types 2022-09-25 18:31:10 +10:00
c9e35c2ced Cleanup: remove redundant double parenthesis 2022-09-25 15:34:32 +10:00
fbd78a8d78 Cleanup: use ELEM macro 2022-09-23 15:29:21 +10:00
6424fbca94 Cleanup: spelling 2022-09-19 14:52:27 +10:00
cd516d76b6 Cleanup: replace uint cd_loop_uv_offset with int
See https://wiki.blender.org/wiki/Style_Guide/C_Cpp#Integer_Types
2022-08-19 14:19:13 +12:00
d58476049e Fix T98025: Revert "Fix Bevel intersection continuity."
This reverts commit 94866ef84f
A number of reports of bevel regressions came after the
commit to fix bevel intersection continuity.
Since the fix for some of those regressions is not obvious
we will revert the continuity improvement and do it as
part of the Bevel V2 project.
2022-08-06 12:40:11 -04:00
7725740543 UV: Edge support for select shortest path operator
Calculating shortest path selection in UV edge mode was done using vertex
path logic. Since the UV editor now supports proper edge selection [0],
this approach can sometimes give incorrect results.

This problem is now fixed by adding separate logic to calculate the
shortest path in UV edge mode.

Resolves T99344.

[0]: ffaaa0bcbf

Reviewed By: campbellbarton

Ref D15511.
2022-07-22 11:17:16 +10:00
427a2c920a Cleanup: spelling in comments, capitalize tags
Also add missing task-ID reference & remove colon after \note as it
doesn't render properly in doxygen.
2022-05-13 09:29:25 +10:00
416ef3b6b2 Cleanup: spelling in comments 2022-04-25 16:37:42 +10:00
cfce5a32a7 Fix a failing bmesh_bevel test by fixing buffer overflow.
The uv fix just submitted had a bug where I forgot to wrap around
after adding 1. This apparently worked anyway in a debug build
but not in release build, hence the buildbot tests were failing.
2022-04-22 22:39:05 -04:00
ff6098345a Cleanup: Clang tidy, unused variable warnings
Also remove unnecessary uses of `struct` and add const in one place.
2022-04-22 12:41:25 -05:00
b38491b407 Re-fix some comments in bmesh_bevel.c.
The UV fix just committed had gotten out of sync with some changes
that had been made inside some comments (spelling and folding).
2022-04-22 11:59:05 -04:00
984cd552f0 Fix T56625: Bevel sometimes made zero area UV faces.
This substantially redoes the logic by which bevel chooses, for
the middle segment when there are an odd number of segments,
which face to interpolate in, and which vertices to snap to which
edges before doing that interpolation. It changes the UV layouts
of a number of the regression tests, for the better.
An example, in the reference bug, is a cube with all seams, unwrapped
and then packed with some margin around them, now looks much
better in UV space when there are an odd number of segments.
2022-04-22 11:32:27 -04:00
c3ecfdf40b Cleanup: Compilation warnings
Mainly -Wset-but-unused-variable.
Makes default compilation on macOS way less noisy.

Differential Revision: https://developer.blender.org/D14357
2022-03-18 12:07:08 +01:00
be7855591e Cleanup: rename cnt to count
Follow naming from T85728.
2022-03-16 11:58:22 +11:00
Hallam Roberts
3da84d8b08 Cleanup: use M_PI_2 and M_PI_4 where possible
The constant M_PI_4 is added to GLSL to ensure it works there too.

Differential Revision: https://developer.blender.org/D14288
2022-03-11 18:27:58 +01:00
06d9c2c223 Cleanup: spelling in comments 2022-03-08 14:32:34 +11:00
7b66397664 Cleanup: spelling in comments, use C++ comments for disabled code 2022-03-08 13:48:31 +11:00
ffaaa0bcbf UV: Edge selection support
This patch adds edge selection support for UV editing (refer T76545).
Developed as a part of GSoC 2021 project - UV Editor Improvements.

Previously, selections in the UV editor always flushed down to vertices
and this caused multiple issues such as T76343, T78757 and T26676.
This patch fixes that by adding edge selection support for all UV
operators and adding support for flushing selections between vertices
and edges. Updating UV select modes is now done using a separate
operator, which also handles select mode flushing and undo for UV
select modes. Drawing edges (in UV edge mode) is also updated to match
the edit-mesh display in the 3D viewport.

Notes on technical changes made with this patch:
* MLOOPUV_EDGESEL flag is restored (was removed in rB9fa29fe7652a).
* Support for flushing selection between vertices and edges.
* Restored the BMLoopUV.select_edge boolean in the Python API.
* New operator to update UV select modes and flushing.
* UV select mode is now part of editmesh undo.

TODOs added with this patch:
* Edge support for shortest path operator (currently uses vertex path logic).
* Change default theme color instead of reducing contrast with edge-select.
* Proper UV element selections for Reveal Hidden operator.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D12028
2022-03-03 17:59:09 +05:30
7393cc1db7 Cleanup: Remove repeated word in comments 2022-02-23 18:24:37 +11:00
c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00
Henrik Dick
6804ab2381 Merge branch 'blender-v3.1-release' 2022-02-10 22:39:38 +01:00
Henrik Dick
5cac5a1a69 Fix: Bevel vertex didn't use weights in some cases
Bevel Vertices did not use vertex/bevel weights if the Width Type
was set to Width or Depth.
2022-02-10 22:14:02 +01:00
2b14aa0a39 Cleanup: spelling in comments 2022-02-07 15:33:10 +11:00
Henrik Dick
94866ef84f Fix Bevel intersection continuity.
This patch from Henrik Dick improves the continuity between the
grid forming corners and the edge polyons on multisegment bevels.
For details, see patch D13867.
2022-02-06 16:01:57 -05:00
28656293c6 Cleanup: Clang tidy, use braces
Braces missed in b73d3b80fd
2022-02-03 18:27:42 -06:00
46475b8e11 Cleanup: Grammar: its self vs. itself 2022-01-23 22:34:56 -06:00
3d3bc74884 Cleanup: remove redundant const qualifiers for POD types
MSVC used to warn about const mismatch for arguments passed by value.
Remove these as newer versions of MSVC no longer show this warning.
2022-01-07 14:16:26 +11:00
c12607baa3 Cleanup: quiet GCC stringop-overflow in bmesh_beautify.c
Also elaborate on the doc-string.
2022-01-06 13:54:56 +11:00
c097c7b855 Cleanup: correct unbalanced doxygen groups
Also add groups in some files.
2021-12-14 16:17:10 +11:00
c4e041da23 Cleanup: move public doc-strings into headers for 'bmesh'
Some minor improvements to doc-strings too.

Ref T92709
2021-12-03 20:10:57 +11:00
b280699078 Cleanup: use elem macros 2021-10-20 11:16:43 +11:00
93197c4660 Cleanup: spelling in comments 2021-10-20 09:19:21 +11:00
98fe05fb5b Fix T91810 Bevel not working well with certain unbeveled edge positions.
A previous commit, c56526d8b6, which sometimes didn't drop offsets
into 'in plane' faces, as a fix to T71329, was overly aggressive.
If all the intermediate edges are in the same plane then it is fine
to just put the meeting point on the plane of the start and end edges.
2021-10-03 11:30:40 -04:00
74f45ed9c5 Cleanup: spelling in comments 2021-10-03 12:13:29 +11:00
bc65c7d0e5 Cleanup: spelling in comments 2021-09-24 11:31:23 +10:00
0d2589d08c Cleanup: spelling 2021-08-04 10:03:07 +10:00
c1a477b497 Cleanup: use C++ comments or 'if 0' for commented code 2021-08-03 15:27:20 +10:00