Introduction of a new Delay sensor that can be used to
generate positive and negative triggers at precise time,
expressed in number of frames.
The delay parameter defines the length of the initial
OFF period. A positive trigger is generated at the end
of this period. The duration parameter defines the
length of the ON period following the OFF period.
A negative trigger is generated at the end of the ON period.
If duration is 0, the sensor stays ON and there is no
negative trigger.
The sensor runs the OFF-ON cycle once unless the repeat
option is set: the OFF-ON cycle repeats indefinately
(or the OFF cycle if duration is 0).
The new generic SCA_ISensor::reset() Python function
can be used at any time to restart the sensor: the
current cycle is interrupted and no trigger is generated.
Add a function GameLogic.expandPath() that works like Blender.sys.expandpath() and is also available in the BlenderPlayer.
Fix the game actuator in the BlenderPlayer to work like in Blender:
- try first to load the .blend from the current working directory
- if not found, try to load from the startup .blend or runtime base directory
Keyboard sensors can now hook escape key. Ctrl-Break can be used from within blender if you've forgotten an end game actuator.
Fixed a stupid bug preventing some actuators working (like TrackTo).
Better use of booleans for python
#include fixes for Windows
Python Doc fixes
Use the farthest vertex as the face position when z sorting faces. (Camera is on -z axis!)