Commit Graph

371 Commits

Author SHA1 Message Date
a2c182e923 style cleanup - use aligned * prefixed blocks for descriptive comments (was already used a lot and part of proposed style guide). 2012-03-03 16:31:46 +00:00
63f5b96fe3 mesh.update() now has option to calculate tessellation faces. 2012-03-02 14:46:14 +00:00
7cc206ddca Code Cleanup: remove non existing function declarations.
added some missing functions too - which are not used yep but should be there for api completeness.
* CDDM_set_mloop
* CDDM_set_mpoly
* BLI_mempool_count
2012-02-29 15:00:37 +00:00
7536bcbe70 Code Cleanup: bmesh
* remove unneeded struct's from headers.
* give argument names for return ** pointers r_ prefix.
2012-02-28 07:42:48 +00:00
e17bf02c2d Code Cleanup:
* made bmesh_structure.h function names more consistant.
* remove unused code in bmesh_structure.c
* removed 'Edge Flip' operator (missing from bmesh but looked into trunk feature and dont think its worth keeping).
* tagged  some BMESH_TODO's
2012-02-27 13:47:53 +00:00
0fd176e03d moved select interior faces into a C function (was python) 2012-02-19 20:27:30 +00:00
eee22fe2f6 rebane files to match trunk. 2012-02-19 16:54:53 +00:00
588b26f18b more syncing smaller changes with trunk 2012-02-17 21:32:30 +00:00
48006292d8 svn merge ^/trunk/blender -r44189:44204 2012-02-17 20:56:25 +00:00
2b7ca2304a unify include guard defines, __$FILENAME__
without the underscores these clogged up the namespace for autocompleation which was annoying.
2012-02-17 18:59:41 +00:00
5b2ea6f8a4 remove bm_get_cd_float, use CustomData_bmesh_get instead, this function only casts to a float, and doesnt simplify args. 2012-02-12 18:49:56 +00:00
37ff2a291f BMesh api function naming.
`_set` suffix was used in two ways (confusing)
* to set a flag to be enabled.
* to set a value passed as an argument.

now use enable/disable rather then set/clear for functions which change flags.

also remove BME_weld.c, the file didnt contain much code and the current extrude works well
2012-02-12 18:43:59 +00:00
025b10f7f2 correct bad level include. 2012-02-11 10:56:07 +00:00
3453ec8fae reviewed selection flushing code, some of this was incorrect, checked all uses against trunk.
loop select also was incorrectly calling EDBM_select_flush() rather then EDBM_store_selection(), tsk tsk. (and strange nobody noticed this).
2012-02-10 06:16:21 +00:00
d7b8e7e9bc Code Cleanup: use less confusing names for selection flushing. 2012-02-10 03:03:42 +00:00
7f797d9c83 fix [#30103] Select vertex groups works only in vertex select mode
add selection flushing matching whats in trunk.
2012-02-08 14:29:14 +00:00
0adcdbc77d Code Cleanup: comment, remove or use unused functions. 2012-02-06 09:39:47 +00:00
c8037fb56a svn merge ^/trunk/blender -r43530:43554 2012-01-20 12:34:00 +00:00
62ac943e31 - Added functions to remove mesh vertices, edges and faces. These functions remove a specified number of elements from the end of their respective arrays. For example, removing two vertices removes the last two vertices of the mesh.
- Minor fixes to descriptions of add edge and add face functions.
2012-01-20 02:10:09 +00:00
0f28c1c27a svn merge ^/trunk/blender -r43461:43472 2012-01-17 21:08:25 +00:00
a8081c1d2b Uv Tools branch GSOC 2011
=========================
Documentation: http://wiki.blender.org/index.php/User:Psy-Fi/UV_Tools

Major features include:

*16 bit image support in viewport
*Subsurf aware unwrapping
*Smart Stitch(snap/rotate islands, preview, middlepoint/endpoint stitching)
*Seams from islands tool (marks seams and sharp, depending on settings)
*Uv Sculpting(Grab/Pinch/Rotate)

All tools are complete apart from stitching that is considered stable but with an extra edge mode under development(will be in soc-2011-onion-uv-tools).
2012-01-17 16:31:13 +00:00
0e4f1ad43d topo mirror and sync with minor edits made to bmesh, no functional changes 2011-12-20 23:14:29 +00:00
deb3b7e282 replace editmode topo mirror function from the one in trunk (ED_mesh_mirrtopo_init) 2011-12-20 22:01:11 +00:00
cceef0d44f svn merge ^/trunk/blender -r42759:42761 2011-12-20 21:28:57 +00:00
b70174cb93 move topology mirror out into its own functions - needed for bmesh branch so we can use then for bmeshes own internal mirror calculations. 2011-12-20 10:05:58 +00:00
e5b1f9c28d svn merge ^/trunk/blender -r42660:42669 2011-12-16 23:26:29 +00:00
d39adcb478 minor cleanup to mirror code
- MirrTopoPair.hash was 'long' when only needed to be 'int'
- use 'intptr_t' rather than 'long' when the value is cast back to a pointer.
2011-12-16 07:27:56 +00:00
74c6c91ba6 svn merge ^/trunk/blender -r42080:42095 2011-11-23 17:14:27 +00:00
85497e35d0 Added method clear to most of collections which supports new/remove.
This method not added to animation-specific structures yet/
2011-11-23 16:12:11 +00:00
1038c76c55 Add access to UVs from python, patch python unwrap scripts to work wtih ngons 2011-11-17 05:03:07 +00:00
92d35b74e7 svn merge -r41722:41723 ^/trunk/blender 2011-11-11 06:25:45 +00:00
aea95c7860 bmesh: fixed merge issues with navmesh (though I've not tested if it works yet).
also fixed a small crasher in bridge.
2011-11-08 00:20:50 +00:00
2ed6f077b3 Merge with trunk r41545 2011-11-05 08:04:49 +00:00
85e0609c54 use char for BMHeader type and flag (saves 2 bytes per edge/loop/vertex/face)
also found mouse_mesh_shortest_path was casting edit selecton to the wrong type.
2011-11-01 14:36:23 +00:00
9aa901cccc svn merge -r41422:41431 ^/trunk/blender 2011-11-01 09:05:38 +00:00
2ad80bf3bb vertex group mirror
- now works in vertex select + weight paint mode.
- added option not to mirror all vertex groups.
2011-11-01 08:11:55 +00:00
b6e445a61f BMesh todo - mirror vertex groups back. 2011-11-01 05:43:35 +00:00
46ae692710 Merge with trunk r41342 2011-10-28 17:00:53 +00:00
834caf38dd - smooth tool now works for mirror.
- mirror was selecting verts from 0.4 distance which causes errors.
- utility function EDBM_ApplyMirrorCache(...)
2011-10-26 07:41:56 +00:00
15e6d6cd75 svn merge ^/trunk/blender -r41226:41227 . 2011-10-24 12:43:08 +00:00
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
30141b4464 select boundary loop tool (aka region to loop) switches to edge select mode if the mode was face select 2011-10-15 14:47:37 +00:00
7126a4699e svn merge ^/trunk/blender -r40367:40368 --- raddish weight paint merge 2011-09-22 16:09:27 +00:00
15cb47bf91 Merge with trunk r40409 2011-09-20 17:51:04 +00:00
73863a1da5 Split do_weight_paint_vertex() to isolate the simple case.
Added a tool-tip to the "fix deforms" op.

Removed code markers:
"Radish"
2011-09-18 17:10:28 +00:00
a9c99f58f4 Changed the branch code markers to say "Radish" in response to a review.
They weren't & aren't meant to show ownership, they just help me navigate my related code.
2011-09-18 03:49:00 +00:00
d48ee9d035 Submit of patch [#28568] BMesh: make active element highlights work 2011-09-13 13:41:20 +00:00
b62b9f16b8 ability to create polygons and loops from python (low level mesh creation access, not nice api but functional).
updated:
  mesh.from_pydata(vert, edge, polys)
... so it can take polygons rather then faces, this is much better suited for scripter access.
2011-09-01 09:11:00 +00:00
3e625d1efe bmesh todo: material mesh select/deselect added. 2011-08-16 18:45:03 +00:00
8394f65d4a Dynamic Paint:
* Object velocity can now be used to determine brush influence and color.
* Brushes can now be set to "smudge" existing paint.
* Added new operators to easily add and remove surface output mesh data layers from Dynamic Paint ui.
* Fixed drip effect algorithm to work properly on forces pointing towards surface.
* Adjusted drip effect speed.
* Drip effect can now use canvas velocity and acceleration to influence drip direction.
* Fixed texture mapping for material enabled brushes.
* "Object Center" type brushes can now use "material color" as well.
* Improved surface partitioning grid generation algorithm.
* Fixed possible invalid brush collision detection when OpenMP enabled.
* Fixed incorrect random sized particle displace/wave influence.
* Fixed "Object Center" brush color ramp falloff.
* Fixed invalid zero alpha sampling when rendering vertex colors.
* Lots of smaller tweaking.
2011-08-03 18:31:48 +00:00