Commit Graph

3760 Commits

Author SHA1 Message Date
8f0612b781 Merge branch 'blender-v3.2-release' 2022-05-25 08:50:15 +02:00
e69f3d7db1 GPU: Updated comment about HQ normals workaround. 2022-05-25 08:03:52 +02:00
1ec01b2142 Merge branch 'blender-v3.2-release' 2022-05-25 08:01:58 +02:00
603d3c90a5 GPU: Fix issue that negated HQ normals workaround.
Thanks Germano for pointing it out.
2022-05-25 08:00:53 +02:00
Jeroen Bakker
cd77bf44d4 Merge branch 'blender-v3.2-release' 2022-05-24 11:16:48 +02:00
Jeroen Bakker
d1340e1bb2 Fix T97828: Split normals not visible on certain platforms.
It is a know issue that split normals aren't supported when using high
quality normals in the viewport. Some AMD platforms were pushed to use
high quality normals to work around a driver bug where 1010102 texture
formats `GL_INT_2_10_10_10_REV` wasn't uploaded to the GPU.

This change will remove commonly used polaris platforms from the
work-around. This has been tested with a RX480 against the latest AMD
whql drivers (22.5.1). Users need to ensure that they use the latest
drivers that are available on their platform.

Although this change doesn't fix the underlying issue to support edit
normals when high quality normals are enabled. It will not force that
common platforms cannot use a feature as their platform is forced into
using a work-around.
2022-05-24 11:14:10 +02:00
770510915c Merge branch 'blender-v3.2-release' 2022-05-23 22:26:27 +02:00
bdab538b30 Fix Eevee blackbody wrong with non-default scene linear color space
* Port over new code tables from Cycles
* Convert Rec.709 to scene linear for lookup table.
* Move code for wavelength and blackbody to IMB so they can access the
  required transforms, which are not in blenlib.
* Remove clamping from blackbody shader to bypass the texture read.
  Since it's variable now easiest to just always read from the texture
  than pass additional parameters.
* Fold XYZ to RGB conversion into the wavelength table.

Ref T68926
2022-05-23 22:09:44 +02:00
2b9dfff6f3 Cleanup: GPU: Remove gpu_shader_common_obinfos_lib.glsl
This has been replaced by `draw_object_infos`.
2022-05-23 17:20:12 +02:00
e4de0d28c4 EEVEE: Fix unreported broken normal map node modes
A compilation error was making it impossible to use normal map modes other
than tangent.
2022-05-23 17:20:12 +02:00
bce37bc52a Cleanup: GPU: Remove gpu_shader_common_obinfos_lib.glsl
This has been replaced by `draw_object_infos`.
2022-05-23 17:19:37 +02:00
5565d79057 EEVEE: Fix unreported broken normal map node modes
A compilation error was making it impossible to use normal map modes other
than tangent.
2022-05-23 17:13:57 +02:00
3e2017491a Cleanup: spelling in comments & move doc-strings to headers 2022-05-19 11:17:01 +10:00
30e666f747 Cleanup: format, reduce line length & strip trailing space 2022-05-19 11:17:01 +10:00
0fcfc4cc5b EEVEE-Next: Add Velocity module
This module allow tracking of object and geometry data accross time.
This commit adds no user visible changes.

It work in both viewport (*) and render mode, gives correct motion
for any camera projection type and is compatible with displacement (**).

It is a huge improvement upon the old EEVEE velocity which was only used
for motion blur and only available in render.

It is also an improvement for speed as the animated objects do not need to
be rendered a 3rd time. The code is also much cleaner: no GPUVertBuf
duplication, no GPUBatch amendment, no special cases for different geometry
types, no DRWShadingGroup per object, no double buffering of velocity.

The module is still work in progress as the final output may still be
flawed.

(*): Viewport support is already working but there might be some cases where
mapping will fail. For instance if topology changes but not vertex count.

(**): Displacement does not contribute to motion vectors. Surfaces using
displacement will have the same motion vectors as if they were not displaced.
2022-05-18 23:01:08 +02:00
33c5adba62 GPUStorageBuf: Add GPU_storagebuf_copy_sub_from_vertbuf()
This allows using the Graphic API to copy buffer data.
The GPU module do not expose untyped buffers even if that's what most API
do, so the copy function need to be strongly typed.

Contains GL backend implementation.
2022-05-18 23:01:08 +02:00
9631bb1e17 GLShader: Add glsl_shader_defines.glsl to compute shaders 2022-05-18 23:01:08 +02:00
ca780f4406 GL: Fix gl error during debug name setup for shader storage buffers 2022-05-18 23:01:08 +02:00
4fa743af85 GPUSource: Add error message on source not found
Without this, we could have crashes during static compilation of shaders
without knowing where it would come from.
2022-05-18 23:01:08 +02:00
ffbeb34f5f Cleanup: format 2022-05-18 12:17:42 +10:00
c93f3b4596 Cleanup: spelling in comments 2022-05-17 15:34:02 +10:00
3e989e8c8d GPUVertBuf: Add support for binding as buffer texture
This is often needed and somehow cumbersome to set up. This will allow some
code simplifications.
2022-05-15 15:22:47 +02:00
94ad77100c Merge branch 'blender-v3.2-release' 2022-05-13 12:55:24 +02:00
cbc024c3ca MacOS/AMD: Drawing artifacts in VSE.
Related to the partial revert done for T97272. It seems also that the
workaround should be enabled for any MACOS platform.
2022-05-13 12:54:41 +02:00
470cbad51a Fix T97872: Annotation lines lost AA
Since rB2a7a01b339ad, `lineSmooth` has lost its default value of true.

rBa0a99fb25284 only fixed the problem on master.

But thanks to @hitrpr for spotting the bug in version 3.2 too.

Differential Revision: https://developer.blender.org/D14876
2022-05-12 22:22:27 -03:00
427a2c920a Cleanup: spelling in comments, capitalize tags
Also add missing task-ID reference & remove colon after \note as it
doesn't render properly in doxygen.
2022-05-13 09:29:25 +10:00
Jason Fielder
073139e329 Metal: MTLState module implementation.
MTLState module implementation and supporting functionality in MTLContext for state tracking, texture binding and sampler state caching.

Ref T96261

Reviewed By: fclem

Maniphest Tasks: T96261

Differential Revision: https://developer.blender.org/D14827
2022-05-12 20:50:11 +02:00
f3f7f8b37b Cleanup: Remove unused gpu_shader_geometry.glsl 2022-05-12 20:40:23 +02:00
31202ea628 Merge branch 'blender-v3.2-release' 2022-05-12 01:29:42 -07:00
0eb2244f0a color attributes: Fix broken vertex color node
Fall back onto the old behavior (use the render
color attribute) if the vertex color node's
attribute name is blank.
2022-05-12 01:29:13 -07:00
3b0a08b793 Cleanup: format 2022-05-12 14:07:15 +10:00
e354ba701a Fix T97330: GPU Subdiv compiler error.
GLSL has different max number of ssbo per glsl stage.
This patch checks if the number of compute ssbo blocks matches
our requirements for the GPU Subdiv, before enabling it.

Some platforms allow more ssbo bindings then blocks per stage.
2022-05-11 15:29:52 +02:00
edd892166d Fix T97330: GPU Subdiv compiler error.
GLSL has different max number of ssbo per glsl stage.
This patch checks if the number of compute ssbo blocks matches
our requirements for the GPU Subdiv, before enabling it.

Some platforms allow more ssbo bindings then blocks per stage.
2022-05-11 15:22:01 +02:00
c0546ff953 Merge branch 'blender-v3.2-release' 2022-05-11 16:34:33 +10:00
a652568570 Cleanup: use 'num' / 'size' suffix instead of 'sz'
GPU code used `sz` as an abbreviation for size, as well as a few other
places. Use size where this represents a size in bytes, see: T85728.
2022-05-11 13:40:09 +10:00
17ab0342ac Cleanup: spelling in comments
Revert change from [0] that assumed UNORM was a mis-spelling of UNIFORM.

[0]: 2c75857f9f
2022-05-11 11:02:01 +10:00
b47c5505aa Fix T96892 Overlay: Hiding all of a mesh in edit mode causes visual glitch
This is caused by the geometry shader used by the edit mode line drawing.
If the drawcall uses indexed drawing and if the index buffer only contains
restart indices, it seems the result is 1 glitchy invocation of the
geometry shader.

Workaround by tagging these special case index buffers and bypassing
their drawcall.
2022-05-10 23:36:16 +02:00
3893ba5d67 Merge branch 'blender-v3.2-release' 2022-05-10 13:09:12 +02:00
061995775f Fix T95298 ImageEditor: Multi-view images fail to display properly
This was because the shader had wrong output slot order.

This also add a note about why the order is reversed compared to the
texture binding.
2022-05-10 12:33:18 +02:00
77c0e79805 Merge branch 'blender-v3.2-release' 2022-05-10 10:01:10 +02:00
439f86ac89 Fix T97272: Lag when resizing viewports.
Viewports where cleared explicitly due to compatibility reasons with Intel iGPUs.
This slowed down other platforms as well, this wasn't noticeable on all platforms.

This patch will be more selective when to enable the workaround.
Currently only for iGPUs on Mac + Linux.
2022-05-10 08:48:51 +02:00
08a39d32a9 Merge branch 'blender-v3.2-release' 2022-05-10 08:30:56 +02:00
11aa237858 Eevee: Fix GLSL compilation error.
Introduced by {35594f4b92fa4cbb5b848f447b7a3323e572b676}.
Some platforms do not support temp variables to be used as inout parameter.

Detected on Mac with Intel iGPU.
2022-05-10 08:30:21 +02:00
e7464dffbc Merge branch 'blender-v3.2-release' 2022-05-10 11:16:23 +10:00
a4c2060b91 Fix T97545 GPU: Crash caused by uncommented quote char in source string
Some drivers completely forbid quote characters even in unused
preprocessor directives.

This patch adds a debug build check for all `.glsl` files that need to
be manually handled. For shared headers with `#include` directives, we
need to do runtime patching of the source to remove the quote.

Also fix an instance of the quotes check failing in `eevee_next`.
2022-05-10 00:47:44 +02:00
b6b94f878f Merge branch 'blender-v3.2-release' 2022-05-09 23:52:44 +02:00
35594f4b92 Fix T97985 EEVEE: Shader mixing not working correctly when reusing shader nodes
This was caused by the `Closure` members being added to the final contribution
more than once. The workaround is to clear the members once a closure has
been added to the final contribution. I used `inout` on `Closure` inputs
so that the render engine implementation of mix and add closure nodes
can do its own thing. The nodegraph handling of inout was changed for this
to work.
2022-05-09 23:52:31 +02:00
6e2b0a38f0 Fix T97984: GPUCodegen: crash when loading demo file
This was caused by the name buffer not being ensured in all cases.

Change the behavior and always create the `NameBuffer`.
2022-05-09 20:06:27 +02:00
bfa1c077cb Fix T97983 EEVEE: Tangent Normal of Curves info behaves differently in Eevee
Curve tangent was correctly mistaken with curve normal.

This patch fixes the name of the output in the glsl function and make curve
attributes more explicit (with `curve_` prefix).

This also improve the normal computation by making it per pixel to match
cycles.

Also ports the changes to eevee-next.
2022-05-09 20:06:27 +02:00
95ff5e6d89 Merge branch 'blender-v3.2-release' 2022-05-09 13:40:10 +02:00