Commit Graph

459 Commits

Author SHA1 Message Date
fa4f9292e1 Transform: avoid passing the context to extended orientation functions
This makes it possible to calculate orientation from functions
that don't have the context.
2021-08-31 17:02:47 +10:00
7724251af8 WM: don't store selection properties typically set in the key-map
While this was already the case for the most part
some selection operators stored common settings for reuse such as
"toggle", "extend" & "deselect".

Disabling storing these settings for later execution
as it means failure to set these options in the key-map re-uses
the value of the shortcut that was last called.

Skip saving these settings since this is a case where reusing them
isn't helpful.

Resolves T90275.
2021-08-03 23:33:40 +10:00
3b6ee8cee7 Refactor: Move vertex group names to object data
This commit moves the storage of `bDeformGroup` and the active index
to `Mesh`, `Lattice`, and `bGPdata` instead of `Object`. Utility
functions are added to allow easy access to the vertex groups given
an object or an ID.

As explained in T88951, the list of vertex group names is currently
stored separately per object, even though vertex group data is stored
on the geometry. This tends to complicate code and cause bugs,
especially as geometry is created procedurally and tied less closely
to an object.

The "Copy Vertex Groups to Linked" operator is removed, since they
are stored on the geometry anyway.

This patch leaves the object-level python API for vertex groups in
place. Creating a geometry-level RNA API can be a separate step;
the changes in this commit are invasive enough as it is.

Note that opening a file saved in 3.0 in an earlier version means
the vertex groups will not be available.

Differential Revision: https://developer.blender.org/D11689
2021-07-13 12:10:34 -04:00
6a0fe79db5 Cleanup: replace BKE_customdata.h in BKE_editmesh.h
Only DNA_customdata_types.h is needed for BMEditMesh.
2021-07-13 22:23:17 +10:00
9b89de2571 Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXX
Also use doxy style function reference `#` prefix chars when
referencing identifiers.
2021-07-04 00:43:40 +10:00
addb1a5c9a Cleanup: spelling in comments 2021-07-02 12:15:29 +10:00
Piotr Makal
98cd0fed36 Fix edit-mesh random select regression in random seed use
Fix regression in 9c20228128
that wasn't using the random seed correctly.
2021-06-28 19:57:46 +10:00
f1e4903854 Cleanup: full sentences in comments, improve comment formatting 2021-06-26 21:50:48 +10:00
4b9ff3cd42 Cleanup: comment blocks, trailing space in comments 2021-06-24 15:59:34 +10:00
635b4db162 Fix T89367: Crash running edit-mesh select_linked_pick from Python 2021-06-23 19:45:48 +10:00
Leon Zandman
c317f111c1 Cleanup: Spelling Mistakes
This patch fixes many minor spelling mistakes, all in comments or
console output. Mostly contractions like can't, won't, don't, its/it's,
etc.

Differential Revision: https://developer.blender.org/D11663

Reviewed by Harley Acheson
2021-06-22 10:54:50 -07:00
4044c29069 Fix T32214: Wireframe edge select fails with verts behind the view
This resolves a long standing bug in edge selection
(picking, circle, box & lasso).

Now when one of the edges vertices fails to project into screen space,
the edge is clipped by the viewport to calculate an on-screen location
that can be used instead.

This isn't default as it may be important for the on the screen location
not to be clipped by the viewport.
2021-06-21 17:27:56 +10:00
8083527f90 Edit Mesh: use params arg for update function, add calc_normals arg
Rename function EDBM_update_generic to EDBM_update, use a parameters
argument for better readability.

Also add calc_normals argument, which will have benefits when
calculating normals and tessellation together is optimized.
2021-06-14 22:56:01 +10:00
e83a8e9083 Fix memory leak in object.mode_set_with_submode 2021-05-06 15:09:49 +10:00
9c20228128 Fix T48167: Mesh select random factor is not accurate
Selecting random percentage would not reliably guarantee the precise
percentage of selected elements now randomize an index array instead
and use the precise number of elements from this array.

Note that this change has only been made to edit-mesh
and should be applied to all random selection operators.
2021-04-06 14:59:10 +10:00
2dc16223de Fix compilation error: "too many arguments to function"
Seem on linux.

Caused by rB6ec463a4b754bf69baf94ba6b3683655f6834ccd
2021-04-01 12:12:31 -03:00
23c1e48e19 Cleanup: naming for edit-mesh nearest distance values
- Don't use `r_` prefix for an argument that's also read from
  (this is meant for return only arguments).
- Rename variables to make it clear the distance is pixels,
  using manhattan length measurement.
2021-04-01 00:01:23 +11:00
14901e3774 Fix T87080: Select shortest path fails in face mode
Regression in 80cbbd2843.

Unfortunately keeping selection picking behavior as well as
supporting finding the nearest face within a radius requires an
inconsistency between x-ray and back-buffer selection that
doesn't work well using the current arguments.

Resolve by adding an argument that causes the input distance
to be ignored for back-buffer selection.

This is used by selection picking but not the knife tool.

This changes behavior for path-selection in face mode,
which now uses a margin for back-buffer selection.

From my own testing this doesn't seem to be a problem like it could be
for regular selection picking.
2021-03-31 23:36:51 +11:00
80cbbd2843 Knife: support vert/edge snapping when not directly over a face
Respect the distance argument to EDBM_face_find_nearest,
when zero, sample a single pixel, otherwise sample a region.

Knife uses the selection-buffer to pick a face when the ray-cast failed.
This was meant to allow snapping to nearby faces however as the margin
was ignored, it was only used in edge cases where the ray-cast missed
but the pixel didn't.

Now the face-picking threshold is working as expected.

Note that other callers to EDBM_face_find_nearest have been updated
so set their distance argument to zero so this only impacts the knife.
Regular selection and path select could be modified separately if users
prefer this behavior.
2021-03-29 18:08:57 +11:00
Pratik Borhade
493628e541 Fix T67190: Edge Loop Select doesn't support non-manifold edges
- New Walker added `bmw_NonManifoldedgeWalker_type`.
- This walks over edges connected with 3 or more faces connected.

Ref D10497 with edits.
2021-03-10 23:04:37 +11:00
c03650073e Cleanup: spelling 2021-02-16 21:15:45 +11:00
17e1e2bfd8 Cleanup: correct spelling in comments 2021-02-05 16:23:34 +11:00
c71a8e8376 UI: Fix incorrect RNA percentage property definitions
In two cases the percentage property was actually used incorrectly, as
pointed out in T82070. The range was [0, 1], but the properties were still
displayed as percentages.

There is a preference to control whether to display factors or
percentages, so it usually doesn't make sense to manually define
properties as percentages.

Resolves T82070

Differential Revision: https://developer.blender.org/D9344
2021-01-27 11:19:54 -06:00
Yevgeny Makarov
af316d2761 UI: Cleanup spelling of compound words
Approximately 138 changes in the spelling of compound words
and proper names like "Light Probe", "Shrink/Fatten", "Face Map".
In many cases, hyphens were used where they aren't correct, like
"re-fit". Other common changes include:
 - "Datablock" -> "data-block"
 - "Floating point" -> "floating-point"
 - "Ngons" -> "n-gons"

These changes help give the language used in the interface
a consistent, more professional feel.

Differential Revision: https://developer.blender.org/D9923
2020-12-24 13:11:22 -06:00
Yevgeny Makarov
a2693ba43e Cleanup: removing some uses of equal sign in descriptions
Using 'is/means/equal' words in place of equal sign in descriptions.

Differential Revision: https://developer.blender.org/D9799

Reviewed by Hans Goudey
2020-12-13 12:59:36 -08:00
dc4feed59d Cleanup: view-port --> 2D/3D Viewport 2020-12-02 18:16:23 -05:00
a993600323 BMesh: support for comparing loops when calculating face-groups
Add an optional callback to check source/destination loops for
BM_mesh_calc_face_groups.

This is needed so it can be used to calculate UV islands.
2020-11-18 00:02:54 +11:00
3d26cd01b9 Spelling: Apart Versus A Part
Corrects incorrect usages of the fragment 'apart of' when 'a part of' was required.

Differential Revision: https://developer.blender.org/D9245

Reviewed by Campbell Barton
2020-10-19 09:47:19 -07:00
3a7fd309fc Spelling: It's Versus Its
Corrects incorrect usage of contraction for 'it is', when possessive 'its' was required.

Differential Revision: https://developer.blender.org/D9250

Reviewed by Campbell Barton
2020-10-19 08:12:33 -07:00
211d7ff3cf Fix T81288:Select Linked fails with multi-object edit mode
Changing options after using select-linked didn't work
when the object being selected wasn't the active object.
2020-10-13 16:59:38 +11:00
907a718ebe Fix T80224: Crash after duplicating and hiding vertices while using X Axis Mirror
The mirror map can reference a hidden vertex that is currently ignored
in the transformation.

Thus the mirror element array is not filled.
2020-09-01 12:13:34 -03:00
8f545375f9 Cleanup: simplify edge loop/boundary select cycling logic 2020-08-26 16:56:24 +10:00
9d412a92f5 Cleanup: incorrect spelling of 'manhattan' 2020-07-28 22:06:44 +10:00
Yevgeny Makarov
8f658ec27c UI: use term 'Vertex' instead of 'Vert' 2020-07-22 16:22:23 +10:00
19483125f8 Cleanup: Editors/Mesh, Clang-Tidy else-after-return fixes
This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/editors/mesh` module.

No functional changes.
2020-07-03 16:15:00 +02:00
4622434c34 Fix T76894: Disable clipping region selection in material/rendered mode
In this case the draw engine isn't responsible for the selection, but
the editor is.

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D7955
2020-06-09 16:31:40 +02:00
Anthony Edlin
750b370c25 Fix EDBM_selectmode_disable_multi_ex return value
This always return changed, even when no changes were made.
2020-05-12 14:33:29 +10:00
b0b6fb8a93 Fix edit-mesh moving from edge to face mode with Ctrl held
Faces could be selected without any of their edges or vertices selected.
2020-04-24 17:28:46 +10:00
cdbb61704d Fix T75128: Select Linked fails when the selection is a delimiter
Starting select linked failed when the selected vertex or edge
was it's self delimiting.

Support using these elements for linked select
as long as they're part of an isolated selection.
2020-04-07 17:43:27 +10:00
2d1cce8331 Cleanup: make format after SortedIncludes change 2020-03-19 09:33:58 +01:00
b2ee1770d4 Cleanup: Rename ARegion variables from ar to region
The old convention was easy to confuse with ScrArea.
Part of https://developer.blender.org/T74432.

This is mostly a batch rename with some manual fixing. Only single word
variable names are changed, no prefixed/suffixed names.

Brecht van Lommel and Campbell Barton both gave me a green light for
this convention change.

Also ran clan clang format on affected files.
2020-03-06 17:19:23 +01:00
44231386e4 Fix T72250: Select Boundary Loop
Edge Index display were not showing up after performing
"Select Boundary Loops" when in face selection mode. The operation
tagged the mesh that the selection was changed, but in the end this
didn't do anything within the depsgraph.

The fix changes this to recalc the geometry of the object. What also
syncs the selectmode flags. A better solution would be to update the
select flags only. But that could be done as future work when we have a
performance problems.
2020-01-13 10:48:43 +01:00
c128b30bd1 Edit Mesh: pass in Mesh instead of BMEditMesh to EDBM_update_generic
This avoids a list lookup in Main (recently added), passing in a mesh
instead of an edit-mesh, since the mesh links to the edit-mesh.
2020-01-07 22:14:36 +11:00
9d7abce359 BMesh: remove BMEditMesh.ob use for select mirror 2020-01-07 14:45:01 +11:00
6992fc0b3b Add 'EDBM_selectmode_disable_multi' and use in knifeproject
As a followup to rB6f4e595e9ba9 and as per @campbellbarton suggestion,
this adds EDBM_selectmode_disable_multi, similar to
EDBM_mesh_deselect_all_multi & EDBM_mesh_deselect_all, so other similar
uses don't need to be done in a loop.

Also, selected_objects isn't a reliable way to handle this case - since
objects can be in edit-mode & not selected, use
BKE_view_layer_array_from_bases_in_edit_mode_unique_data instead

Differential Revision: https://developer.blender.org/D6317
2019-11-27 15:55:32 +01:00
ace5677ef0 Cleanup: spelling, repeated words 2019-11-25 00:55:11 +11:00
383c4ba3d8 Fix excessive dependency graph evaluation while painting strokes
Particularly noticeable when vertex painting with a subsurf modifier.

In some cases every sculpt or paint stroke step would evaluate the dependency
graph. This should only happen for redraws. Now more selectively choose if the
dependency graph should be evaluated to initialize the view context. Doing it
in the view context evaluation is somewhat hidden, now it's more explicit.

Differential Revision: https://developer.blender.org/D5844
2019-09-18 18:19:27 +02:00
a9dbc2ef4a Edit Mesh: select interior faces now detects regions
The previous method only worked in simple cases where faces were
surrounded by non-manifold edges.

Now face regions surrounded by non-manifold edges are marked as interior.
Starting with regions most perpendicular to the surrounding geometry.

Resolves T68401
2019-09-09 01:48:25 +10:00
1efd857430 Object: Mode switching operator
Remove unused OBJECT_OT_mode_set_or_submode, add
OBJECT_OT_mode_set_with_submode which can switch to edit mode as well
as a sub-mode - currently only mesh select mode is supported
(others may be added later).
2019-09-06 04:44:12 +10:00
c25c3f73c4 Cleanup: reuse mesh select mode enum 2019-09-06 04:44:12 +10:00