The issue was that when using the `HD_ALIGNED` handle type,
Blender would not automatically move the keyframe handles with the key.
Instead one handle would get stuck in place.
To remedy that manually move the keyframe handles in case the type is `HD_ALIGNED`
This makes it consistent with moving a key with G
Pull Request #105401
Consistently use edge draw flag instead of original index to determine if an
edge should be drawn or not.
In GPU subdivision the edge original index was used for both edge optimal
display and selection mapping to coarse edges, but they are not the same.
Now match the CPU subdivision logic and use a separate edge draw flag VBO.
For cage display, match Blender 3.3 behavior more in showing/hiding of edges
in wireframe mode. That is edges without a mapping to an original edge are
always hidden when there is no distinct cage, and drawn otherwise. This is
not ideal for e.g. the bevel modifier where it will always show some edges on
corners despite all edges being hidden by the user. But we currently have
no good information to decide if these should be hidden or not, so err on
the side of showing too much as it did before.
Fie #103706: bevel modifier edges not drawn correctly
Fix#103700: optimal display can't be turned of with GPU subdivision
Fix wrong edge display with GPU subdivision preceded by other modifiers
Pull Request #105384
Timer management code often loops over the list of timers, calling
independant callbacks that end up freeing other timers in the list. That
would result in potentail access-after-free errors, as reported in #105160.
The typical identified scenario is wmTimer calling wmJob code, which
calls some of the job's callbacks (`update` or `end` e.g.), which call
`WM_report`, which removes and add another timer.
To address this issue on a general level, the deletion of timers is now
deferred, with the public API `WM_event_remove_timer` only marking the
timer for deletion, and the private new function
`wm_window_delete_removed_timers` effectively removing and deleting all
marked timers.
This implements design task #105369.
Pull Request #105380
Window activation events on Windows-10 don't seem to be reliable as it's
possible for Alt-Tab to trigger WM_ACTIVATE on a window when switching
away from it. As detecting the keys which are held relies on a valid
active state - this meant Alt could become stuck when using Alt-Tab
to switch between windows.
Disable reading modifiers on activation for WIN32, activating the window
now clears modifiers on WIN32. This isn't ideal as held modifiers wont
be detected, re-introducing the error reported in #40059.
Previously, UBO bind locations were linearly incremented and
relied on the correct uniform location being queried. This fix
is a future requirement for EEVEE next, however, pulling forward
due to Issue #105280 highlighting a possible flaw with expected
uniform locations.
Authored by Apple: Michael Parkin-White
Ref #96261
Pull Request #105311
Intel GPUs exhibit a number of rendering artifacts.
The most substantial being incorrect resolve of reflections.
Splitting the reflections_resolve shader into two passes,
one for SSR and one for light probes ensures correct rendering
and optimal performance on this GPU.
Also resolves an artifact with ambient occlusion wherein
the pow(a, b) function causes excessive precision loss.
Using an alternative method for power calculation on these
platforms resolves the issues.
Authored by Apple: Michael Parkin-White
Ref T96261
Pull Request #105240
A bulk change, to make things moving as quickly as possible, instead of
doing per-modified-file basis.
This is pretty much direct translation of C code to C++, is not really
"proper" C++ usage. That could happen on a more case-by-cases basis.
Pull Request #105376
Metal backed requires HOST_READ texture usage flag
for irradiance grid. This was correctly in place for the
basic grid, but not for grid_prev.
Authored by Apple: Michael Parkin-White
Ref #96261
Pull Request #105312
Add overlay option for retopology, which hides the shaded mesh akin to Hidden Wire, and offsets the edit mesh overlay towards the view.
Related Task #70267
Pull Request #104599
Cleanup, try to always use const.
Many function signatures still have incorrect argument order
(constants, mutables). But this is a larger other cleanup.
Pull Request #104937
Increase the buffer sizes used for `BLI_str_format_uint64_grouped` to
prevent overflow on strings representing numbers within the uint64
range. Also creates and uses defines for all the formatted string
buffer sizes.
Pull Request #105263
This commit adds the ability to generate liboverrides of linked data at
the `BKE_blendfile_link_append` BKE level, and through the Python API
(the `BPY_library_load` context manager, aka `bpy.data.libraries.load`).
The python API was updated essentially to allow easy testing of the new
code. This commit also adds tests for the new 'override' behavior, and
for existing basic link one.
Current code only generates 'basic' overrides, without any handing of
hierarchies or dependencies, as for brush assets only the Brush ID needs
to be overridden.
That new feature does not aim at being exposed to user through the
link/append operations in its current state, as it is way too simplistic.
This change is a requirement for the Brush Asset project (#101908).
Pull Request #104746
The code of the 'Fix Deforms' operator was hard to read and inefficient, doing `O(num_vertices * num_vertex_groups)` evaluations of the mesh. It caused multiple issues and got in the way of improvements to Blender, and seems to be used very little (if ever).
It was decided in [last week's module meeting](https://devtalk.blender.org/t/2023-02-23-animation-rigging-meeting/27757#patch-review-decision-time-5) that this operator should be removed.
Pull Request #105237
Pick selection for the Curves object was not considering multi
object editing. Only the active object was considered.
This fix introduces pick selection for Curves for multi object editing.
Pull Request #105184
The map is used to, well, map localized copy of the tracks used by the
tracing thread to the original tracks in the movie clip. There seems to
be some accumulated stuff in there which is no longer used by the current
state of code.
There should be no functional changes.
Pull Request #105374
This PR removes the BKE_nlatrack_add, and adds new:
* BKE_nlatrack_insert_before
* BKE_nlatrack_insert_after
* BKE_nlatrack_new_before_and_set_active
* BKE_nlatrack_new_after_and_set_active
* BKE_nlatrack_new_head_and_set_active
* BKE_nlatrack_new_tail_and_set_active
methods to easily add new NLA tracks in relation to the existing track list.
Pull Request #104929
Under the following circumstances
* keys on 1, 3 and 5
* preview range set to 10-20
The frame channel operator would zoom into nothingness.
because no keys were found in the preview range.
(Only the `ANIM_OT_channel_view_pick` operator though)
This PR fixes it and notifies the user with a warning.
Pull Request #105179
Grease Pencil (when not in object mode) implements its own selection
opertor. This operator (`gpencil.select`) returns
`OPERATOR_PASS_THROUGH`, then falls though to `view3d.select` which can
toggle object selection (when using shift-click picking).
Removing `OPERATOR_PASS_THROUGH` would fix the object toggling, but this
was added in 62c73db734 with good reason (the tweak tool would not
work then).
Now prevent `view3d.select` from acting on Grease Pencil (when not in
object mode).
NOTE: longer term we could have grease pencil use view3d.select to avoid having to add these awkward exceptions
Pull Request #105342
Windows 11 has strange behavior with Alt-Tab.
In some cases an Alt-Press event is sent to the window immediately
after it is de-activated (both Left & Right Alt keys for some reason
even when only one is held).
This meant that:
- Modifiers could be enabled for de-activated windows
(so we can't assume de-activated windows have modifiers released).
- Releasing the modifier key would not be sent to the inactive window
causing the modifier key to be stuck.
- Button events over an inactive window are generated before activation,
so even though activation reads the correct modifier state,
the button event uses the "stuck" modifier state.
Now button & drop events on inactive windows always read the modifier
state first instead of relying on the modifier state to be cleared.
This has some advantages:
- If modifiers are held, they will be used as part of the click action.
- While modifier keys on inactive windows should be rare,
in the case this does happen - stuck keys are avoided.
So it makes sense to apply these changes for all platforms.
The current API makes more sense as part of a class, but for now, keep
consistency with the other geometry module headers and move the code
to the proper namespace, removing the `GEO_` prefix which is only meant
for C code.
Pull Request #105357
Also remove USE_WIN_ACTIVATE & USE_WIN_DEACTIVATE defines as they
were only added when changes to modifier handling failed on WIN32.
This logic has now been tested to work on all platforms.
These functions used internal values and only really make sense in
the context of the mesh validation process where they're used to remove
invalid elements from the mesh.