Part of T66420
Option for snapping to the nearest point of a reference coordinate.
The patch also adds Edge Center and Perpendicular snaps to the ruler.
{F7675906}
Reviewers: campbellbarton, brecht
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D5543
The recent commit of synced selection added an active color theme to
the outliner, and synced selection enabled by default. The subversion
bump was missed.
The original code was commented on.
Unlike blender 2.79, the grid units are now displayed only when RV3D_VIEW_IS_AXIS.
The visible subdivisions in the grid are made by the GPU and depending on the pixel.
The code used here only mimics this behavior and adds a bit of overhead.
Reviewers: fclem, campbellbarton
Subscribers: FloridaJo, zlsa, rl.amorato, EitanSomething
Differential Revision: https://developer.blender.org/D4325
This change was applied to GP branch during the period 2.80 cannot be updated. Now the patch can be moved to master.
The commit fix the problem when reproject over surface in multiframe mode and the surfaces can moved.
Also improved the surface algorithm thanks to Lukas W (@geloescht).
New Algorithm: Differential Revision: https://developer.blender.org/D4878
Tested by @mendio and @pepeland
Actually, the value for this parameter must be in the order of 0.00001 and this makes the UI uncomfortable.
Now, the value is divided by 1000 internally and the UI values are more logic.
Reviewers: mendio, pepeland
Differential Revision: https://developer.blender.org/D5528
The pointer argument is supposed to be the object the property belongs
to, not a pointer to the property metadata itself. This only worked
before because the argument was never used.
This is a step to finish the D4325 and fix the T61286.
Currently the grid is highlighted in steps of 10 out of 10, which is wrong for the imperial units as seen in `buImperialLenDef`.
The idea of the code is to pass the steps of the grid already dimensioned as a uniform.
Another important thing to note is that subdivisions now only affect the grid without unity.
This matches the 2.7x Blender versions.
No performance loss (almost no gain too).
Reviewers: fclem
Subscribers: zlsa, rl.amorato
Differential Revision: https://developer.blender.org/D4379
This was due to the GPUIndexBuf ranges only computed when requesting
the triangles indices. If the tris were already calculated, the new shading
batches would never have the GPUIndexBuf ranges and instead use the full
triangle index buffer.
So since this only happen when shading data does not match, we just save
the previous GPUIndexBuf ranges and reuse them for the new batch.
This patch is a bit of a hack on top of a hack but it works fine.
Editing a lib char should never, ever be done once you have proxies of
it in your project, that will most certainly break a lot of things...
But at leats let's try no to crash here.
This operator only existed to be able to see multiple reports, now instead the
info log can be opened and contents can be copy/pasted.
Patch by Valentin (Poulpator)
Differential Revision: https://developer.blender.org/D5510
object
This showed e.g. when deleting active object, then selecting using box
select.
This commit also lifts the restriction that linked objects could not be
moved to a collection.
Reviewers: campbellbarton, dfelinto
Maniphest Tasks: T68647
Differential Revision: https://developer.blender.org/D5485
need to access curve_cache from evaluated object.
thx @sergey for pointing that out.
Reviewers: sergey
Maniphest Tasks: T68779
Differential Revision: https://developer.blender.org/D5526
Think pretty much any ID pointer property should be overrideable
actually, without this reconstructing a local hierarchy of overriding
data-blocks simply cannot work properly...
Fix T67008: Missing move handle and flickering in FileBrowser
Allow split regions (child regions) to contribute to the action zones (azone) of the parent region.
This fixes the issues in file browser and also in the user preferences.
Reviewers: Severin, mont29, campbellbarton
Reviewed By: Severin, mont29, campbellbarton
Subscribers: brecht, campbellbarton
Maniphest Tasks: T67008
Differential Revision: https://developer.blender.org/D5273
- Implement dynamic inputs. The second input is now unavailable in single
operand math operators.
- Reimplemenet the clamp option using graph expansion for Cycles.
- Clean up code and unify naming between Blender and Cycles.
- Remove unused code.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D5481
Move outliner versioning for syncing and themes to the block
for the next subversion bump. It was not moved from the first
location it was placed in the soc-2019-outliner branch.
Old files will now load with synced selection enabled reliably.
Actually, the selection mode is not visible in Sculpt mode when mask is enabled, but still is used.
Also, the mode is shared between Edit mode and Sculpt mode and for meshes the selector is by mode.
This commit splits the select mode in different properties and show the selector in Sculpt mode to define the Select mode. Also, the Select Mask button has been removed and now the Select Mode buttons work equal to Meshes where the select buttons are the mask enable too.
Fixed some old code not valid detected during these changes.
Differential Revision: https://developer.blender.org/D5500
Now the GPencil smooth algorithm uses a average value instead to use only two points and the interpolated value.
Differential Revision: https://developer.blender.org/D5489
Prior to this commit: If the Grease Pencil Thickness modifier is set to Normalize and a Vertex Group is selected, the thickness of all strokes are effected when changing the Thickness parameter. Points on strokes are only normalised (= pressure set to 1.0) if they are part of the Vertex Group; the strokes themselves may still change thickness.
With this patch: If Normalize is selected with a Vertex Group, Blender now pre-checks each stroke to determine whether it has vertices within or outside the Vertex Group. If all the points on the stroke belong to the Vertex Group, it normalises the whole stroke to a uniform thickness. If some or none of the points of the stroke belong to the Vertex Group, the stroke is now left as is.
Reviewed By: @antoniov
Differential Revision: https://developer.blender.org/D5483 with minor edit.