Commit Graph

11412 Commits

Author SHA1 Message Date
456595fd39 Fix T74392: HDRI preview spheres appear in render passes and reflections
Do not render HDRI Previews when a renderpass is active

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D7005
2020-03-12 09:27:28 +01:00
Phil Stopford
6ce709dceb Ocean: add new spectra modes to the ocean modifier
This extends the ocean modifier to add new spectra
(Pierson-Moskowitz, Jonswap, TMA).

These models are very different to the Phillips spectrum.
They are intended for more established,
large area, oceans and/or shallow water situations.
2020-03-12 15:48:20 +11:00
6a632f11c8 GPencil: Add missing Layer buttons in Dopesheet header and remove unneeded options
Update Dopesheet header to include missing buttons, remove Scene Active only buttton and also removed duplicated search box.

The removed options come from old 2.7x version and they are not required now.

Reviewed By: mendio, pepeland

Differential Revision: https://developer.blender.org/D7107
2020-03-11 16:10:47 +01:00
e1b70e9f9c Fix T74635: GPencil RMB-menu brush settings not working in Sculpt and Weight Paint modes 2020-03-11 10:14:42 +01:00
a52f6d7a31 Fix T66269: Menu for Extrapolation Mode is disabled in Graph Editor
The Extrapolation Mode menu in the graph editor channel list was
incorrectly using the operator for the Action/Dopesheet editor. The
operator was even missing in the generic dopesheet hotkeys, so
{key Shift E} was listed as hotkey but didn't work. This is now all
fixed.
2020-03-10 14:18:19 +01:00
a801487ef5 Fix T65076: Missing EasingType implementation on the Dopesheet
EasingType was implemented rBdaccaa713b6e for the GraphEditor (but never
made it to the Dopesheet). If you can select Easing Mode in the
DopeSheet, then you should also be able to select the associated Easing
Type.

Thanks @lichtwerk for the initial implementation.

Maniphest Tasks: T65076

Differential Revision: https://developer.blender.org/D6094
2020-03-10 14:02:40 +01:00
Lucas Veber
915998111b Modifiers: Corrective Smooth modifier, new Scale parameter
When scaling the root bone of a rig to apply a global scale, the
corrective smooth modifier results in wrong deformation due to incorrect
scaling. The delta calculations are not taking into account any scale
value.

To fix it, a scale property is added to the modifier, allowing to set
manually the scale value for the deltas by simply multiplying the
vectors by this value. There is a similar implementation in Maya's Delta
Mush deformer. This property can be for example driven by the scale of
the root bone of the rig, to dynamically update when the animator scale
this bone.

Reviewed By: brecht, sybren

Differential Revision: https://developer.blender.org/D6622
2020-03-10 12:49:08 +01:00
fbe81db29a Fix IC keymap after recent GP merge
Just a simple fix here for now to keep the keymap working. Will revisit these areas to make them fit in properly with the keymap.
2020-03-09 23:23:06 +01:00
84b94f9e7b Sculpt: Edge Automasking
This automasking option protects the open boundary edges of the mesh from the brush deformation. This is needed to sculpt cloths and it works nicely with the cloth brush.
It has a Propagation Steps property that controls the falloff of the mask from the edge.

Limitations:
- The automask is recalculated at the beginning of each stroke, creating a little bit of lag in high poly meshes, but it is not necessary. This can be fixed in the future by caching the edge distances, increasing a little bit the complexity of the code.
- The boundary vertex detection in meshes is not ideal and it fails with triangulated geometry, but it is the same as in the smooth brush. After fixing this, we should refactor the smooth brush to use the API and let the automasking option manually control the affected vertices.
- It does not work in Multires (it needs to be implemented in the API). The smooth brush in Multires is also not making boundary vertices.
- The falloff has a visible line artifact on grid patterns. We can smooth the final automasking factors several iterations, but it will make the initialization much slower. This can also be added in the future if we decided to cache the distances.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6705
2020-03-09 21:16:02 +01:00
Yevgeny Makarov
04e9ba7169 UI: add menus for preferences editor
This only applies to the case where preferences are opened as an editor in
a workspace, not with Edit > Preferences in a new window.

Differential Revision: https://developer.blender.org/D7001
2020-03-09 20:18:11 +01:00
Adrian Newton
2d8d30e17b UI: make workbench viewport samples label consistent with Cycles and Eevee
Differential Revision: https://developer.blender.org/D7082
2020-03-09 20:18:11 +01:00
Yevgeny Makarov
bada2dcafd UI: improve layout of keymap preferences, more consistent with other areas
Differential Revision: https://developer.blender.org/D6592
2020-03-09 17:11:24 +01:00
Yevgeny Makarov
da101eddef UI: input preferences layout tweaks for keymap search and zoom settings
Differential Revision: https://developer.blender.org/D6979
2020-03-09 17:11:24 +01:00
Adrian Newton
58e6306b15 UI: reorder viewport/render toggle in particles for consistency with modifiers
Differential Revision: https://developer.blender.org/D7069
2020-03-09 17:11:24 +01:00
Adrian Newton
5543572cd2 Cleanup: remove unnecessary space at end of label
Differential Revision: https://developer.blender.org/D7070
2020-03-09 17:11:24 +01:00
29f3af9527 GPencil: Refactor of Draw Engine, Vertex Paint and all internal functions
This commit is a full refactor of the grease pencil modules including Draw Engine, Modifiers, VFX, depsgraph update, improvements in operators and conversion of Sculpt and Weight paint tools to real brushes.

Also, a huge code cleanup has been done at all levels.

Thanks to @fclem for his work and yo @pepeland and @mendio for the testing and help in the development.

Differential Revision: https://developer.blender.org/D6293
2020-03-09 16:27:24 +01:00
52dc1ddaa0 Revert "Outliner: Allow deleting entire selection"
This reverts commit 62f238a65e.

This prevents undo steps from being stored.
2020-03-08 13:48:21 +11:00
62f238a65e Outliner: Allow deleting entire selection
This allows deleting both collections and objects in the outliner
selection at the same time. This only works using the keyboard shortcuts
(X or Delete).

While this works, a more robust solution should be implemented later to
allow deleting the whole selection from the context menu as well.
2020-03-07 14:46:22 -07:00
8fb1ea857f Include file system encoding in 'System Info' operator
Help troubleshooting file system encoding issues.
2020-03-07 11:53:14 +11:00
13595c912c UI: Remove Windows 3D Object Folder Reference
Remove Windows special folder FOLDERID_Objects3D. Requires newer SDK.

Differential Revision: https://developer.blender.org/D7014

Reviewed by Brecht Van Lommel
2020-03-06 09:33:13 -08:00
a9ac87be36 Fix T73842: UI: add cloth collision settings to Hair Dynamics panel
Since hair collisions were integrated with the cloth solver
(rBd42a7bbd6ea5), there are a couple of relevant settings which were not
exposed to the User:
- Collision Quality
- Minimum Distance (this was reported in T73842, default of 0.015m was
still limiting in certain scenarios - this can now be made smaller)
- Impulse clamping
- Collision collection

This will add a 'Collisions' panel to Hair Dynamics with those settings

Note: in contrast to 'real' cloth, self-collisions are not supported for
hair

Maniphest Tasks: T73842

Differential Revision: https://developer.blender.org/D7032
2020-03-06 14:59:02 +01:00
8bb0ac27dc Fix using wrong property name for preserve face sets when remeshing
Spotted by Roel Koster in the initial face set commit.
2020-03-06 14:17:30 +01:00
e65f5c07b0 Fluid: Added missing UI options for effector objects
UI was missing some of the new functionality introduced in a5c4a44df6.
2020-03-06 12:26:47 +01:00
2e7cfb86fe Keymap: ignore repeat events for transform actions
Resolves T54297
2020-03-06 21:02:11 +11:00
5be0e3430d GHOST/Keymap: support for detecting repeat events
- Keymap items now have 'repeat' boolean which can be set
  to make keymap items respond to key repeat events or not.
- Support for X11 & WIN32 (not macOS currently).

This allows for the possibility to perform actions while a key is held
and finish the action upon release.

Thanks to @Severin for review and WIN32 support.
2020-03-06 17:31:28 +11:00
38d6533f21 Sculpt Face Sets
Face Sets are the new system to control the visibility state of the mesh in sculpt and paint modes. They are designed to work in modes where brushes are the primary way of interaction and they provide much more control when working with meshes with complex shapes and overlapping surfaces.

This initial commit includes:
- Sculpt Face Sets data structures and PBVH rendering.
- Face Set overlay and opacity controls.
- Sculpt Undo support.
- Remesher reprojection support. The visibility state of the mesh is also preserved when remeshing.
- Automasking and Mesh filter support.
- Mask expand operator mode to expand Face Sets (Shift + W) and flood fill areas by connectivity (press Ctrl while expanding).
- Sculpt Mode Face Sets and Visibility API.
- Sculpt Face Sets creation and visibility management operators.
- Operator to randomize the Face Sets colors.
- Draw Face Sets brush tool to create and edit the Face Sets. Drawing on the mesh creates a new Face Set. Pressing Ctrl before drawing modifies the Face Set under the brush at the beginning of the stroke.
- Updated keymap and menu to work with Face Sets from Sculpt Mode (H to toggle visibility, Alt + H to show all, Shit + H to hide).
- Pie menu on the W key with Face common Sets operations.

Know limitations:
- Multires support. The Face Sets and Visibility API needs to be implemented for Multires.

Reviewed By: jbakker, #user_interface, Severin

Differential Revision: https://developer.blender.org/D6070
2020-03-05 21:07:20 +01:00
e56471bcd3 UI: File Browser Favorites
Adding more Windows special folder locations, used when browsing or bookmarking.

Differential Revision: https://developer.blender.org/D7014

Reviewed by Brecht Van Lommel
2020-03-05 11:49:56 -08:00
cd0a6ff5c4 Fluid: Diffusion settings now optional
For optimization purposes these settings need to be enabled explicitly from now on.
2020-03-05 12:36:00 +01:00
a0ea0153c2 Addons: Allow a user manual url prefix in doc_url
This was raised in T74017, the issue being that we point to `/dev` 
version of the manual for the addons when we want to point to a specific 
version instead.

Instead of manually updating the URL every release we can do this.

The `bl_info` for addons will need to be updated in the format of 
`'doc_url': 
{BLENDER_MANUAL_URL}/addons/import_export/scene_gltf2.html",`

Differential Revision: https://developer.blender.org/D6995
2020-03-04 23:24:13 -05:00
Aaron Carlisle
ae223ff52b Addons: deprecate 'wiki_url'
When running with debug enabled ('-d' argument),
warnings are printed for add-ons which are not yet updated.

Reminder to name things based on what they do,
not the technologies they use :)
2020-03-05 11:45:22 +11:00
3da2dc8213 Fix RNA runtime warning from recent commit 2020-03-04 17:43:17 -05:00
337e861486 UI: Fluid: Fix wrong uses of enabled 2020-03-04 17:41:42 -05:00
6ab14d971c UI: Fluid: Viewport Display
Cleanup the order of properties and hide sub setting as they were 
confusing before.
2020-03-04 17:41:42 -05:00
bd0f5fa71f UI: Fluid Group Liquid/Gas Panels
Part of T73617

Differential Revision: https://developer.blender.org/D6994
2020-03-04 17:41:42 -05:00
55b465f976 UI: Fluid: Use updated preset UI
Part of T73617
2020-03-04 17:41:41 -05:00
1d18a2a5ec Fix Unreported: Error adding fluid presets 2020-03-04 17:41:41 -05:00
5b0f1e7649 Cleanup: formatting, strip trailing space 2020-03-05 08:05:21 +11:00
6958ec3f7f Fluid: Added an option to delete fluid inside obstacles
Simple checkbox that - if enabled - will tell the solver to clear density or liquid particles in obstacle cells.
2020-03-04 18:46:48 +01:00
059f3c1a7e Modifiers: Wave add invert vgroup option
Adds the invert vgroup option to the Wave modifier.

Differential Revision: https://developer.blender.org/D6893
2020-03-03 18:41:50 +01:00
Brecht Van Lommel
2841b2be39 IDs: change FILTER_ID_* to 64 bit to make space for new ID types
And change file browser to boolean from bitflag enum, which is only 32 bit.

Differential Revision: https://developer.blender.org/D7004
2020-03-03 17:34:21 +01:00
Brecht Van Lommel
19785b96c4 IDs: modify wm.previews_clear operator to make space for new ID types
Use a regular enum, to avoid running out of bits.

Differential Revision: https://developer.blender.org/D7003
2020-03-03 17:22:30 +01:00
bd25df3d68 Fix T74335: Text.use_module "Online Manual" leads to TextCurve pages. 2020-03-02 12:05:07 +01:00
Pablo Dobarro
ff0124418f Sculpt: Hardness brush property
The hardness property moves the brush falloff towards the edges, making
the brush sharper.

This should be the intended way to control the brush falloff instead of
tweaking the falloff curve manually, as it can be mapped to pressure to
make the falloff variable during the stroke.
It is also a good idea to show in the UI that the custom curves is an
advance features and it should almost never be modified when sculpting/
painting unless you want to create some advanced effects. By modifying
the curves freely it is really easy to break the brushes and make them
produce artifacts. This needs to be done in a later after merging the
pending projects to reorganize all the brush properties accordingly.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6902
2020-03-01 20:05:58 +01:00
Peter Fog
38058833f1 UI: harmonize strip colors in video sequencer
Now only the hue is different between different strip types, with the
saturation the same for all.

Differential Revision: https://developer.blender.org/D6775
2020-03-01 16:20:44 +01:00
Yevgeny Makarov
821ecbe805 UI: make Save Custom Studio Light pop-ups less wide
Differential Revision: https://developer.blender.org/D6977
2020-03-01 16:09:57 +01:00
85f980c517 UI: Remove Support for Large Cursors
Removing the 'Large Cursors' option as it is no longer applicable or useful on any platform.

Differential Revision: https://developer.blender.org/D6958

Reviewed by Brecht Van Lommel
2020-02-28 08:45:17 -08:00
4a373afa5f Sculpt: Cloth brush
This brush has a simple physics solver that helps when sculpting cloth.

- The mass and the damping properties of the simulation are properties of the brush.
- It has two additional radius control to limit the influence and falloff of the simulation.
- Masked vertices are pinned in the simulation, and it applies the sculpt gravity directly in the solver.
- The Cloth Brush has 7 deformation modes with 2 falloff types (radial and plane).

The brush can create the constraints only on the required PBVH nodes, so the simulation is isolated on high poly meshes. As long
as the brush size is not too big it should be possible to keep it real time.

Known issues:
- The way constraints are created is extremely basic and it creates repeated constraints. Maybe there is another way to create fewer constraints while keeping the simulation quality decent. This part can also be multithreaded. (As it is it works ok, but it could be better)

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6715
2020-02-28 17:03:20 +01:00
e8ab0137f8 File Browser: Add Ctrl+F shortcut to activate filter textbox
Reviewers: Severin, brecht

Differential Revision: https://developer.blender.org/D6941
2020-02-28 14:34:56 +01:00
Pawel Franitza
2269759fdf UI: add theme option for grid levels to display in node editor background
Differential Revision: https://developer.blender.org/D6916
2020-02-28 14:11:48 +01:00
Julian Eisel
d9c25f0192 UI: Move menu shadow theme options next to each other
For some reason they were separated, even though they are closely
related.
2020-02-28 11:36:25 +01:00