This removes `VIEW3D_OT_select_or_deselect_all`, adding a
deselect_all option to the `VIEW3D_OT_select` operator.
- Add utility functions to simplify de-selecting all.
- Return true from selection functions when they change the selection
to avoid redundant updates.
- Use arrays of bases when passing objects between selection utility
functions since some users require bases.
- Fix logical error in box selection that updated all objects after
the first hit.
This adds entries to copy/paste (selected) IDs in the Outliner, as well
as usual ctrl-C/ctrl-V shortcuts.
Note that the clipboard is shared with other IDs copying (currently, the
one for objects in 3DView).
Reviewers: brecht, dfelinto, billreynish, pablovazquez
Differential Revision: https://developer.blender.org/D4568
This is a full revert of b6c61945ae.
But ammended to include the object.hide_collection() operator to the
pose keymap as well.
While trying to expose the shortcuts to pose mode, I ended up exposing
them for all the modes. It is now only available for object and mode
modes.
- Replace Window context menu with File menu.
This was recently removed however artists in the studio use
link/append often.
- Add preferences to this menu so `F4, PKey` can still be used as a
quick way to access preferences.
In 2.79 there was an "Item" panel with only to give access to rename
from the 3D view.
Add this functionality for context sensitive renaming.
Currently this works for objects/bones/sequence strips & nodes.
This uses F2 for a window level shortcut, replacing the file-io menu.
See: T61480
We already have dedicated outliner visibility operators that not only
take precedent over those ones, but also unhide collections as well.
No change for the end user. That said, since I added the outliner
hide/unhide operators I assumed that newly visible objects are to be
selected. That can change in a separate commit, but it should be done
by changing OUTLINER_OT_unhide_all.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D4527
Prepare for exposing tool registration to the Python API.
- Generated tools can use their own prefix so naming collisions
won't happen between hard coded & generated tools.
- Add-on authors can use the add-on name as a prefix.
Currently the names match, renaming will happen next.
In keeping with convention to match code & UI naming.
- No user visible changes.
- Include 'menu' in the name since context is an overloaded term.
- While a few of these are panels, from a user perspective they are
still context menus.
Keymap: E - Extrude Gizmo supported.
If the extrude points are the first or last of the stroke, the stroke is extended.
If the extrude points are in the middle of the stroke, a new stroke is created because the grease pencil strokes can be only with 2 extremes and fold the stroke to get a new point gets very bad results.
Still pending define a new icon. Also, it could be good to set by default XYZ axis in the gizmo.
Note: There is a change in the transform_gizmo_extrude_3d.c gizmo for OB_MODE_EDIT_GPENCIL. This change must be undo when the mode will be integrated into OB_MODE_EDIT, but while we have both modes, we need to keep this code in order to keep running the gizmo.
This is fundamentally different from Shrink/Fatten for meshes, because the control points are not moved, only the radius.
Issue raised by Ronan Ducluzeau, name suggested by Campbell Barton
It is always dangerous to add more shortcuts those days. But this way it
is consistent with 2.79 to a point.
When in edit mode (mesh, greasepencil, ...) 1-3 to change submode still
has priority.
When in posemode or greasepencil draw mode however, 1-9 can still be
used to temporarily get some collections out of the way.
These are place-holders with only a few items in each, as with the rest
of the context menus they need to be populated & organized.
Weight Paint 'weight' shortcut has been changed from W to Ctrl-F,
to co-exist w/ the context menu shortcut.
Don't disable the save over popup through the keymap, just remove it entirely
from the code so that the file browser interprets the property correctly.
This allows secondary keys on tap.
Currently Z-key to toggle wireframe and tilde for navigation.
This is currently experimental, if users like this the preference
can be kept and used where appropriate.
Add shortcut since this has been removed from the context menu,
now it's in the mesh normals menu which isn't so convenient to access.
Shift-N is already used to recalculate normals,
this fits the convention of Alt removing/reversing.
This keymap was used in the old grease pencil and now must be removed.
The keymaps for brush are:
F: Change Radius
Shift + F: Change strength
Ctrl+F -> Removed.
Also added keys for toggling harden normals,
and cycling through miter types.
Still to do: add some shortcuts for affecting the
spread value for arc miters.