Nathan Letwory
d644069860
Apply [ #31335 ] COLLADA: fix for odd names for materials in exported dae files
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Patch by Gaia Clary
This patch removes the index numbering from materials, which is not necessary.
2012-05-09 08:14:49 +00:00
b8a71efeba
style cleanup: follow style guide for/with/if spacing
2012-03-24 07:52:14 +00:00
2345efc6c5
Patch #29336 : renaming UV (Texture) Layer to UV Map in the user interface,
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by Gaia Clary.
Rationale: the name was confusing and not always used consistently, and this
map itself is not something that can be layered, rather the map can be used
as texture coordinates in some layered setup.
The original intent was to indicate this contained more than just UV's, but
the game engine settings have already been moved out, and apparently users
didn't really get this from the name anyway.
2011-11-23 17:25:25 +00:00
4a04f72069
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
Nathan Letwory
de89e78589
Fix [ #26475 ] <instance_material> wrong in COLLADA export.
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reported by Juan Linietsky
fix by Imran Syed (freakabcd)
Use material index suffixed to material name to create symbolic name.
2011-03-22 22:51:02 +00:00
Nathan Letwory
82b21ba166
Fix [ #26213 ] Collada exporter id's not unique
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Reported by Kevin Yoon
<material> could get same id as <node>, prevent that by suffixing -material.
2011-02-28 14:24:52 +00:00
Nathan Letwory
caf9fb6cce
doxygen: blender/collada tagged.
2011-02-27 20:30:35 +00:00
Nathan Letwory
5b607701a7
doxygen: prevent GPL license block from being parsed as doxygen comment.
2011-02-23 10:52:22 +00:00
47969866e0
SVN maintenance.
2010-10-06 20:40:16 +00:00
Nathan Letwory
7245280f6c
COLLADA: Split ArmatureExporter, InstanceWriter and TransformWriter into separate files.
2010-10-06 11:02:44 +00:00