Commit Graph

23102 Commits

Author SHA1 Message Date
Nathan Letwory
481aed1d0e Bump version for imminent 2.57b tag. 2011-04-26 12:24:08 +00:00
b12d46f73e - fix for player linking
- added notes to release todo's.
- renamed view3d view transform matching functions.
- added assert in edge split modifier to make a certain bug easier to spot.
2011-04-26 10:38:18 +00:00
e4cc1c3f2c fix [#27178] Material links lost when making mesh data local
- making local object data - Curve/Mesh/MBall lost references to linked materials.
- joining a linked mesh object into a local one lost the link.

As well as these reported bugs, checked all local functions for consistency/correctness and found other cases which would also fail.
- making local metaball didn't ensure unique ID name.
- make_local_armature() was missing check for object users - main body of code would never run.
- local particles didn't set the dupli-group or textures to extern.

checked all local functions for consistency/correctness.
2011-04-26 07:17:21 +00:00
461a7c5c81 fix [#26993] Edge Split Crash 2011-04-25 16:24:38 +00:00
7bedbde536 indentation changes only. 2011-04-25 16:02:53 +00:00
d6e03d2c56 2.5 Interface:
* Implemented a new operator "WM_OT_properties_context_change" to switch to a different tab inside the properties window.
* This is used now inside the Modifier tab for Simulation Modifiers. Based on a mockup by Janne Karhu:
http://www.pasteall.org/pic/11261
http://www.pasteall.org/pic/11262

Rather than having a delete button there anymore, the button changes the context to Physics/Particles, where you can edit the settings and delete the actual simulation.
2011-04-25 13:47:15 +00:00
70d059161b workaround/fix [#27162] Running commands in python console crashes blender 2011-04-25 12:39:53 +00:00
739359faab Fix for [#27112] Boid Particles get Z clamped to 0.0 when "Allow Flighting"
* Boids that can only fly shouldn't care about ground unless there's actually a collision object below them.
2011-04-25 12:26:33 +00:00
f5ed60016c fix [#27139] Value Slider, some colours are two coloured 2011-04-25 11:52:42 +00:00
dd00e1f4c6 fix [#27121] Normals always recalculated when adding a mesh in Edit mode 2011-04-25 10:04:07 +00:00
16ba377026 fix for a crash with the following steps.
- open file sel
- save user defaults
- new file
- ctrl+u (crash)

wasn't type checking the space file, passed info space to ED_fileselect_exit().
2011-04-25 09:28:52 +00:00
bd80f19c22 fix [#27140] Negative Subdiv level in the operator panel.
when relative option is disabled, don't allow setting the subdiv value to a negative number.
2011-04-25 06:44:43 +00:00
8fec90e220 Displace Modifier - Optimisation Tweaks for jpbouza and ZanQdo
- When strength is 0, there's no need to perform any of the
calculations at all
- When the vertexgroup weight for a vert is set to 0, skip evaluating
the modifier for that vertex as it should result in no-change to the
final result
2011-04-25 06:27:32 +00:00
bdbf0abe60 rna api
- allow RegionView3D.view_matrix to be set.
- RegionView3D.view_rotation was inverted.
- add C function view3d_settings_from_mat()
note, intentionally removed NULL checks, double checked this is ok with callers.
2011-04-25 03:02:26 +00:00
fd45310dfe fix crash [#27158] Appending crash with preview. 2011-04-24 14:45:49 +00:00
8fdebf24f4 harmless changes to quiet clang static check warnings.
- made EXPANDED_AGRP take bAnimContext as an argument.
- remove unneeded NULL check drawFacesColored functions.
- comment some vars which are set but not used.
2011-04-24 10:51:45 +00:00
Lukas Toenne
5c4743b9ee Another fix for node groups: Internal socket stack did not get complete initialization of the sockettype value, leading to wrong b/w outputs. 2011-04-24 05:13:35 +00:00
040a049fb1 Fix #27048: text + SimpleDeform modifier = weird render result!
It's not real fix, just patch which makes things better by using average
normal for each displist separately. There are still some artifacts with
quite highly deformed letters "O" or "g", but correct fix would need
to calculate derivative of modifiers, which isn't implemented yet.
2011-04-23 15:27:35 +00:00
d6d2f09dd9 quiet some clang warnings & fix for bugs in exceptional cases.
- ghost C api, BLI_get_folder_version() could assign garbage values.
- pointcache ptcache_find_frames_around() had a superfluous NULL check which would have crashed anyway if actually NULL.
2011-04-23 12:57:03 +00:00
7f56023e9b Bugfix [#27126] Ctrl 0/1/2/3/4 not working in edit mode
Keymaps for subdivision_set operator were only added for Object mode.
Since this is useful for meshes in particular, added these in EditMode
keymap for mesh editing too.
2011-04-23 11:20:30 +00:00
2060a26139 Bugfix [#27134] Minor bug in the name: property Constraint.is_valid
has label "Disabled"

"is_valid" RNA property for constraints had the property name
inverted, but the displayed name and tooltips were not inverted too
2011-04-23 11:13:36 +00:00
855a3e6ce3 Small type-tweaks (int being returned as float) 2011-04-23 11:09:24 +00:00
d730610457 Fix #26959: change selection of shapekeys in edit mode causes mesh deformity of a key
Vertex offset, which was used to update referenced keys was calculating between
editmesh (which represents shapekey data) and base mesh (ob->mesh) which represents
Bases key.

This commit fixes bug with incorrect ofsset calculation for case when some keys
got other (not Basis) keys as relative key by calculating offset using EditMesh
(new shapekey data) and keyblock data (which was used to create EditMesh when
entering edit mode).

This commit shouldn't lead to regressions, but maybe there's something else
which should be fixed for such kinda complicated cases -- more testing would
be welcome.
2011-04-23 09:25:34 +00:00
ef14d310a0 Sculpting on shapekeys
======================

All this work with sculpting on armatured/deformed mesh allowed to
implement sculpting on non-locked keys very easy -- just use the same
approach of propagating offsets from deformed PBVH to "sculpting layer".

- If key is locked, then old logic would be used.
- If there's multires modifier enabled, sculpting would happen on multires.
2011-04-23 09:07:46 +00:00
8ca9dc3cfe Send NA_EDITED notifier when changing tab width in text space properties
Now text editor refresh correct and there's no more glitches with messed up
syntax highlighting.
2011-04-23 08:52:27 +00:00
Lukas Toenne
f69825e8e8 Color info in node editor backdrop now supports color management. 2011-04-23 08:30:28 +00:00
176e45f88e fix for possible (but unlikely) crash.
added NULL check in case nodeAddNodeType() is given an invalid type or the dynamic node cant be found.
2011-04-23 08:02:29 +00:00
7faa531a62 fix for possible crash using an un-initialized pointer when getting a vertex weight from a non-mesh/lattice object. 2011-04-23 07:28:30 +00:00
Lukas Toenne
6b4cecc466 Fix for group output memory leak, bug #27104. This happens when an internal node in a group has multiple output buffers, but only some of them are used. Then all the buffers would be created, but the unlinked outputs were not correctly tagged for freeing after group execution. 2011-04-23 07:21:10 +00:00
25974319db skip pose slide if the RNA value isn't found. 2011-04-23 07:04:50 +00:00
d494c97b58 fix for using enter on menus which load files:
commonly Ctrl+N,Enter or Ctrl+O,Enter
2011-04-23 03:31:27 +00:00
1518d43f27 cancelling bake wasn't freeing the bake mask. 2011-04-22 16:47:17 +00:00
e520c498d2 View Dolly Operator: Ctrl+Shift+MMB.
Recently there were 2 reports about zoom not working right because at some point you can't zoom in any further.

This is not actually a bug with zoom but a limitation in blender that there is no way to move the viewpoint forward (unless you count rotate 90d, pan, rotate back which is a crummy workaround).

So adding view dolly operator:
- Supports zoom to mouse position setting.
- Supports dolly hoz/vert, invert setting.
- Moves by a fraction of the view 'dist', so the zoom distance my be roughly in proportion to the scale of objects in the scene.

only used in perspective view since this is not useful in camera/ortho view.
2011-04-22 15:34:07 +00:00
ee9ea98e48 zoom operator.
- continue zoom now uses the same options as dolly (hoz/vert & invert).
- remove event mouse coord hack to bypass touchpad zoom invert, instead pass invert as an argument.
2011-04-22 14:47:35 +00:00
b52637270d bugfix [#27091] Add new vertex at wrong position ( bpy.ops.mesh.dupli_extrude_cursor() ) 2
Ctrl+Click on mesh or curve view was using the selected points location or the cursors.
if either of these was behind the view it would add the point at (0, 0, 0).

now fallback to the view orbit pivot, added this option as an argument to view3d_get_view_aligned_coordinate().
2011-04-21 18:33:30 +00:00
284a0d3610 pass even mouse coords value as const so its not edited, view3d_get_view_aligned_coordinate() could modify the event->mval. 2011-04-21 17:25:58 +00:00
9646f8e5b1 ack, should have done this before tagging else bpy.app.version_char will be incorrect. 2011-04-21 16:16:12 +00:00
f9f771cd01 converted more mixed tab/space indentations to tabs. only whitespace changes. 2011-04-21 15:53:30 +00:00
210ee1ade4 whitespace only, no functional change mixed tabs/spaces --> tabs. 2011-04-21 13:11:51 +00:00
2e9982f420 Bugfix [#27095] B-Bone doesn´t resize correctly with numeric input
B-Bone resizing was acting more like translation than resizing when using numeric input. Added the flag to set all xyz values to same value when using numeric input
2011-04-21 12:48:07 +00:00
c605091b09 Fix for fix for the bugfix :)
Just cleaned the code/order here and added comments why this works.
I should have known it... thanks Andrea for quick action!
2011-04-21 09:43:38 +00:00
20d3022076 following on from last commit r36263.
copying metaball, lattice and armature datablocks while in editmode could segfault when they were freed, NULL these pointers on copy.
2011-04-21 09:38:09 +00:00
62a02764ab fix [#27096] Segmentation Fault trying to export DirectX with specific model
copying a mesh in editmode didnt NULL the edit_mesh pointer.
2011-04-21 09:03:04 +00:00
cb06c4eee1 remove checks on deprecated multires pointer. 2011-04-21 08:55:10 +00:00
6bb626f253 minor changes
- remove some warnings
- fix typos
- cmake allow in-source build (when WITH_IN_SOURCE_BUILD is defined)
- cmake, use an explicit list of rna files (don't glob)
2011-04-21 05:49:47 +00:00
18e4f7de4f Bugfix [#27090] Available keying set fails in armature pose mode
A change in the poll callback that Available KeyingSet used to use
restricted its use to Object-mode only, while this could also be
useful in Pose Mode (though it would only affect all channels there).

Made this use a custom poll callback now that tests for whether the
active object has an action. This does mean that if you select a bunch
of objects with animation data, but the active object doesn't have it,
then the keyingset will fail to fire, but that's been marked as a todo
in the code.
2011-04-21 01:21:28 +00:00
26916206f8 fix [#27084] Crash when chosing non-voxel data file in voxel data texture input
also found loading voxel textures wasn't closing files it opened.
2011-04-21 00:28:05 +00:00
831cc31482 fix [#27083] Crash on setting Voxel resolution below -3 in 8bit raw texture settings 2011-04-20 23:21:26 +00:00
2d9c94604a fix crash with lots of operators when running "blender -d". Easy case to reproduce, just try to delete default cube.
Temporary hack to prevent crasher, likely caused by rev. 36242.
2011-04-20 20:46:02 +00:00
Lukas Toenne
a6c2d8680b Internal need_exec tagging for group nodes, fixes #27034. Non-compositor node trees (texture and material) only use the need_exec flag to exclude cyclic dependencies, ugly double use of that flag. Oh well, hopefully can replace this altogether one day ;) 2011-04-20 20:31:43 +00:00