Commit Graph

66 Commits

Author SHA1 Message Date
d900f5be55 Code cleanup: use bools where possible 2014-02-03 19:35:44 +11:00
0c6a01ca00 Use includes for blenderplayer stubs
exposes many incorrect and redundant stubs
2014-01-28 01:55:10 +11:00
b9114cb609 UI: Use bool rather then int/short's where possible 2014-01-04 18:10:01 +11:00
26cbf331a8 text editor cursor motion (left/right arrows) with selected text typically jumps to either side of the selection previously the cursor would move and loose the selection too.
text button fields already did this.
2013-09-02 00:47:27 +00:00
8bf5ec4f8a code cleanup: de-duplicate BLI_ghashIterator_new/init and disable unused text undo print function. 2013-07-21 17:05:41 +00:00
d8c2709414 Better API design for making text datablocks after loading.
An optional 'internal' argument was added to the bpy.data.texts.load() operator.  
The changes in revision 57153 were reverted, so that the is_in_memory and is_dirty
properties of text datablocks are not editable again.

In the C API layer, BKE_text_load_ex() was introduced to allow for optionally
making text datablocks internal after loading.
2013-06-02 17:52:06 +00:00
9e75d276e3 holding ctrl when using arrow keys in the text editor didn't navigate newlines. 2013-05-01 00:15:22 +00:00
aff410b558 style cleanup: odd indentation 2013-03-14 05:52:30 +00:00
5792e77239 Patch [#34373] Use i18n monospace font in Text editor and Python console
This patch allows Blender to display i18n monospace font in the text
editor and the Python interactive console. Wide characters that occupy
multiple columns such as CJK characters can be displayed correctly.
Furthermore, wrapping, selection, suggestion, cursor drawing, and
syntax highlighting should work.

Also fixes a bug [#34543]: In Text Editor false color in comment on cyrillic

To estimate how many columns each character occupies, this patch uses
wcwidth.c written by Markus Kuhn and distributed under MIT-style license:

  http://www.cl.cam.ac.uk/~mgk25/ucs/wcwidth.c

wcwidth.c is stored in extern/wcwidth and used as a static library.

This patch adds new API to blenfont, blenlib and blenkernel:

BLF_get_unifont_mono()
BLF_free_unifont_mono()
BLF_draw_mono()
BLI_wcwidth()
BLI_wcswidth()
BLI_str_utf8_char_width()
BLI_str_utf8_char_width_safe()
txt_utf8_offset_to_column()
txt_utf8_column_to_offset()
2013-03-12 07:25:53 +00:00
7f1ae2497b fix [#34275] Text autocomplete cuts words with accents or special characters
autocomplete is now unicode aware, using python api's checks for now. eventually we should have our own.
2013-02-19 16:13:41 +00:00
ab7ca2dc44 fix for double clicking in the text editor not working usefully (double clicking a pair chars would select 3 - one to the left). 2013-02-14 03:03:12 +00:00
fdfa5910b5 Fix #34040: Moving Normal Node with enabled Cycles Material Preview crashes
Issue was caused by couple of circumstances:

- Normal Map node requires tesselated faces to compute tangent space
- All temporary meshes needed for Cycles export were adding to G.main
- Undo pushes would temporary set meshes tessfaces to NULL
- Moving node will cause undo push and tree re-evaluate fr preview

All this leads to threading conflict between preview render and undo
system.

Solved it in  way that all temporary meshes are adding to that exact
Main which was passed to Cycles via BlendData. This required couple
of mechanic changes like adding extra parameter to *_add() functions
and adding some *_ex() functions to make it possible RNA adds objects
to Main passed to new() RNA function.

This was tricky to pass Main to RNA function and IMO that's not so
nice to pass main to function, so ended up with such decision:

- Object.to_mesh() will add temp mesh to G.main
- Added Main.meshes.new_from_object() which does the same as to_mesh,
  but adds temporary mesh to specified Main.

So now all temporary meshes needed for preview render would be added
to preview_main which does not conflict with undo pushes.

Viewport render shall not be an issue because object sync happens from
main thread in this case.

It could be some issues with final render, but that's not so much
likely to happen, so shall be fine.

Thanks to Brecht for review!
2013-02-05 12:46:15 +00:00
fe83dc6882 dont add identifiers starting with digits to autocomplete 2013-01-16 04:43:37 +00:00
dd62a2c375 text autocomplete
- make the popup box line up the X axis with the current word.
- add poll function for the operator
2012-12-31 16:24:49 +00:00
c407c951a0 Text Editor: remove text marker functionality. Patch [#33251] 2012-11-23 14:33:14 +00:00
4a5e8bf24c Patch [#31006] Text editor undo buffer rework. 2012-11-14 23:10:19 +00:00
34b18fcbc1 code cleanup: BKE_ naming, also make bpy.data.images.load() always load a new image. (not use existing one) 2012-05-05 14:52:04 +00:00
a731e13043 code cleanup: function naming, use BKE_*type* prefix. 2012-05-05 14:03:12 +00:00
b6edcc4b33 make text move up/down into a single operator with a direction property 2012-05-04 16:17:09 +00:00
2bc29ff426 Patch [#30654] Wiki Quick Hack: Text editor move lines up/down
Submitted by: Justin Dailey (dail)

Patch allows the current line (or selected lines) to be moved up and down with
Ctrl+Shift+Up and Ctrl+Shift+Down. Has undo/redo support and operators in python
menu.
2012-05-04 14:27:13 +00:00
44d81faa43 patch [#30821] Wiki Quick Hack: Text editor duplicate line
from Justin Dailey (dail)

made this Ctrl+D, to replace Delete.
2012-04-29 18:53:43 +00:00
906cd4d8a6 update python keywords (remove exec, print, add nonlocal) 2012-04-06 05:53:01 +00:00
7cc206ddca Code Cleanup: remove non existing function declarations.
added some missing functions too - which are not used yep but should be there for api completeness.
* CDDM_set_mloop
* CDDM_set_mpoly
* BLI_mempool_count
2012-02-29 15:00:37 +00:00
2b7ca2304a unify include guard defines, __$FILENAME__
without the underscores these clogged up the namespace for autocompleation which was annoying.
2012-02-17 18:59:41 +00:00
c64ab6c2bf Whitespace tabs vs. spaces consistency changes 2012-01-17 17:26:58 +00:00
c150d0084f patch [#29859] UTF-8 support for text editor.
This also fixes cursor movement in the beginning of line and adds do_versions block for converting text files with old extended ascii encoding into UTF-8.
2012-01-16 16:23:25 +00:00
33accdb725 use (const char*) rather than (char*) where possible.
also removed some unused function definitons.
2011-11-05 11:04:28 +00:00
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
f5ec4cf4e9 fix own mistake [#27451] Flip to Top / Flip to Bottom menuitems on right click on header not working
also get rig of more shadowed vars (-Wshadow).
2011-05-23 08:14:29 +00:00
471c28f91c Fix #27319: Text editor "Find" does not locate words.
Added new option to find panel of space text which toggles
case-esensitive search.

Additional changes:
- Send NC_TEXT|NA_EDITED when removing markers in find_and_replace modifier
  this prevents "sticked" markers which disappears on first redraw when
  search text wasn't found
- Do not show "Text wasn't found" error when text to be searched is contained
  in the end of buffer and it's selected. Replacing/marking used to happen, but
  this popup message was really annoying for this case.

TODO: It's incorrect to use UI_GetThemeColor4ubv from this operator
2011-05-07 17:52:44 +00:00
661d6ff7e5 Fix #27014: ctrl-A, ctrl-C, ctrl-V breaks formatting of script
This bug was caused by tabs->spaces conversion. Change pate-ing logic to
paste buffer AS-IS (without any conversions).

This commit also fixes undo-ing  block deletion which contains tabs when
"Tabs as spaces" is toggled on. Also, markes shouldn't be moved after
pasteing new buffer.
2011-04-20 07:44:42 +00:00
Nathan Letwory
22638e22ea doxygen: blenkernel under core as module. 2011-02-18 13:05:18 +00:00
3bed4cbf2b fix [#25283] Edge length display difficult to read
- made theme colors for mesh edge len & face angle/area display.
- use %g rather then %f for float display, trims unneeded zeros.
- store cached 2d and 3d text color as bytes rather then floats, compare when drawing to avoid setting the context.
- use unsigned char for more color functions, avoids casting to glColorubv().
2010-12-20 03:59:22 +00:00
51dcbdde03 use 'const char *' by default with RNA functions except when the value is flagged as PROP_THICK_WRAP.
Also use const char in many other parts of blenders code.

Currently this gives warnings for setting operator id, label and description since these are an exception and allocated beforehand.
2010-11-17 09:45:45 +00:00
b1f53d98e4 patch [#23088] 2.5 Text Editor: Preserve indentation with spaces
from Fabian Fricke (frigi)
2010-07-29 22:34:46 +00:00
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
d86864027d PyConsole improvements
- Commands from the history wont get modified in-place when you cycle back and re-use them.
- Ctrl Left/Right skip words.
- Autocompletion on a variable that has no alternatives adds a '.'
  'bpy' -> 'bpy.', generally more useful since autocomp again will give the members of bpy

also moved text_check_* functions into BKE_text.h for the console to access.
2009-09-22 16:23:46 +00:00
cc100eadc5 Operator cheat sheet (from the help menu)
writes all operators (including PyOperators) and their default values into a textblock.
Useful for an overview and checking consistancy.

eg. http://www.pasteall.org/7918/python

added rna functions text.clear() and text.write(str)
2009-09-16 06:02:56 +00:00
5dd9f7635a 2.5
Make local and make single user are back for ID template.

Internally these calls got unified, id_make_local and
id_copy are now used to do these operations for all types
that support it. Also reveals that for some ID types the
implementation is still missing.

Further, some small changes:

* unlink_text is now in blenkernel.
* copy_group was implemented.
* ID template now has an open operator again.
* fix preview to not change material reference count,
  even if temporary it shows up with threaded preview.
* id_unlink unifies unlink for text, object and group.
2009-09-04 21:02:43 +00:00
6cc89b9d4e 2.5: Text Editor back.
There was very little structure in this code, using many globals
and duplicated code. Now it should be better structured. Most
things should work, the main parts that are not back yet are the
python plugins and markers. Notes:

* Blenfont is used for drawing the text, nicely anti-aliased.
* A monospace truetype font was added, since that is needed for
  the text editor. It's Bitstream Vera Sans Mono. This is the
  default gnome terminal font, but it doesn't fit entirely well
  with the other font I think, can be changed easily of course.

* Clipboard copy/cut/paste now always uses the system clipboard,
  the code for the own cut buffer was removed.
* The interface buttons should support copy/cut/paste again now
  as well.
* WM_clipboard_text_get/WM_clipboard_text_set were added to the
  windowmanager code.

* Find panel is now a kind of second header, instead of a panel.
  This needs especially a way to start editing the text field
  immediately on open still.

* Operators are independent of the actual space when possible,
  was a bit of puzzling but got it solved nice with notifiers,
  and some lazy init for syntax highlight in the drawing code.
* RNA was created for the text editor space and used for buttons.

* Operators:
    * New, Open, Reload, Save, Save As, Make Internal
    * Run Script, Refresh Pyconstraints
    * Copy, Cut, Paste
    * Convert Whitespace, Uncomment, Comment, Indent, Unindent
    * Line Break, Insert
    * Next Marker, Previous Marker, Clear All Markers, Mark All
    * Select Line, Select All
    * Jump, Move, Move Select, Delete, Toggle Overwrite
	* Scroll, Scroll Bar, Set Cursor, Line Number
    * Find and Replace, Find, Replace, Find Set Selected,
	  Replace Set Selected
    * To 3D Object
    * Resolve Conflict
2009-02-28 23:33:35 +00:00
f7cb86df3a 2.5
Think global, act local!

The old favorite G.scene gone! Man... that took almost 2 days.
Also removed G.curscreen and G.edbo.

Not everything could get solved; here's some notes.
- modifiers now store current scene in ModifierData. This is not
  meant for permanent, but it can probably stick there until we
  cleaned the anim system and depsgraph to cope better with
  timing issues.
- Game engine G.scene should become an argument for staring it.
  Didn't solve this yet.
- Texture nodes should get scene cfra, but the current implementation
  is too tightly wrapped to do it easily.
2009-01-04 14:14:06 +00:00
062bf735e7 Minor tidying and commenting 2008-08-31 16:23:31 +00:00
bf0803c0c2 Added better grouping for text markers with a separate group field (instead of using flags). The lower two bytes of the group are used for python scripts while the upper two (or more) are reserved for internal grouping. Plenty either way. 2008-08-24 13:30:35 +00:00
310a6e2179 Esc removes markers in stages. Temporary markers are removed first (if any) then other markers follow. 2008-08-16 14:38:08 +00:00
7b1a2d5f3a Got rid of the horrible blocking UI problems with Find and Replace by using a blockhandler panel. The panel is shown when find is invoked with Alt F (or from the menu). Successive presses of Alt F search again, while the panel is visible. Alt H does the same for replace. (Ctrl F and Ctrl H also work - more like other editors) 2008-08-14 16:22:25 +00:00
6c0f4660ed Various UI drawing and event tweaks to make markers feel more natural and avoid getting in the way. If there is a marker under the cursor, ESC will remove it and others in its group. Otherwise all temporary markers are removed. Tab finds/cycles/removes temp. markers, cycles non-temp. markers (under cursor) and behaves normally in all other cases. 2008-08-06 13:46:44 +00:00
06c3dee92b Find and Replace now support "Mark All" which marks all occurrences of a string and allows them to be edited from one instance. Improvements have also been made to the UI allowing better control over which occurrences to replace. 2008-08-05 17:43:03 +00:00
53e535dfcf Text Markers: multiple, coloured selections within a Text object with group relationships. They allow portions of text to be edited as one and enable quick jumping between and editing of different areas.
Flags control the behaviour and grouping of markers. At present, Ctrl+M places a marker with TMARK_EDITALL set for testing purposes.

I have also split the text area event handler into separate methods for marker handling and the existing text tools. This makes the events system much easier to follow as it was getting a little hairy.
2008-08-04 23:01:47 +00:00
3b70337f7f Improvements to text find (and replace):
- Added GUI panel
 - Selected text is copied to "find" field
 - Option to search "all texts"
 - Option to replace text
 - Alt+F finds, Ctrl+Alt+F finds again (without UI)
 - Alt+H replaces (UI), Ctrl+Alt+H replaces again (and undo works)
 - Fixed: Find didn't push undos so cursor position was wrong
2008-07-23 19:35:13 +00:00
05ce388f35 Added functions to the BPy Text object for positioning the cursor and inserting text. It seems Text.write() actually inserts *then* moves to the end of the buffer, so it doesn't really append as it says in the docs. However, with these new functions both appending and inserting can be achieved. 2008-06-17 19:26:26 +00:00