Commit Graph

10405 Commits

Author SHA1 Message Date
7fbb7e32fd Fix T38450: Remove unused Children Offset option
This option was only exposed to the interface and internally
was doing basically nothing.

Removing it to prevent artists from being confused.
2014-02-03 19:34:29 +06:00
d900f5be55 Code cleanup: use bools where possible 2014-02-03 19:35:44 +11:00
a948ae2c51 Fixed a possible access to null pointer reference.
Patch by tamerlan311 (Alex Babahin)

Reviewers: sergey

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D282
2014-02-03 13:56:03 +06:00
1dc1d92dab Code cleanup: white space and cmake was broken on all platforms 2014-02-03 13:56:34 +11:00
fed1b8b16d Code cleanup: suffix vars to make obvious they are squared 2014-02-03 02:46:45 +11:00
a1a0ebbf49 Code cleanup: use length squared where possible 2014-02-02 02:24:48 +11:00
798e684c7c Math lib: simplify size_to_mat4 and use in b_bone_spline_setup 2014-02-02 02:24:47 +11:00
70f2389f5a Code cleanup: be less vague checking invalid index values 2014-02-01 02:01:00 +11:00
34a0532584 Code cleanup: comments and warnings 2014-02-01 02:01:00 +11:00
1e096ee816 More snapping fixes (this is ridiculous).
I hope this time we are done!
2014-01-30 18:50:12 +01:00
3c86a1932f Code cleanup: add BLI_testextensie_n, replacing multuple calls to BLI_testextensie
also use attributes for BLI path functions
2014-01-31 03:30:05 +11:00
0cb49286ce Fix T38409: Snapping Bug
Issue partially caused by own errors (glicth in new BKE_boundbox_ray_hit_check() code causing segfault in volume snapping,
and we have to treat ortho and persp differently in case of face snapping, because in persp our ray_start might very well
already be *inside* the boundbox of the checked object), and partly due to the fact that ED_view3d_win_to_vector()
was returning wrong vector (negated one) for ortho views (see previous commit).
2014-01-30 17:16:07 +01:00
77089a3bf2 Fix T38358: Face snapping fails on Orthographic view
Issue is caused by start point of ray used to detect faces under the mouse is set rather far away in ortho 3dviews.
The loss of precision on the ray location induced by this can lead to face snapping failures.

Solution is to do the raycasting with a temp start point, much closer to the object we check, and add back
to the found distance the diff to the real start point once detection is done (as we need all hit distances
from all tested objects to be relative to a common point!).

Note this commit only addresses the "face snapping on mesh" case, other kind of snapping do not seem to suffer
from this issue.

Reviewers: brecht, campbellbarton

Differential Revision: https://developer.blender.org/D268
2014-01-29 20:10:03 +01:00
f17a1bd58b Fix T38388: Creating a new scene with full copy sets rigidbody collision shapes to box.
Tweak world rebuilding logic, so it's not done before object data was
updated.
2014-01-29 15:03:41 +01:00
5c750b76f2 Move depsgraph debug print under --debug-depsgraph command line argument 2014-01-29 17:48:07 +06:00
39eb314cb9 UI: Refactor timecode functions into BLI_timecode
- deduplicate timecode_simple_string from image.c
- replace V2D_UNIT_SECONDSSEQ with V2D_UNIT_SECONDS
- avoid possible buffer overflow bugs (sprintf -> BLI_snprintf)
- remove option not to use timecode and split into 2 functions

Patch D227 by Andrew Buttery with own refactoring.
2014-01-29 20:44:01 +11:00
be6643b5ec Followup to the previous commit
Need to take weight into account when drawing per-frame track
reprojection curve and when computing per-track average error.
2014-01-28 18:02:22 +06:00
c2da706a36 Code cleanup: remove references to svn and code style 2014-01-28 23:01:22 +11:00
9178dc9d38 Rework detector API and implement Harris detector
Switch the detector API to a single function which accepts
a float image and detector options. This makes usage of
feature detection more unified across different algorithms.

Options structure is pretty much straightforward and contains
detector to be used and all the detector-specific settings.

Also implemented Harris feature detection algorithm which
is not as fast as FAST one but is expected to detect more
robust feature points. It is also likely that less features
are detected, but better quality than quantity.

Blender will now use Harris detector by default, later we'll
remove FAST detector.
2014-01-28 15:37:19 +06:00
Anton Khirnov
b7f8bfef25 libavcodec API usage: use new video encoding API
avcodec_encode_video() has been replaced with avcodec_encode_video2()
in new libavcodec versions.
2014-01-28 14:17:50 +06:00
Anton Khirnov
8c3b27ce27 Change libavcodec CODEC_ID_* to AV_CODEC_ID_*
CODEC_ID_* have been replaced with AV_CODEC_ID_* in new libavcodec
versions.

Update the code to use those new identifiers.

Added a compatibility code to ffmpeg_compat.h
2014-01-28 14:00:31 +06:00
e983ed6aaa Revert the removal of Blender Internal Edge rendering, after artist feedback.
This reverts commit fb91a602c7.
2014-01-27 19:59:06 +01:00
a5c35fb27f Code cleanup: use booleans where appropriate 2014-01-28 04:00:04 +11:00
0c6a01ca00 Use includes for blenderplayer stubs
exposes many incorrect and redundant stubs
2014-01-28 01:55:10 +11:00
1d12c3fd53 Implement clipboard for mask splines
So now it's possible to copy-paste splines between layers.

Implementation is pretty much straightforward and duplicates
some logic which we've got in sequencer/tracking clipboards.

Will work on a common routine for clipboards later, for now
it's not so much crucial to have.
2014-01-27 15:42:46 +06:00
bee6c1779e Code Cleanup: de-duplicate nested node tree checking 2014-01-27 20:19:27 +11:00
Kevin Mackay
fbc7ab30ff Curves: save active point to file
Changed curve active point from pointer to index. Allows curve active point to be saved to file and retained between modes for free. Also some small optimisations by removing pointer look up code.

- Made active point access functions into BKE API calls.
- Fixes operators where curve de-selection resulted in unsel-active point.
- Split curve delete into 2 functions
2014-01-27 15:21:04 +11:00
d292d6ad74 Cleanup of BLI_smallhash
Factorized a bit the code here, think it's more readable now... No performance enhancement though.

Reviewed by: campbellbarton

Differential Revision: https://developer.blender.org/D259
2014-01-26 15:18:02 +01:00
1c29fd77d3 Code Cleanup: style and correct API class ref 2014-01-26 22:17:01 +11:00
456dc16e4a Fix currently harmless issue with converting ImBuf from sequencer space 2014-01-24 14:29:50 +06:00
0f72a8a7f0 Fix T38337: Crash when calling to_mesh() on a Curve object after clearing its parent
This is rather a workaround which only works because curve evaluation is only called
for a temporary object. Not a big deal if we'll skip path creation for such objects.

Still would need to think of general solution.
2014-01-24 00:18:22 +06:00
c37e8ecc50 Cleanup: int/short to bool in BKE_cdderivedmesh.h functions (and TRUE/FALSE to true/false in code using them). 2014-01-23 14:52:46 +01:00
26ae14d2dc Fix crash when changing space type to 3D space when having multiple windows
it is possible that different windows shares scene but displays different
layers. And it's also possible that different areas in the same window will
show different layers.

First case was violated in `dag_current_scene_layers()` which only checked
scene layers only once and if multiple windows shares the same scene only
one window was handled. Now made it so layers from all windows will be
squashed together into a single `DagSceneLayer`. This mainly solves issue
with `DAG_on_visible_update()` which didn't work reliable with multiple
open windows.

Second case required call of `DAG_on_visible_update()` when changing space
are type.

This commit slows things a bit actually because `dag_current_scene_layers()`
is actually called on every main WM loop iteration. It is possible to speed
some logic up perhaps. Not sure it's so much critical to do now because there
are unlikely to be more than few windows open anyway.

Will rather think of skipping all that flushing things if no objects are
tagged for update actually.
2014-01-23 19:35:20 +06:00
536800392a Code Cleanup: whitespace 2014-01-24 00:06:09 +11:00
cbdedc169d Fix T38284: Crash with several shrinkwrap constraint using same target
Issue is caused by the race condition between getting custom data layers
from target's derived mesh (for vertices and faces) and releasing this
derived mesh from other threads.

When one releases the derived mesh it'll free temporary data from it,
and it'll also update data layers mapping.

General rule for threading is that no one is ever allowed to modify
data he doesn't own. This means that no temp layers are to be allocated
in derived mesh and making it so `CustomData_free_temporary()` doesn't
update mapping if nothing was freed will solve the race condition.

It is still possible to do other improvements, namely detect which
additional data/layers are to be present in derived mesh and create
it as a part of `object_handle_update()`, but this is to be solved
separately.
2014-01-23 16:30:57 +06:00
6c1c6f22ce Removed the omat matrix from DupliObject.
This was storing the original object matrix, which builds on the
assumption that obmat is modified during dupli construction, which is a
bad hack.

Now the obmats are still modified, but this only happens outside of the
dupli system itself and the original ("omat") is stored as local
variables in the same place where the obmat manipulation takes place.
This is easier to follow and avoids hidden hacks as much as possible.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D254
2014-01-23 10:20:42 +01:00
12348318d1 Fix T38328: GLSL display shows texture mapping completely messed up in some cases
Own stupid typo in rB28ca299d4dfc...
2014-01-23 08:37:07 +01:00
80af3d6857 Tab theme colors
patch D234 from Jonathan Williamson with edits

- de-duplicate rna_def_userdef_theme_space_gradient and rna_def_userdef_theme_space_generic
- ui_theme_init_new_do now always sets theme settings (no need to test),
  used by bpy.ops.ui.reset_default_theme()
2014-01-23 11:48:36 +11:00
28ca299d4d Fix T38316: Half of a Face is Missing on Newly Created Cubes or Cylinders.
Own bug from rBc691551249f3. Now at least I understand why `test_index_face()` is needed for tessellated quads!

Added a bunch of comments to explain the issue, as it's far from an obvious one...

We loose some performances, but it's still much quicker than org code.
2014-01-22 19:56:21 +01:00
1ace875391 Fix T37198: Vorbis encoding is broken
Issue was caused by wrong PTS calculation. This commit
makes this calculation closer to what's happening in
FFmpeg itself.

Seems everything is working now including newer FFmpeg,
but there's one thing which still doesn't work: writing
avi files with h264 codec and Vorbis audio doesn't play
correct in mplayer here. But didn't manage to get this
working even using FFmpeg CLI, so this might be just a
bug in FFmpeg/mplayer. Since this file works fine in
blender just fine wouldn't consider this is crucial thing
to look into at this moment.
2014-01-22 22:15:40 +06:00
c24a23f264 Fix for particle emission bug, reported on IRC by Thomas Beck
(@plasmasolutions): When the particle emitter is parented to a fast
moving object, the emission locations will not be interpolated over
subframes. This works if the particle emitter is animated itself.
Particle system evaluates the emitter location for each subframe, but
has to do this for the parent objects as well to get reliable results.
2014-01-22 16:28:45 +01:00
4503f82ba2 Fix T38312: Crash when using snap transform in edit mode
Issue was caused by uninitialized boolean flag.
2014-01-22 16:32:52 +06:00
2aeb49204d Fix T38306: dupliframes causing viewport render to continually restart.
Evaluating the animation is causing the object to get tagged as changed, but in
this case it's not a permanent change so no one should be notified. Also found
a case where the persistent ID for duplis wasn't unique, fixed that as well.
2014-01-21 21:03:49 +01:00
00119e5ac2 Code Cleanup: reduce sign conversion 2014-01-22 02:56:52 +11:00
4ae7ae6f2e Code Cleanup: use bool for return values and correct comments
also remove CDDM_Check, theres no need for it.
2014-01-22 02:53:48 +11:00
c691551249 Optimize tessellation code (min 20% better, up to 300% with some CD layers to tessellate).
The main idea is to store (during tessellation) or recreate (during tessdata update) a tessfaceverts-to-loops mapping, and then update all tessdata
in one pass, instead of calling `BKE_mesh_loops_to_mface_corners` repeatedly for all tfaces!

Differential Revision: https://developer.blender.org/D226

Reviewed by Campbell, thanks a lot!
2014-01-21 16:32:47 +01:00
3e1f78a611 Fix T38302: sequencer animation data lost in original scene when copying scene. 2014-01-21 15:17:35 +01:00
8742f65513 Fix for dupli's using float for id's and signed/unsigned conversion
Enable strict flags exposed some strange issues.
2014-01-21 22:48:27 +11:00
6940bf0c96 Code cleanup and structural improvements for dupli generation.
This is a first step toward improving our dupli system. It implements a more
generic way of treating the various methods of dupli generation by adding a few
structs:
  * DupliContext holds a number of arguments commonly used in the recursive dupli functions and defines a recursion state for generating sub-duplis (nested groups). It also helps to prevent bloated argument lists.
  * DupliGenerator is a type struct that unifies the different dupli creation methods (groups, frames, verts, text chars, faces, particles). (As with context there should be no overhead from pointer indirection because everything can still be inlined inside anim.c)

Beside making the code more easily understandable this implementation should
also help to avoid weird side effects from custom matrix hacks by defining
clearly what a generator does. The DupliContext is deliberately made const, so a
generator can not simply add hidden matrix or flag modifications that are hard
to track down.

The result container for the generated duplis is stored in the context instead
of being passed explicitly. This means the generators are oblivious to the
storage of duplis, all they need to do is call the make_dupli function. This
will allow us to implement more efficient ways of storing DupliObject instances,
such as MemPools or batches. These can be implemented alongside the current
ListBase so we can improve dupli bottlenecks without having to replace each and
every dupli use case at once.

Differential Revision: https://developer.blender.org/D189
2014-01-21 12:11:34 +01:00
37242e6b0b Code Cleanup: style 2014-01-21 12:05:27 +11:00