Commit Graph

15 Commits

Author SHA1 Message Date
f5d62d885b Fixed [#19735] No normal map button in texture->image pane
Put it into the "Image Sampling" Panel, not sure if its the right location.
2009-10-29 14:27:56 +00:00
fe823ce3ce Fix for Texture Tab. Influence Panel got shown even when no active slot was selected, raised errors. 2009-10-22 15:33:53 +00:00
dd96bf6168 - added xmirror to the weightpaint options
- made texture_slot return the texture slot for the node texture
2009-10-19 14:03:02 +00:00
05d33dc6af Fix #19633: material & texture didn't use autocomplete for
selecting uv layers yet.
2009-10-19 11:00:43 +00:00
e2ae8843d7 texture mapping buttons were not visible, (own fault) 2009-10-14 15:28:57 +00:00
1aeb98a3c2 * ui fix for texture influences 2009-10-13 02:04:08 +00:00
6b03b4285c *Moved the texture reordering buttons to the side
*Use same icons for reordering in constraints, modifiers.
2009-10-12 17:00:38 +00:00
fbde77ce80 texture slots up/down back 2009-10-12 16:00:39 +00:00
50fd4f967f minor changes to texture ui, not user visible 2009-10-12 14:38:35 +00:00
9bf20b5ec0 UI scripts:
* Fix AAO showing Distance property even though it is not supported.
* Fix texture buttons not displaying texture stack from the node material.
* Small visual tweak to particle mode options.
2009-10-09 15:25:19 +00:00
2226a5139a Fix some issues with showing the current textures when using
material nodes and texture nodes. Made it all use the same
give_current_*_texture functions now.
2009-10-09 09:50:49 +00:00
4df1e40006 Fixed [#19539] Texture > RGB Factor property doesn't appear in the UI 2009-10-05 15:59:12 +00:00
022a343223 Texture stack influences are now all separate values, and negative
mapped values now have their influence negated instead. Also a few
RNA changes for TextureSlot.

Bumped subversion for the version patch.
2009-10-01 17:15:23 +00:00
71b3088596 Rework of volume shading
After code review and experimentation, this commit makes some changes to the way that volumes are shaded. Previously, there were problems with the 'scattering' component, in that it wasn't physically correct - it didn't conserve energy and was just acting as a brightness multiplier. This has been changed to be more correct, so that as the light is scattered out of the volume, there is less remaining to penetrate through.

Since this behaviour is very similar to absorption but more useful, absorption has been removed and has been replaced by a 'transmission colour' - controlling the colour of light penetrating through the volume after it has been scattered/absorbed. As well as this, there's now 'reflection', a non-physically correct RGB multiplier for out-scattered light. This is handy for tweaking the overall colour of the volume, without having to worry about wavelength dependent absorption, and its effects on transmitted light. Now at least, even though there is the ability to tweak things non-physically, volume shading is physically based by default, and has a better combination of correctness and ease of use.

There's more detailed information and example images here:
http://wiki.blender.org/index.php/User:Broken/VolumeRendering

Also did some tweaks/optimisation:
* Removed shading step size (was a bit annoying, if it comes back, it will be in a different form)
* Removed phase function options, now just one asymmetry slider controls the range between back-scattering, isotropic scattering, and forward scattering. (note, more extreme values gives artifacts with light cache, will fix...)
* Disabled the extra 'bounce lights' from the preview render for volumes, speeds updates significantly
* Enabled voxeldata texture in preview render
* Fixed volume shadows (they were too dark, fixed by avoiding using the shadfac/AddAlphaLight stuff)

More revisions to come later...
2009-09-29 22:01:32 +00:00
2d797f35d8 - removed 2.4x release/scripts
- moved release/io and release/ui into release/scripts/io, ui
- updated scons, cmake, make

When porting 2.4x scripts back, use a command like this so as not to loose the commit history...
 
 svn cp https://svn.blender.org/svnroot/bf-blender/branches/blender2.4/release/scripts/raw_import.py release/scripts/io/import_raw.py
2009-09-28 03:19:52 +00:00