a1bc7729f2
Cleanup: use ofs instead of offs as an abbreviation for offset
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Used for local structs/variables,
since `ofs` is by far the most widely used abbreviation.
2021-03-08 14:54:23 +11:00
20a6255d49
Cleanup: spelling
2021-02-17 15:04:29 +11:00
7f2d356a67
Cleanup: Clang-Tidy, modernize-use-using
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Replace `typedef` with `using` in C++ code.
In the case of `typedef struct SomeName { ... } SomeName;` I removed the
`typedef` altogether, as this is unnecessary in C++. Such cases have been
rewritten to `struct SomeName { ... };`
No functional changes.
2020-12-04 12:46:43 +01:00
8c846cccd6
Cleanup: clang-format
2020-11-09 15:47:08 +11:00
16732def37
Cleanup: Clang-Tidy modernize-use-nullptr
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Replace `NULL` with `nullptr` in C++ code.
No functional changes.
2020-11-06 18:08:25 +01:00
48690d967a
GPUContext: Move GPUContext to gpu::Context for more consistency
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This makes the GPUContext follow the same naming convention as the rest
of the module.
Also add a static getter for extra bonus style (no need for casts):
- Context::get()
- GLContext::get()
2020-09-08 04:15:50 +02:00
19d72175ba
GPUShaderInterface: GL backend isolation
2020-08-20 16:11:14 +02:00
14fcd46ca7
GPU: Use GPUShader setters for uniforms removing uses of ShaderInterface
2020-08-20 16:11:14 +02:00
2eddfa85e0
Cleanup: GPU: Remove uneeded depth precision getter.
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We always use 24bit framebuffers nowadays.
2020-08-18 21:30:10 +02:00
216d78687d
GPUShader: GL backend isolation
2020-08-18 21:30:09 +02:00
f1b1a0745f
Cleanup: GPU: Change gpu_context_private.h to C++ only header
2020-08-08 03:05:39 +02:00
c889d93c80
Cleanup: GPU, Clang-Tidy else-after-return fixes
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This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/gpu` module.
No functional changes.
2020-08-07 13:38:06 +02:00
6a444830a3
GPU: Convert gpu_matrix.c to C++
2020-08-02 02:10:22 +02:00