Commit Graph

84779 Commits

Author SHA1 Message Date
4599cea15d Geometry Nodes: refactor instances component
The main goal of this refactor is to not store Object/Collection
pointers for every individual instance. Instead instances now
store a handle for the referenced data. The actual Object/Collection
pointers are stored in a new `InstanceReference` class.

This refactor also allows for some better optimizations further down
the line, because one does not have to search through all instances
anymore to find what data is instanced.

Furthermore, this refactor makes it easier to support instancing
`GeometrySet` or any other data that has to be owned by the
`InstancesComponent`.

Differential Revision: https://developer.blender.org/D11125
2021-05-04 10:16:24 +02:00
e6bf272abd Merge branch 'blender-v2.93-release' 2021-05-03 20:07:03 -03:00
b874c152a8 Fix (unreported): 'CoInitializeEx' being called without 'CoUninitialize'
Problem introduced in {rB1f223b9a}.

This was possibly causing random crashes in Blender file browser when
compiled with ASAN.

Microsoft documents indicate that any call to `CoInitializeEx` must be
balanced by a corresponding call to `CoUninitialize`.

https://docs.microsoft.com/en-us/windows/win32/api/combaseapi/nf-combaseapi-coinitializeex#remarks
2021-05-03 19:58:13 -03:00
8ce11c8b66 Fix T87982: crash switching render slots while render is in progress 2021-05-03 22:10:26 +02:00
8216b759e9 Geometry Nodes: Initial basic curve data support
This patch adds initial curve support to geometry nodes. Currently
there is only one node available, the "Curve to Mesh" node, T87428.

However, the aim of the changes here is larger than just supporting
curve data in nodes-- it also uses the opportunity to add better spline
data structures, intended to replace the existing curve evaluation code.
The curve code in Blender is quite old, and it's generally regarded as
some of the messiest, hardest-to-understand code as well. The classes
in `BKE_spline.hh` aim to be faster, more extensible, and much more
easily understandable. Further explanation can be found in comments in
that file.

Initial builtin spline attributes are supported-- reading and writing
from the `cyclic` and `resolution` attributes works with any of the
attribute nodes. Also, only Z-up normal calculation is implemented
at the moment, and tilts do not apply yet.

**Limitations**
 - For now, you must bring curves into the node tree with an "Object
   Info" node. Changes to the curve modifier stack will come later.
 - Converting to a mesh is necessary to visualize the curve data.

Further progress can be tracked in: T87245
Higher level design document: https://wiki.blender.org/wiki/Modules/Physics_Nodes/Projects/EverythingNodes/CurveNodes

Differential Revision: https://developer.blender.org/D11091
2021-05-03 12:29:17 -05:00
c9d81678d7 Merge branch 'blender-v2.93-release' 2021-05-03 17:10:54 +02:00
55bf704427 Fix T88005: GPencil inverse fill leaves unwanted line at viewport edge.
There was a function to set 2 pixels wide for inverse filling, but this must not be done in the borders of the image.

Now, the borders are checked before set 2 pixels.
2021-05-03 17:10:29 +02:00
888a697e24 Cleanup: spelling 2021-05-04 00:44:53 +10:00
12d8720b9b WM: disable idle event handling timer when simulating events 2021-05-04 00:39:49 +10:00
0ac6852a42 Movieclip: Use first clip frame for size detection
Using scene frame 1 is not reliable in cases when there is a
frame offset is involved. Using frame 1 seems more reliable,
although might still fail under certain circumstances.

More reliable fix would require a deeper change in the data
structure and the logic about frame loading and size detection.
2021-05-03 16:30:19 +02:00
2f615ad3a9 Fix wrong tracking curves after changing clip offset
The issue was caused by frame start/offset change triggering clip
reload, which was happening with a hardcoded scene frame index of 1,
which could be outside of the actual clip frames.

Solved by removing source change tag from the frame start/offset
update. The source doesn't really change: the resolution will stay
the same, as well as media type, its duration. So the tag was not
needed.
2021-05-03 16:30:19 +02:00
3e4863376e Cleanup: use boolean for has_event variable & return value 2021-05-04 00:17:45 +10:00
efe9928545 Merge branch 'blender-v2.93-release' 2021-05-03 15:56:28 +02:00
04905c5652 Fix T87969: crash accesing FaceMaps / PaintMask data in editmode
Workaround for crash when accessing FaceMaps / PaintMask data in
editmode, just disallow access in editmode as is done with UVs.

Same fix as in {rB3e2619b3e72a}.

Maniphest Tasks: T87969

Differential Revision: https://developer.blender.org/D11146
2021-05-03 15:50:02 +02:00
04b90ee18a Fix compilation error after recent compositor fix
Apparently, there is no emplace semantic available in the Vector in
the stable branch.
2021-05-03 15:37:41 +02:00
2b78d3d7f3 Merge branch 'blender-v2.93-release' 2021-05-03 15:11:23 +02:00
1b4f0bf32a Fix T87989: Crash using OpenCL in compositor
Initial report was mentioning the Classroom demo scene, but this is
probably because the scene was pre-configured to be used with OpenCL.
Would expect any OpenCL compositing to be failing prior to this fix.

The reason why crash was happening is due to OpenCL queue being
released from OpenCLDevice destructor. Is not that obvious, but
when Vector (including std::vector) is holding elements by value
a destructor will be called on "old" memory when vector capacitance
changes.

Solved by making forbidding copy semantic for compositor devices and
forcing move semantic to be used.

Also use emplace semantic in the devices vector initialization.
2021-05-03 15:07:14 +02:00
1d7ee50fef Geometry Nodes: Parallelize attribute nodes
This commit significantly speeds up many of the attribute nodes when
multiple threads are available in linear situations when parallelism
cannot be achieved elsewhere.

See the differential for a table of timing comparisons tested on a
Ryzen 3700x. For an attribute with 4 million elements, the nodes were
about 3 to 9 times faster.

The changes are not exhaustive, other nodes could still be parallelized
in the future. Also, it would be possible to further optimize the grain
size in `parallel_for`, but I'd rather make sure it isn't too small.
I tested some different values, but also relied on intuition--
increasing grain size for less complex operations and vice versa.

Differential Revision: https://developer.blender.org/D11139
2021-05-03 08:00:09 -05:00
2b46606af1 Merge branch 'blender-v2.93-release' 2021-05-03 14:03:00 +03:00
6899dbef77 LibOverride: temporarily fix the material driver workaround with a hack.
Currently overriding properties within material node trees is not
supported. However there is a workaround that allows feeding values
through drivers via an intermediate custom property, as described
in T82404. The workaround relies on the behavior of the ID copying
code that always patches datablock self-references even without any
overrides.

Unfortunately, this broke during development of 2.93. This happened
because a call RNA_struct_override_matches added in rB2281db72b0157
detects that no override exists, and 'restores' the self-reference
to point to the original datablock.

To avoid this, mark the Material.node_tree property with the
PROPOVERRIDE_IGNORE flag to stop RNA_struct_override_matches
from recursing into the currently unsupported node tree sub-block.
This flag should be removed when this is properly supported.

This was confirmed to fix the workaround and discussed with @mont29.
2021-05-03 14:02:13 +03:00
ee8593fe76 Cleanup: clang-tidy 2021-05-03 10:23:15 +02:00
da9b1b9636 Cleanup: clang-tidy 2021-05-03 10:22:12 +02:00
5ffab01930 Merge branch 'blender-v2.93-release' 2021-05-02 16:40:40 -04:00
28bf1d4037 Fix T87554 Exact Boolean performance bug.
There was a quadratic algorithm extracting triangles from a coplanar
cluster. This is now linear.
Also found and fixed a bug in the same area related to the triangulator
added recently: it didn't get the right correspondence between new
edges and original edges.
2021-05-02 16:37:05 -04:00
d8fdb06a81 Merge branch 'blender-v2.93-release' 2021-05-02 15:56:38 +02:00
52e977d518 GPencil: Fix unreported problem when save file in Curve Edit mode
This is related to T87905
2021-05-02 15:51:46 +02:00
Robert Guetzkow
6b6ae92436 Merge branch 'blender-v2.93-release' 2021-05-02 11:20:27 +02:00
Robert Guetzkow
018cca94b8 Fix T82824: Draw sensor size with correct alpha
Previously the option in the camera's //Object Data Properties > Viewport Display
 > Sensor// would not display the sensor in camera view. This seemed to be caused
by the theme color `TH_VIEW_OVERLAY` having zero set for the alpha channel and
alpha blending being active, resulting in no visible output. Hence
`immUniformThemeColorShade(TH_VIEW_OVERLAY, 100);` is replaced with
`immUniformThemeColorShadeAlpha(TH_VIEW_OVERLAY, 100, 255);`.

Reviewed By: mano-wii

Differential Revision: https://developer.blender.org/D11075
2021-05-02 11:13:15 +02:00
ecc7a83798 UI: Object Thumbnails Orientation Change
Object orientation for thumbnail creation changed to be slightly
oblique (tilted to one side and from above) to better show shape,
especially when axis-aligned. Camera lens changed to 85 to avoid
distortion of close objects like human heads.

see D9940 for details and examples.

Differential Revision: https://developer.blender.org/D9940

Reviewed by Julian Eisel
2021-05-01 09:15:03 -07:00
06af6a9efa Merge branch 'blender-v2.93-release' 2021-05-01 17:23:39 +02:00
7c5e009655 Fix T87905: GPencil modifiers not applied if saved with multiframe
When saving a file in Edit mode with Multiframe enabled, the render did not include the modifiers.

Now the multiframe is not enabled if it's doing a render.
2021-05-01 17:22:00 +02:00
Tomasz Kaye
6111ec8bd3 GPencil: Auto lock layers, tooltip grammar fix
Reviewed By: #grease_pencil, antoniov

Differential Revision: https://developer.blender.org/D11136
2021-05-01 16:41:14 +02:00
503dc97708 Merge branch 'blender-v2.93-release' 2021-05-02 00:13:02 +10:00
b7f3ebe014 Fix T86450: Random dark UI elements when redrawing
Resolves occasional glitch/flicker drawing dark buttons in the UI.

Regression in 405a5d3bd7
which removed shader unbinding when the batch is drawn.

GPU_shader_bind could run with the sRGB uniform in an unexpected state.

Reviewed By: fclem

Ref D11124
2021-05-02 00:11:16 +10:00
5e53504b3b Merge branch 'blender-v2.93-release' 2021-04-30 18:49:44 +02:00
e61020049a LibOverride: Make drivers' 'mute' flag overridable.
Request from Blender studio for cached pipeline.
2021-04-30 18:49:01 +02:00
a8e7c8d59b LibOverride: Fix infinite resync loop in some invalid file cases.
Multi-overrides of a same linked ID in a same override hierarchy are
currently not supported and can cause all kind of issues.

In some cases they could lead to infinite loop trying to resync the same
ID over and over, this is now prevented.

Found in some Blender studio production files.
2021-04-30 18:49:01 +02:00
75536b5a61 Cleanup: compiler warnings 2021-05-01 00:49:55 +10:00
405c3b59e4 Merge branch 'blender-v2.93-release' 2021-05-01 00:46:03 +10:00
99eca899c0 Revert "Fix crash running constraint, modifier, fx from missing NULL check"
This reverts commit f4d5a69cf8.

This causes bpy.ops.object.modifier_apply.poll() to fail as
well as modifier binding operators (breaking tests).
2021-05-01 00:44:39 +10:00
313a1c072d BLI: support removing Map elements during iteration
While it was technically safe to call Map.remove while iterating over
a map, it wasn't really designed to work. Also it wasn't very efficient,
because to remove the element, the map would have to search it
again. Now it is possible to remove an element given an iterator
into the map. It is safe to remove the element while iterating over
the map. Obviously, the removed element must not be accessed
anymore after it has been removed.
2021-04-30 16:23:02 +02:00
e7274f9f2d BLI: add a common base class for Map iterators
This is useful for an upcoming commit that allows removing
an element based on an iterator.
2021-04-30 16:23:02 +02:00
2bd9a28ff8 Cleanup: Rename #if GPU_USE_PY_REFERENCES to #ifndef GPU_NO_USE_PY_REFERENCES
This is safer for incremental build.

And there was already a macro `GPU_USE_PY_REFERENCES` used elsewhere.
2021-04-30 11:20:39 -03:00
a711aa5b3c Fix accidental lines removed in the last commit 2021-04-30 11:03:39 -03:00
a35d33d520 Fix gross errors in previous commit 2021-04-30 11:00:57 -03:00
2510bd3a5f Python GPU: Add new methods to port the code templates in the manual
This commit adds a new API tha allow to replace the bgl API in the exemples on:
https://docs.blender.org/api/current/gpu.html

**Overview (New API):**
```
gpu.state:      active_framebuffer_get
GPUFramebuffer: read_color
GPUOffscreen:   texture_color
```

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D11031
2021-04-30 10:49:54 -03:00
Germano Cavalcante
04b6296e81 Python GPU: Add reference of PyObject GPU object to the GPU object itself
Instead of creating different python wrappers for the same GPU object,
return the same `PyObject` created earlier.

This also allows for more secure access to existing GPU objects.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D11044
2021-04-30 10:42:13 -03:00
c96506d54a Merge branch 'blender-v2.93-release' 2021-04-30 23:41:05 +10:00
Henrik Dick
a58a8296d9 Fix T85470: Simple deform modifier causes artifacts at low angles
The formula used to compute the bend did subtraction of two big numbers
to get the position. Changed to find the delta and add that,
by rearranging the formula into a more numerically stable form.

Reviewed By: mano-wii, campbellbarton

Ref D11074
2021-04-30 23:40:17 +10:00
8f27ea40d6 Merge branch 'blender-v2.93-release' 2021-04-30 23:13:34 +10:00