Commit Graph

27 Commits

Author SHA1 Message Date
0fbb6bff27 style cleanup: block comments 2012-06-09 17:22:52 +00:00
131de4352b Cycles: fixes to make CUDA 4.2 work, compiling gave errors in shadows and
other places, was mainly due to instancing not working, but also found
issues in procedural textures.

The problem was with --use_fast_math, this seems to now have way lower
precision for some operations. Disabled this flag and selectively use
fast math functions. Did not find performance regression on GTX 460 after
doing this.
2012-05-28 19:21:13 +00:00
857dedbc58 style cleanup 2012-05-27 00:36:50 +00:00
dd9c1b7fbf Cycles: OpenCL image texture support, fix an attribute node issue and refactor
feature enabling #defines a bit.
2012-05-13 12:32:44 +00:00
a899ce19d0 Cycles: tweak ATI OpenGL/CUDA fix more with extra error check. 2012-05-04 08:00:58 +00:00
0fcf17fc72 Possible fix for #31054: cycles viewport rendering not working with CUDA for
computation and ATI card for OpenGL.
2012-05-03 23:39:42 +00:00
b023665551 Cycles: another fix for CUDA render passes, needed to align float4 passes. 2012-01-27 13:58:32 +00:00
803286dde8 Cycles: render passes for CUDA cards with compute model >= 2.x. 2012-01-26 19:07:01 +00:00
d7932ceea8 Cycles: multi GPU rendering support.
The rendering device is now set in User Preferences > System, where you can
choose between OpenCL/CUDA and devices. Per scene you can then still choose
to use CPU or GPU rendering.

Load balancing still needs to be improved, now it just splits the entire
render in two, that will be done in a separate commit.
2012-01-09 16:58:01 +00:00
049ab98469 Cycles: device code refactoring, no functional changes. 2012-01-04 18:06:32 +00:00
b5595298d3 Cycles code refactoring: change displace kernel into more generic shader
evaluate kernel, added background shader evaluate.
2011-12-31 15:18:13 +00:00
2d1de2e78d Cycles/CUDA:
* Rename shader model to compute capability in error messages.
2011-12-20 18:59:10 +00:00
72d2d05770 Cycles: border rendering support, includes some refactoring in how pixels are
accessed on devices.
2011-12-20 12:25:37 +00:00
5466befb38 Fix cycles compile for win32. 2011-12-13 10:17:17 +00:00
9e01abf777 Cycles: require Experimental to be set to enable CUDA on cards with shader model
lower than 1.3, since we're not officially supporting these. We're already not
providing CUDA binaries for these, so better make it clear when compiling from
source too.
2011-12-12 22:51:35 +00:00
45de380771 Cycles
* Compile all of cycles with -ffast-math again
* Add scons compilation of cuda binaries, tested on mac/linux.
* Add UI option for supported/experimental features, to make it
  more clear what is supported, opencl/subdivision is experimental.
* Remove cycles xml exporter, was just for testing.
2011-12-01 16:33:21 +00:00
086e4ed825 Cycles: improve error reporting for opencl and cuda, showing error messages in
viewport instead of only console.
2011-11-22 20:49:33 +00:00
c42772fc95 Cycles:
* Add back option to bundle CUDA kernel binaries with builds.
* Disable runtime CUDA kernel compilation on Windows, couldn't get this working,
  since it seems to depend on visual studio being installed, even though for
  this particular case it shouldn't be needed. CMake only at the moment.
* Runtime compilation on linux/mac should now work if nvcc is not installed in
  the default location, but available in PATH.
2011-11-10 12:52:17 +00:00
8cfc17c7cd Cycles Merge:
* It seems we have a problem compiling the CUDA kernel at runtime on Windows,
  will need to investigate more how to solve this best, CPU render should go
  fine though.
* Change OPENIMAGEIO to OPENIMAGEIO_ROOT_DIR on linux for consistency.
2011-11-08 17:53:49 +00:00
5fd67a3ba5 Cycles: enable multi closure sampling and transparent shadows only on CPU and
CUDA cards with shader model >= 2 for now (GTX 4xx, 5xx, ..). The CUDA compiler
can't handle the increased kernel size currently.
2011-10-16 18:54:27 +00:00
66b1dfae89 Cycles: tweaks to properties and nodes
* Passes renamed to samples
* Camera lens radius renamed to aperature size/blades/rotation
* Glass and fresnel nodes input is now index of refraction
* Glossy and velvet fresnel socket removed
* Mix/add closure node renamed to mix/add shader node
* Blend weight node added for shader mixing weights

There is some version patching code for reading existing files, but it's not
perfect, so shaders may work a bit different.
2011-09-16 13:14:02 +00:00
ebc653463d Cycles:
* Fix missing update when editing objects with emission materials.
* Fix preview pass rendering set to 1 not showing full resolution.
* Fix CUDA runtime compiling failing due to missing cache directory.
* Use settings from first render layer for visibility and material override.

And a bunch of incomplete and still disabled code mostly related to closure
sampling.
2011-09-12 13:13:56 +00:00
cfbd6cf154 Cycles:
* OpenCL now only uses GPU/Accelerator devices, it's only confusing if CPU
  device is used, easy to enable in the code for debugging.
* OpenCL kernel binaries are now cached for faster startup after the first
  time compiling.
* CUDA kernels can now be compiled and cached at runtime if the CUDA toolkit
  is installed. This means that even if the build does not have CUDA enabled,
  it's still possible to use it as long as you install the toolkit.
2011-09-09 12:04:39 +00:00
3c7dcd7a47 Cycles: compile opencl kernels in non-blocking thread, and don't crash on
build failure but show error message in status text.
2011-09-02 00:10:03 +00:00
bae896691a Cycles:
* Add alpha pass output, to use set Transparent option in Film panel.
* Add Holdout closure (OSL terminology), this is like the Sky option in the
  internal renderer, objects with this closure show the background / zero
  alpha.
* Add option to use Gaussian instead of Box pixel filter in the UI.
* Remove camera response curves for now, they don't really belong here in
  the pipeline, should be moved to compositor.

* Output full float values for rendering now, previously was only byte precision.
* Add a patch from Thomas to get a preview passes option, but still disabled
  because it isn't quite working right yet.
* CUDA: don't compile shader graph evaluation inline.
* Convert tabs to spaces in python files.
2011-08-28 13:55:59 +00:00
2996f08f84 Cycles: first batch of windows build fixes, not quite there yet. 2011-05-03 18:29:11 +00:00
da376e0237 Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
Cycles uses code from some great open source projects, many thanks them:

* BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs":
http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/
* Open Shading Language for a large part of the shading system:
http://code.google.com/p/openshadinglanguage/
* Blender for procedural textures and a few other nodes.
* Approximate Catmull Clark subdivision from NVidia Mesh tools:
http://code.google.com/p/nvidia-mesh-tools/
* Sobol direction vectors from:
http://web.maths.unsw.edu.au/~fkuo/sobol/
* Film response functions from:
http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
2011-04-27 11:58:34 +00:00